One goal of mine, perhaps a gamey goal, is to see more ships on the board (more ships introduced through purchasing over the course of the game). Even holding to the traditional “no chips under ships” mentality, there are way more naval sculpts in the box than are typically used in a normal game. So the argument for reducing the cost/replacement cost of ships, is that if they are cheaper people will buy more of them, and be more willing to trade them in combat. Especially for cash strapped nations like UK, Italy, Anzac, Russia, the baseline entry cost of 8 ipcs for a destroyer, is fairly prohibitive. And a lone destroyer doesn’t do you much good anyway, so in reality you’re looking at a 24 ipcs at the door OOB, 8 for the DD and 16 for the carrier deck (on which to land 2 existing fighters, either yours or a friendly ally) just to have any hope of not seeing that investment immediately blasted by enemy air. Add to that 1 transport to make the fleet effective, and that’s 31 ipcs right there. More than most nation’s can manage on their starting income, and that’s blowing the whole wad on ships, with nothing left over for the often obligatory ground or air builds. Its just a lot of cash on the line, if you want to make an entry on the water. Even with a loaded carrier deck to defend, you often need the cover of an airbase with fighters to scramble, just to keep enemy air from nailing you immediately.
Part of the desire for cheaper ships has do with the way that navies get clipped right at the outset in A&A, usually by land based air attacks. I suppose it’s possible to design the first round such that these attacks are less common. But if the design of the first round resembles OOB, then more expensive ships seems like it would just equal less ships overall. Less cat and mouse, slower build ups and the like.
One thing I would like to see is an actual battle of the Atlantic, or more appropriately a real Atlantic campaign with ships from both sides mixing it up. I don’t mean like a round one flash in the pan, where all the ships are destroyed and then the battle devolves to an air umbrella on one side vs carrier stacks on the other, but something that looks a bit more like what happened in the war. You know, with Germany trying to strangle Britain with Uboats, and Allies responding with armed convoys.
The way it works OOB, the battle of the Atlantic is basically an air war. With German bombers on one side, and Allied fighters/carriers on the other, and this just seems a little silly to me.
The best way I can think of to change that dynamic would be to make the cheapest surface ship cheaper. If the destroyer cost 6 instead of 8, and the sub cost 5 instead of 6, I think we’d see more uboats at purchase, and more destroyers to back down the land based air attacks. Add to that some kind of anti air function for the cruiser and I think a more realistic battle of the Atlantic might take shape.
To Baron
I rather like the idea that just came in for naval base repair extending to adjacent sea zones. It seems reasonable enough, without upending the OOB concept too much. This would make the NB considerably more valuable than it currently is, at least with regard to repair, which in turn would make capital ships more attractive purchases, especially the battleship.
Instead of repairing in a single sea zone, an island NB could cover up to 5/6 tiles.
This raises the question though, would that make repair a non issue? Given that most sea zones are adjacent to an NB?
Perhaps each NB should have a cap, such that it can only repair a certain number of ships in a given round?
Say each NB could only repair 3 ships per turn (to mirror the AB’s 3 fighters scrambling), this might prevent the repair free-for all that might otherwise occur if we extended the repair range of the NB to adjacent sea zones.