@barnee
If you are fine with it, I am too haha. That looks like it might be quite the project.
Someone approached me about a new option. They want income for territory to be paid at start of round instead of end of round, but NOs paid at end.
For example, game starts with 0 bank, but then pays everyone their starting moneys. Germany takes Nov from Russia, but then Russia takes it back. Neither then gain 2 bucks from owning it at the end (and neither own at beginning of their turn either), but Germany does gain its 5 bucks from NOs. It isn’t until Germany then holds Nov for a whole turn that it then gains the 2 bucks.
As a consequence there would be less money generated for both sides between countries with tug of wars. That will just be a drain on your economy, but for both sides. For example, taking Yunnan from China as Japan, well you both don’t get the 1 PU from the territory, but china does get its NO so it is much better for it to continue at it.
Anyways, it seemed like it would be easy enough to implement, however I have no idea how to dig into things that are built in, like the purchase phase. Do you have any idea?