• '18 '17 '16 '15 Customizer

    @General:

    It’s evident China needs cheap defense one way or another. What about 0/1 militia for 1 IPC or two units for 3 IPC?

    I think something to this effect is pretty reasonable and more representative of reality. My impression is that Chinese forces, on the whole, were ad hoc formations (not true soldiers) and very reactionary/defensive in their tactics as opposed to offensive. Militia level units would take care of this pretty well, but we would have to reconcile the fact that China could no longer attack Japan (and therefore are more subject to Japan’s initiative). Unless Japan could use both militia and regular infantry, with only the regular infantry being able to attack. Seems like a good balance (militia, infantry and artillery) for China. You could even have the militia rise up (5 per territory) when attacked by Japan, as suggested. This makes China a pretty powerful foe.


  • @barney:

    I think 5 would be too many for global. 2 might work. It wouldn’t be enough to stop them if they really want it, but it would slow them down. Maybe make it random 1-3. Give Japan a little uncertainty for what she is getting into.

    Yes - as I said earlier you would have to adjust it for other game editions. We’ve been trying an “Arms buildup” where you buy the units you want and put them out before the game starts instead of using the standard setup, so Japan can really pile up some offense on China’s borders in our game.

  • '18 '17 '16 '15 Customizer

    @Der:

    Oh OK sorry about that, Hoff. Well, others may not have known about that past rule anyway - so it didn’t hurt to share it here for their sake. ��

    No worries, and I do think the precedent you mentioned is important to consider.


  • @Narvik:

    IMHO, I think that China should be allowed to keep the factories they conquer, since that is how they became industrialized in the real world. That, plus a lot of lend lease from USA and Russia.

    But then how would China use the factory? Would they be able to start building anything they want like other nations?


  • @Der:

    @Narvik:

    IMHO, I think that China should be allowed to keep the factories they conquer, since that is how they became industrialized in the real world. That, plus a lot of lend lease from USA and Russia.

    But then how would China use the factory? Would they be able to start building anything they want like other nations?Â

    Yes, of course, with a factory China can build anything they want, and HBG sell you the pieces you will need.

    When the Korean war start in 1950, China is able to manufacture tanks, artillery, fighters and ships all by themselves, in the very factories they conquerd from Japan

  • '17 '16 '15

    @General:

    It’s evident China needs cheap defense one way or another. What about 0/1 militia for 1 IPC or two units for 3 IPC?

    I use militia and found it to work well. A0 D1 M1 C2 limit 8. It makes for better builds in that you can usually get all your cash into play. It also allows cheap counterattacks when possible. I also added an AAgun.

    Japan can still get through if she really wants too, but she has to work harder at it.

  • '22 '20 '19 '18 '17 '16

    That sounds reasonable, and your last point is the most important one. Japan should be able to steamroll China, but only with a concerted effort that leaves other flanks open.


  • @barney:

    @General:

    It’s evident China needs cheap defense one way or another. What about 0/1 militia for 1 IPC or two units for 3 IPC?

    I use militia and found it to work well. A0 D1 M1 C2 limit 8. It makes for better builds in that you can usually get all your cash into play. It also allows cheap counterattacks when possible. I also added an AAgun.

    Japan can still get through if she really wants too, but she has to work harder at it.

    Barney, love this idea, and I enjoyed playing with it on the modded G40 map u provided.

    Here’s a thought experiment for you: what would happen if you didn’t place any limit on the number of militia? Would it break the game? With a cost of 2, and defense of only 1, it might not. That’d be good, cuz the less restrictions placed on stuff the better.

  • '17 '16 '15

    @kid

    IDK I’ve never tried it. I didn’t want to see huge spams by Russia and wanted to reflect manpower levels a little as well.


  • What if you made militia movement 0? I think militia were usually local conscripts, called up on a moments a notice to defend in case of an emergency. Taking away their movement ensures you don’t have massive hordes of militia roaming the landscape. And since Russia only has so many production slots, “spamming” might not be a problem if the units have to stay put after they are constructed. Only one way to find out though. . . .

  • '17 '16 '15

    yea you’d just have to try it and see. They can only be built in original TTs but maybe they should be restricted to original TTs as well. IDK though it seems to work out ok letting them move around. If you have to transport them it’s one less regular that gets to go. I know the Germans shipped dudes all over the place.

    My concern with no limits is a pile of allied air an100 militia in Russia and well… that’d be a tough nut to crack, but as I said I haven’t tried it.

  • '17 Customizer

    In 20+ games played the Chinese have yet to be 100% crushed.  Once FEC joins and help keep Burma open, it is all over for the Japanese.  The Japanese already get bogged down in China and have to keep all or most of their airforce there.  It can take perhaps 5 turns to chase China to the edge of Russia.


  • @sjelso:

    In 20+ games played the Chinese have yet to be 100% crushed.  Once FEC joins and help keep Burma open, it is all over for the Japanese.  The Japanese already get bogged down in China and have to keep all or most of their airforce there.  It can take perhaps 5 turns to chase China to the edge of Russia.

    Japan is spending to much time and money in China. Japan needs there planes elsewhere too.

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