Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • Italy with an income of 40! Don’t think I have ever seen that before! Twice the UK’s!

    Good victory in E Persia Seb :-D

  • 2024 '22 '19 '17 '15

    Oh i didnt even realize…  :-D

    My subs at UK finally struck hard… mucho gusto  :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                1 marine, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 marine and 1 mech_infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                1 mech_infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_36475_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                1 marine, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 marine and 1 mech_infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                1 mech_infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Egypt
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 75 Sea Zone

    Turn Complete - French

    triplea_36475_Fre9.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Combat - Germans

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Belarus to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun, 1 bomber, 1 fighter and 7 mech_infantrys moved from Ukraine to Bryansk
                4 aaGuns, 1 armour, 17 artilleries, 15 infantry and 20 mech_infantrys moved from Rostov to Bryansk
                2 artilleries moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Samara
                1 armour moved from Volgograd to Bryansk
                1 bomber moved from Volgograd to Bryansk
                1 mech_infantry moved from Samara to Bryansk
                1 armour moved from Nenetsia to Archangel
                1 armour moved from Urals to Archangel
                1 mech_infantry moved from Evenkiyskiy to Vologda
                2 armour and 2 mech_infantrys moved from Turkmenistan to Novosibirsk
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                2 bombers and 1 tactical_bomber moved from Turkmenistan to Bryansk
                4 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Bryansk
                1 mech_infantry moved from Syria to Iraq
                1 bomber moved from Southern Italy to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                1 bomber moved from Novgorod to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                6 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_36475_Ger10.tsvg


  • I was posting when my CPU crashed on me.
    Will have to wait to cool down and repost it tomorrow since it is allready late.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                21 artilleries, 2 fighters, 68 infantry and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 21 artilleries, 2 fighters, 68 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries
                    Russians win, taking Samara from Germans with 21 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 aaGuns moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                1 mech_infantry moved from Alexandria to Egypt

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_36475_Rus10.tsvg


  • It is sad to see Stalin fleeing Moscow Kevin! :cry:

    Those dirty capitalist swine let him do all the fighting and never came to his aid.


  • @Private:

    It is sad to see Stalin fleeing Moscow Kevin! :cry:

    Those dirty capitalist swine let him do all the fighting and never came to his aid.

    Are you trying to give me a hard time?? :?

    We have our reasons!
    Look at your doorstep, not a single G bmbr to aid you :cry:

    :-D :-D :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Amur
                1 bomber moved from India to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 marine and 1 mech_infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 marine and 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 bomber
                    Japanese win, taking Amur from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Kiangsu
                1 mech_infantry moved from Manchuria to Anhwe
                1 fighter moved from Jehol to Kiangsu
                3 fighters moved from India to Kiangsu
                4 infantry moved from India to Burma
                4 artilleries moved from India to Burma
                3 fighters moved from Japan to Philippines
                1 bomber moved from Kiangsu to Philippines
                1 bomber moved from Java to Borneo
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Szechwan to Kweichow

    Place Units - Japanese
                3 infantry placed in Kiangsu
                4 fighters and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs

    triplea_36475_Jap10.tsvg


  • @aequitas:

    Are you trying to give me a hard time?? :?

    As if! I am as gentle as a little lamb! :wink:


  • Mark, do something horrible to his fleet, please :-( :roll:


  • Hehehe! :lol:


  • PP just texted me to say he was dying to have a good spanking from Mark. hope he meant in this game!


  • I am not sure he us up to it in the game! :-P


  • … but he is in Real life? You two don’t meet
    Up to play AandA do you? That is fine: you are both adults.


  • He is on to us Mark!


  • I Was going to say : that wasn’t hard! But I Won’t.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from Wake Island to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 battleship, 12 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                17 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                3 tactical_bombers moved from 33 Sea Zone to Midway
                1 artillery, 2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Western United States to Midway
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                5 transports placed in 10 Sea Zone
                3 artilleries and 2 infantry placed in Western United States
                Americans undo move 1.
                4 transports placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 factory_minor and 1 harbour placed in Alaska
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
                EDIT: Adding units owned by Americans to 11 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_36475_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                24 infantry moved from Kiangsi to Kwangtung
                      Chinese take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangtung

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_36475_Chi10.tsvg

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