6d6: 1, 6, 2, 5, 2, 4
G40 Gauss_Death (Allies +16) vs oysteilo REMATCH
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Probably won’t get any posts in today
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Libya
1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in LibyaNon Combat Move - Italians
1 artillery and 1 infantry moved from Albania to GreecePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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Tough choices for the axis. Looks like Japan is toast. Will try to get in a round tomorrow, but looks like we know what’s gonna happen here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 tactical_bombers; Remaining resources: 7 PUs;Combat Move - Germans
8 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
13 artilleries moved from Eastern Poland to Western Ukraine
14 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 armour and 1 mech_infantry moved from Poland to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 11 armour, 13 artilleries, 17 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 11 armour, 13 artilleries, 16 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; ANZAC defend with 2 infantry
Germans win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 artilleries moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Romania to Bessarabia
7 armour moved from Germany to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern PolandPlace Units - Germans
4 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
2 artilleries and 7 infantry moved from Karelia to Finland
2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
Russians take Iraq from Neutral_Axis
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 2 artilleries and 7 infantry
Germans defend with 6 infantry
Russians win, taking Finland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Trans-Jordan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns and 8 artilleries moved from Bryansk to Russia
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Karelia to Finland
5 infantry moved from Soviet Far East to Siberia
4 infantry moved from Vologda to Samara
2 infantry moved from Volgograd to Samara
35 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 factory_minors and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
1 armour and 2 mech_infantrys moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
2 bombers moved from Philippines to Kiangsu
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
4 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 4 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 18 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
2 artilleries moved from Kansu to Tsinghai
2 bombers moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
10 infantry placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,1,3,1,6,2,5,5,3,1,3,6,5,2,5,4,4,2,1,6,2,6,4,5,6,1,2,3,5,1,3,5,3,5
Japanese collect 51 PUs (8 lost to blockades); end with 54 PUs total -
I think your move to take trans jordan is illegal. You can not blitz through neutrals (iraq), or am I wrong here?
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You can blitz through enemy neutrals. Not friendly.
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Explanation:
The reason you cannot blitz through friendly neutrals is because the movement must be done during the non-combat move.
Enemy Neutrals normally cannot be blitzed through because there is an army to fight, however there was no more army because it was removed in a previous combat. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Americans
4 fighters moved from Kiangsu to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Midway to KoreaPlace Units - Americans
3 transports placed in 10 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
4 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
4 infantry moved from Burma to Yunnan
3 artilleries and 10 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan -
Ok, regarding the battle in sz98, I would like an order of casualties before I begin.
Carrier, Cruiser, Destroyer, Fighter, T.Bomber (with no place for the planes to land if the Carrier gets hit) vs 4 Subs, 3 Fighters, 1 T.bomber, 1 S.bomber -
Ok, regarding the battle in sz98, I would like an order of casualties before I begin.
Carrier, Cruiser, Destroyer, Fighter, T.Bomber (with no place for the planes to land if the Carrier gets hit) vs 4 Subs, 3 Fighters, 1 T.bomber, 1 S.bombersub hits designed this way: 1 hit desgined to cruiser
2 hits cruiser and destroyer
3 hits+ cruiser destroyer, carrierwhen including the planes:
2 hits as above
3 hits: cruiser, destroyer, tac
4 hits : 3 hits + fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
4 infantry moved from Burma to Yunnan
3 artilleries and 10 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
British win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 2 transports
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Shan State
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from 41 Sea Zone to India
2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 71 Sea Zone to 74 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from United Kingdom to Karelia
3 destroyers moved from 121 Sea Zone to 106 Sea Zone
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from 98 Sea Zone to Persia
1 bomber moved from Persia to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
3 artilleries and 6 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 fighters placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
I…don’t know what to say about the battle in sz98 except…wow?
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I…don’t know what to say about the battle in sz98 except…wow?
yeah nice roll! i think i am ready to toss in the towel. Sure, I can keep going for a few rounds, but japan is basically toast. Russia will fall, not on next G turn, but the one after that if I want to. The result is too many units lost
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Ok.
Just a note, Russia wont fall in two turns.
This assumes you brought all of the big stack + 10tanks (stack behind it) and all your aircraft + 5 S.Bombers.Russia will have the current stack plus 5 fighters and 1 T.Bomber from the UK, 1 fighter from France, 3 fighters from ANZAC, and next turn’s production (probably 9 infantry and 1 fighter, not sure yet).