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G40 Gauss_Death (Allies +16) vs oysteilo REMATCH
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I think your move to take trans jordan is illegal. You can not blitz through neutrals (iraq), or am I wrong here?
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You can blitz through enemy neutrals. Not friendly.
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Explanation:
The reason you cannot blitz through friendly neutrals is because the movement must be done during the non-combat move.
Enemy Neutrals normally cannot be blitzed through because there is an army to fight, however there was no more army because it was removed in a previous combat. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Americans
4 fighters moved from Kiangsu to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Midway to KoreaPlace Units - Americans
3 transports placed in 10 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
4 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
4 infantry moved from Burma to Yunnan
3 artilleries and 10 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan -
Ok, regarding the battle in sz98, I would like an order of casualties before I begin.
Carrier, Cruiser, Destroyer, Fighter, T.Bomber (with no place for the planes to land if the Carrier gets hit) vs 4 Subs, 3 Fighters, 1 T.bomber, 1 S.bomber -
Ok, regarding the battle in sz98, I would like an order of casualties before I begin.
Carrier, Cruiser, Destroyer, Fighter, T.Bomber (with no place for the planes to land if the Carrier gets hit) vs 4 Subs, 3 Fighters, 1 T.bomber, 1 S.bombersub hits designed this way: 1 hit desgined to cruiser
2 hits cruiser and destroyer
3 hits+ cruiser destroyer, carrierwhen including the planes:
2 hits as above
3 hits: cruiser, destroyer, tac
4 hits : 3 hits + fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
4 infantry moved from Burma to Yunnan
3 artilleries and 10 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
British win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 2 transports
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Shan State
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from 41 Sea Zone to India
2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 71 Sea Zone to 74 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from United Kingdom to Karelia
3 destroyers moved from 121 Sea Zone to 106 Sea Zone
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from 98 Sea Zone to Persia
1 bomber moved from Persia to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
3 artilleries and 6 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 fighters placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
I…don’t know what to say about the battle in sz98 except…wow?
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I…don’t know what to say about the battle in sz98 except…wow?
yeah nice roll! i think i am ready to toss in the towel. Sure, I can keep going for a few rounds, but japan is basically toast. Russia will fall, not on next G turn, but the one after that if I want to. The result is too many units lost
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Ok.
Just a note, Russia wont fall in two turns.
This assumes you brought all of the big stack + 10tanks (stack behind it) and all your aircraft + 5 S.Bombers.Russia will have the current stack plus 5 fighters and 1 T.Bomber from the UK, 1 fighter from France, 3 fighters from ANZAC, and next turn’s production (probably 9 infantry and 1 fighter, not sure yet).
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I guess I have overlooked some stuff then. Then I definately throw in the towel here! Nice game on your side. How do you play as axis with the havey pacific buy by usa?
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Honestly? I am still learning how to play this version of A&A. Every time I think I have it figured out I learn something new. Playing with you has helped a lot.
How would I have defended? Well, at one point I built a lot of production on the Chinese mainland in order to reduce the need for a ferry to reinforce it. That seemed to work alright. Then I built many more carriers to put the existing aircraft on in order to counter the american buildup.
My strategy was to hold off the Americans in the pacific while Germany won europe.
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Oh, and the other thing is I wouldn’t let Russia hang around with that large of a stack with the americans able to land a force in Korea.
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Oh, and the other thing is I wouldn’t let Russia hang around with that large of a stack with the americans able to land a force in Korea.
I probably think this is a key point
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Was thinking about this, a Submarine left next to Japan would prevent the tactic I used (transport landing with fighter only cover).
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Was thinking about this, a Submarine left next to Japan would prevent the tactic I used (transport landing with fighter only cover).
I will have to look at the details here to see exactely what happened
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I take it back, I figured out how to defend against a sub being present.
What happened:
Attacker: Transport + 6 fighters
Defender: 2 Fighters
Result: attacker wins, can land.What I was thinking:
Attacker: Transport + 6 fighters
Defender: 1 fighter + Submarine
Result: Transports lost, Defender Fighter lost.Counter I thought I would be forced to use: Commit destroyers which would then be subject to your suicide attacks.
Counter that would work without being subject to suicide attacks: Commit 2 submarines to deal with your submarine. Submarines wouldn’t be subject to the suicide attack.
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Anyhow, want to start a new one?