@TheMethuselah:
Absolutely no reason to ridicule Marshmallow’s contribution to the discussion, rpg.
In general, I’d like for this to be a pleasant place for anyone to share whatever thoughts and experiences they have. You can disagree with people, but please don’t be rude about it.
Rpg can act pissy if he likes.
As I said previously, I haven’t played against this strategy. That being the case I stand by my position for these reasons:
1. One of the fundamental concepts of the game is resource usage. Given finite resources, a heavy concentration of power in one area is going to lead to vulnerabilities in other areas. Those bomber stacks are expensive. If Germany is building bombers, they’re not building ground forces. Granted that Germany has lots of ground forces at the start, but those will get worn out pretty fast. This cannot work without ground support from Germany’s jr buddy in the Med.
2. It’s amazingly easy to destroy Italy’s income. A stack of three or four Allied subs can all but shut down Italy’s production. Italy can work on killing Russia or it can try to protect its income, but it can’t do both effectively. If you shut down Italy, the Axis offensive should stall out. Remind me again how those bombers do against subs when you have no destroyers….The Chinese ground forces can claw their way to the coast, depriving Japan of a lot of its income.
3. Allied strategic bombers work against captured factories too. If you want to build at those factories, you’re going to have to buy off the bombing damage first.
4. Those bomber stacks are really only effective if kept together. The Allies are more than capable of presenting multiple threats on the same turn that have to be dealt with and giving the Axis tough choices about what to do. Splitting stacks diminishes the effect of the law of large numbers on the stack’s effectiveness and increases losses to the stacks.
5. It’s amazingly dumb to assume that Axis bomber stacks will never have to land somewhere where Allied bomber stacks can attack them. Even if the Allies only get one or two bombers at a time, that stack is getting smaller. It’s a hefty assumption that the Axis can keep that bomber stack at full strength for the entire game.
6. Given the same amount of IPCs spent on bombers vs fleet, the fleet will beat up the bomber stack pretty damned well, killing a heck of a lot of IPCs that it will take many, many turns to replenish.
7. Allied factories in Iraq, Persia, and Egypt can shuttle enough fast-moving ground forces, fighters, and even strat bombers into Russia to counter the presence of Italian troops, slow down German troops, and strat bomb captured factories. The Axis can’t keep going forever if it’s being pressed on multiple fronts.
8. Since the Axis has to be conservative with its existing ground troops, there are going to be opportunities to deprive Germany of valuable income (Finland, Norway, etc) and give those NOs to Russia. That will lessen the impact of strategic bombing on the Allies and also lessen the ability to replenish lost Axis bombers and the ground forces that shield them.
At first inspection this seems like pretty much every other Axis strategy – if the Allies can live long enough and coordinate their defense, the Axis will run out of steam. Is this a viable Axis strategy? It seems so. Is it a guaranteed win? If it were, wouldn’t you all be running it all the time? This strategy can be probably be countered with the right combination of skill, analysis, and teamwork on the part of the Allies.
Is the bomber unit broken? Probably. You can add it to the list of things that aren’t right with the game. I’m sure it wouldn’t even make page one of the list…
Marsh