• I reposted because I made a placement edit.


  • TripleA Move Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Russians
                2 Infantry moved from Vologda to Kaluga
                1 Bomber moved from Moscow to Kaluga
                3 Artillerys moved from Stalingrad to Pavlovsk
                1 Infantry moved from Astraknan to Kizbar
                1 Elite moved from Astraknan to Pavlovsk
                1 Artillery moved from Karchia to Vologda
                1 Tank moved from Belomorsk to N.Sweden
                1 Infantry moved from N.Finnland to N.Sweden
                1 Artillery and 1 Infantry moved from Olonets to Archangelsk
                1 Transport moved from sz8 to sz9
                1 Mech.Inf moved from Moscow to Nikolsk
                      Russians take Nikolsk from Hisaichi
                1 Mech.Inf moved from Nikolsk to Pervouralsk
                      Russians take Pervouralsk from Hisaichi
                1 Mech.Inf moved from Moscow to Svedlovsk
                      Russians take Svedlovsk from Hisaichi
                10 HeavyTanks, 3 Mech.Infs and 1 Tank moved from Moscow to Pavlovsk
                1 Infantry moved from Karchia to Olonets
                4 Infantry moved from Karchia to Vologda
                1 Mech.Inf moved from Belomorsk to Vyborg
                      Russians take Vyborg from Finns
                1 Mech.Inf moved from Vyborg to S.Finnland
                      Russians take S.Finnland from Finns
                1 Infantry moved from Kyzil to Kotuj
                      Russians take Kotuj from Hisaichi
                1 Artillery moved from Lhanzou to Peking


  • TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Russians
                2 Infantry moved from Vologda to Kaluga
                1 Bomber moved from Moscow to Kaluga
                3 Artillerys moved from Stalingrad to Pavlovsk
                1 Infantry moved from Astraknan to Kizbar
                1 Elite moved from Astraknan to Pavlovsk
                1 Artillery moved from Karchia to Vologda
                1 Tank moved from Belomorsk to N.Sweden
                1 Infantry moved from N.Finnland to N.Sweden
                1 Artillery and 1 Infantry moved from Olonets to Archangelsk
                1 Transport moved from sz8 to sz9
                1 Mech.Inf moved from Moscow to Nikolsk
                      Russians take Nikolsk from Hisaichi
                1 Mech.Inf moved from Nikolsk to Pervouralsk
                      Russians take Pervouralsk from Hisaichi
                1 Mech.Inf moved from Moscow to Svedlovsk
                      Russians take Svedlovsk from Hisaichi
                10 HeavyTanks, 3 Mech.Infs and 1 Tank moved from Moscow to Pavlovsk
                1 Infantry moved from Karchia to Olonets
                4 Infantry moved from Karchia to Vologda
                1 Mech.Inf moved from Belomorsk to Vyborg
                      Russians take Vyborg from Finns
                1 Mech.Inf moved from Vyborg to S.Finnland
                      Russians take S.Finnland from Finns
                1 Infantry moved from Kyzil to Kotuj
                      Russians take Kotuj from Hisaichi
                1 Artillery moved from Lhanzou to Peking

    Combat - Russians
                Battle in Kaluga
                    Russians attack with 1 Bomber and 2 Infantry
                    Italians defend with 1 Infantry
                    Russians win, taking Kaluga from Italians with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in Pavlovsk
                    Russians attack with 3 Artillerys, 1 Elite, 10 HeavyTanks, 3 Mech.Infs and 1 Tank
                    Romanians defend with 2 Artillerys, 1 EarlyFighter, 1 Elite and 1 Infantry; Italians defend with 3 Artillerys, 1 Elite and 5 Infantry
                    Russians win, taking Pavlovsk from Italians with 9 HeavyTanks remaining. Battle score for attacker is 1
                    Casualties for Romanians: 2 Artillerys, 1 EarlyFighter, 1 Elite and 1 Infantry
                    Casualties for Italians: 3 Artillerys, 1 Elite and 5 Infantry
                    Casualties for Russians: 3 Artillerys, 1 Elite, 1 HeavyTank, 3 Mech.Infs and 1 Tank
                Battle in Peking
                    Russians attack with 1 Artillery
                    Hisaichi defend with 1 ArmoredCar
                    Russians win, taking Peking from Hisaichi with 1 Artillery remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in N.Sweden
                    Russians attack with 1 Infantry and 1 Tank
                    Germans defend with 1 Artillery and 1 Infantry
                    Russians win, taking N.Sweden from Germans with 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Archangelsk
                    Russians attack with 1 Artillery and 1 Infantry
                    Hisaichi defend with 1 AAGun, 1 Factory and 1 Mech.Inf
                    1 Mech.Inf owned by the Hisaichi lost in Archangelsk
                    Russians win, taking Archangelsk from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Mech.Inf

    Non Combat Move - Russians
                1 Bomber moved from Kaluga to Moscow
                2 Artillerys moved from Vologda to Moscow
                7 Infantry moved from Vologda to Moscow

    Turn Complete - Russians
                Russians collect 66 PUs; end with 66 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Italians
                2 Infantry moved from Alger to Morocco
                2 Artillerys and 4 Infantry moved from N.Egypt to sz47
                2 Artillerys, 4 Infantry and 3 Transports moved from sz47 to sz50
                2 EarlyFighters moved from sz49 to Syria
                1 Carrier moved from sz49 to sz50
                2 Destroyers moved from sz49 to sz50
                1 Infantry moved from E.Egypt to sz49
                1 Cruiser and 1 Infantry moved from sz49 to sz50
                2 Artillerys and 5 Infantry moved from sz50 to Syria
                1 Infantry moved from Roma to sz42
                3 Infantry moved from Taranto to sz42
                1 Battleship, 1 Destroyer, 4 Infantry and 2 Transports moved from sz42 to sz47
                4 Infantry moved from sz47 to N.Egypt
                2 Mech.Infs moved from Tripoli to N.Egypt
                2 Infantry moved from Tripoli to Tobruk
                2 Tanks moved from C.Tunesia to Tobruk
                4 Mot.Infs moved from Tunis to Tobruk
                4 Infantry moved from Tunesia to Tunis
                5 Bombers moved from N.Egypt to Morocco
                3 Bombers moved from Roma to Morocco

    Purchase Units - Italians
                Italians buy 1 Destroyer, 12 Infantry and 6 Submarines; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Syria
                    Italians attack with 2 Artillerys, 2 EarlyFighters and 5 Infantry
                    French defend with 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 3 Infantry
                        AA fire in Syria :  0/2 hits
                        Italians roll dice for 1 Cruiser in Syria, round 2 :  0/1 hits
                        Italians roll dice for 2 Artillerys, 2 EarlyFighters and 5 Infantry in Syria, round 2 :  2/9 hits
                        French roll dice for 1 Artillery, 1 Elite and 3 Infantry in Syria, round 2 :  2/5 hits
                        2 Infantry owned by the French and 2 Infantry owned by the Italians lost in Syria
                        Italians roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantry in Syria, round 3 :  1/7 hits
                        French roll dice for 1 Artillery, 1 Elite and 1 Infantry in Syria, round 3 :  1/3 hits
                        1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Syria
                        Italians roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantry in Syria, round 4 :  3/6 hits
                        French roll dice for 1 Artillery and 1 Elite in Syria, round 4 :  0/2 hits
                        1 Elite owned by the French and 1 Artillery owned by the French lost in Syria
                    Italians win, taking Syria from French with 2 Artillerys, 2 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 Artillery, 1 Elite and 3 Infantry
                    Casualties for Italians: 3 Infantry

    Non Combat Move - Italians
                2 EarlyFighters moved from Syria to sz50

    Place Units - Italians
                4 Infantry placed in Morocco
                4 Infantry placed in Tunis
                4 Infantry placed in Genova
                1 Destroyer and 6 Submarines placed in sz42

    Turn Complete - Italians
                Italians collect 70 PUs; end with 70 PUs total

    Territory Summary for Italians :

    Tobruk : 2 Infantry, 4 Mot.Infs and 2 Tanks
        Odessa : 1 flag, 1 Artillery, 1 EarlyFighter and 2 Infantry
        Kursk : 1 flag, 1 Infantry
        Moldavskaya : 1 flag, 1 AAGun and 1 Infantry
        Roma : 1 AAGun and 1 Factory
        Genova : 1 Factory and 4 Infantry
        Marseille : 2 Infantry
        Alger : 1 flag
        Syria : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantry
        Morocco : 1 flag, 1 AAGun, 1 Artillery, 8 Bombers, 1 Factory and 32 Infantry
        Tanger : 1 flag
        C.Alger : 1 flag
        Tunesia : 1 flag
        Tunis : 1 flag, 1 AAGun, 1 Factory and 8 Infantry
        C.Egypt : 1 flag
        Nigeria : 1 flag
        N.Egypt : 1 flag, 4 Infantry and 2 Mech.Infs
        Malta : 1 flag
        E.Egypt : 1 flag, 2 Artillerys, 1 Elite and 6 Infantry
        E.Romania : 5 Infantry
        sz47 : 1 Battleship, 1 Destroyer and 2 Transports
        sz42 : 1 Destroyer and 6 Submarines
        sz50 : 1 Carrier, 1 Cruiser, 2 Destroyers, 2 EarlyFighters and 3 Transports
        Jugoslavia : 1 flag
        Serbia : 1 flag

    Production/PUs Summary :

    Germans : 127 / 129
        Russians : 66 / 66
        Italians : 70 / 70
        French : 13 / 14
        Yamamoto : 70 / 75
        Chinese : 31 / 37
        Hisaichi : 79 / 167
        British : 82 / 87
        Finns : 13 / 17
        Anzac : 40 / 40
        Romanians : 17 / 17
        Dutch : 10 / 11
        Thai : 23 / 23
        Americans : 118 / 118

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.743
            Median : 4.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35

    French Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - French
                2 Artillerys, 1 Destroyer, 2 Infantry and 2 Transports moved from sz4 to sz26
                2 Artillerys and 2 Infantry moved from sz26 to Azores

    Purchase Units - French
                French buy 2 Elites; Remaining resources: 8 PUs;

    Combat - French
                Battle in Azores
                    French attack with 2 Artillerys and 2 Infantry
                    Neutral defend with 1 Infantry
                        French roll dice for 2 Artillerys and 2 Infantry in Azores, round 2 :  1/4 hits
                        Neutral roll dice for 1 Infantry in Azores, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Azores
                    French loses 0 PUs for violating Azoress neutrality.
                    French win, taking Azores from Neutral with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - French

    Place Units - French
                2 Elites placed in Coral Harbour

    Turn Complete - French
                French collect 14 PUs; end with 22 PUs total

    Territory Summary for French :

    Coral Harbour : 1 AAGun, 2 Elites and 1 Factory
        French Guinea : 1 Infantry
        Madagaskar : 1 Infantry
        Israel : 1 Artillery, 1 Elite and 1 Infantry
        sz26 : 1 Destroyer and 2 Transports
        sz1 : 1 Transport
        Azores : 1 flag, 2 Artillerys and 2 Infantry

    Production/PUs Summary :

    Germans : 127 / 129
        Russians : 66 / 66
        Italians : 70 / 70
        French : 14 / 22
        Yamamoto : 70 / 75
        Chinese : 31 / 37
        Hisaichi : 79 / 167
        British : 82 / 87
        Finns : 13 / 17
        Anzac : 40 / 40
        Romanians : 17 / 17
        Dutch : 10 / 11
        Thai : 23 / 23
        Americans : 118 / 118

  • '17

    TripleA Manual Gamesave Post for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Yamamoto
                2 Artillerys and 4 Elites moved from Malaya to sz108
                2 Artillerys, 2 Cruisers, 4 Elites and 2 Transports moved from sz108 to sz68
                2 Artillerys and 4 Elites moved from sz68 to Bangladesh
                3 EarlyFighters moved from sz108 to Bangladesh
                2 Tanks moved from N.French.I to Bangladesh
                1 EarlyFighter moved from sz108 to Bangladesh
                2 Tanks moved from N.Thailand to Bangladesh
                2 Elites and 1 Infantry moved from Davao to sz111
                2 Elites and 1 Infantry moved from sz111 to Sarong
                1 Artillery, 1 Elite and 1 Infantry moved from Davao to sz111
                1 Artillery, 1 Elite and 1 Infantry moved from sz111 to Palau
                1 Fighter moved from sz111 to sz73
                1 Fighter moved from sz111 to Palau
                1 Fighter moved from sz111 to Sarong
                1 EarlyFighter moved from Davao to Palau
                1 EarlyFighter moved from sz111 to Sarong
                4 EarlyFighters moved from sz111 to sz73
                2 Fighters moved from sz111 to sz73
                2 Battleships moved from sz108 to sz111
                1 EarlyFighter moved from sz108 to sz73

    Purchase Units - Yamamoto
                Yamamoto buy 4 Artillerys, 1 Bunker, 4 Elites, 2 Fighters, 8 Infantry and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Bangladesh
                    Yamamoto attack with 2 Artillerys, 4 EarlyFighters, 4 Elites and 4 Tanks
                    British defend with 2 Elites, 3 Mech.Infs, 2 Mot.Infs and 1 Tank
                    2 Mot.Infs owned by the British, 1 Artillery owned by the Yamamoto, 3 Elites owned by the Yamamoto, 3 Mech.Infs owned by the British and 2 Elites owned by the British lost in Bangladesh
                    Yamamoto win, taking Bangladesh from British with 4 EarlyFighters, 1 Elite and 4 Tanks remaining. Battle score for attacker is 22
                    Casualties for British: 2 Elites, 3 Mech.Infs, 2 Mot.Infs and 1 Tank
                    Casualties for Yamamoto: 2 Artillerys and 3 Elites
                Battle in sz73
                    Yamamoto attack with 5 EarlyFighters and 3 Fighters
                    Anzac defend with 1 Destroyer, 1 Submarine and 1 Transport

  • '17

    need ool for SZ73 (near New Guinea)

    Japan attacking with 8 planes, scored 1 hit for round 1

    ANZAC has 1 sub, 1 dd, 1 tt

    map attached above


  • Hi Wheatbeer. About to  go to  bed. 1/8 hits: bit rubbish, sorry. Leave it up to you. Best defence. You will win, of course.
    TT surely?

  • '17

    I would assume you guys would rather keep the sub alive and submerge it before round 2, rather than keeping the transport alive so that it can fire @1 in round 2.

    If I’m wrong, we can always roll it out in the forum I guess.

  • '17

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Yamamoto
                2 Artillerys and 4 Elites moved from Malaya to sz108
                2 Artillerys, 2 Cruisers, 4 Elites and 2 Transports moved from sz108 to sz68
                2 Artillerys and 4 Elites moved from sz68 to Bangladesh
                3 EarlyFighters moved from sz108 to Bangladesh
                2 Tanks moved from N.French.I to Bangladesh
                1 EarlyFighter moved from sz108 to Bangladesh
                2 Tanks moved from N.Thailand to Bangladesh
                2 Elites and 1 Infantry moved from Davao to sz111
                2 Elites and 1 Infantry moved from sz111 to Sarong
                1 Artillery, 1 Elite and 1 Infantry moved from Davao to sz111
                1 Artillery, 1 Elite and 1 Infantry moved from sz111 to Palau
                1 Fighter moved from sz111 to sz73
                1 Fighter moved from sz111 to Palau
                1 Fighter moved from sz111 to Sarong
                1 EarlyFighter moved from Davao to Palau
                1 EarlyFighter moved from sz111 to Sarong
                4 EarlyFighters moved from sz111 to sz73
                2 Fighters moved from sz111 to sz73
                2 Battleships moved from sz108 to sz111
                1 EarlyFighter moved from sz108 to sz73

    Purchase Units - Yamamoto
                Yamamoto buy 4 Artillerys, 1 Bunker, 4 Elites, 2 Fighters, 8 Infantry and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Bangladesh
                    Yamamoto attack with 2 Artillerys, 4 EarlyFighters, 4 Elites and 4 Tanks
                    British defend with 2 Elites, 3 Mech.Infs, 2 Mot.Infs and 1 Tank
                        Yamamoto roll dice for 2 Cruisers in Bangladesh, round 2 :  2/2 hits
                        Yamamoto roll dice for 2 Artillerys, 4 EarlyFighters, 4 Elites and 4 Tanks in Bangladesh, round 2 :  5/14 hits
                        British roll dice for 2 Elites, 3 Mech.Infs, 2 Mot.Infs and 1 Tank in Bangladesh, round 2 :  4/8 hits
                    2 Mot.Infs owned by the British, 1 Artillery owned by the Yamamoto, 3 Elites owned by the Yamamoto, 3 Mech.Infs owned by the British and 2 Elites owned by the British lost in Bangladesh
                        Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Elite and 4 Tanks in Bangladesh, round 3 :  7/10 hits
                        British roll dice for 1 Tank in Bangladesh, round 3 :  1/1 hits
                        1 Artillery owned by the Yamamoto and 1 Tank owned by the British lost in Bangladesh
                    Yamamoto win, taking Bangladesh from British with 4 EarlyFighters, 1 Elite and 4 Tanks remaining. Battle score for attacker is 22
                    Casualties for British: 2 Elites, 3 Mech.Infs, 2 Mot.Infs and 1 Tank
                    Casualties for Yamamoto: 2 Artillerys and 3 Elites
                Battle in sz73
                    Yamamoto attack with 5 EarlyFighters and 3 Fighters
                    Anzac defend with 1 Destroyer, 1 Submarine and 1 Transport
                        Yamamoto roll dice for 5 EarlyFighters and 3 Fighters in sz73, round 2 :  1/8 hits
                        Anzac roll dice for 1 Destroyer and 1 Transport in sz73, round 2 :  1/2 hits
                        1 EarlyFighter owned by the Yamamoto and 1 Transport owned by the Anzac lost in sz73
                    1 Submarine owned by the Anzac Submerged
                        Yamamoto roll dice for 4 EarlyFighters and 3 Fighters in sz73, round 3 :  4/7 hits
                        Anzac roll dice for 1 Destroyer in sz73, round 3 :  0/1 hits
                        1 Destroyer owned by the Anzac lost in sz73
                    Yamamoto win with 4 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 EarlyFighter
                    Casualties for Anzac: 1 Destroyer and 1 Transport
                Battle in Sarong
                    Yamamoto attack with 1 EarlyFighter, 2 Elites, 1 Fighter and 1 Infantry
                    Anzac defend with 1 Artillery and 3 Infantry
                        Yamamoto roll dice for 2 Battleships in Sarong, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 EarlyFighter, 2 Elites, 1 Fighter and 1 Infantry in Sarong, round 2 :  1/5 hits
                        Dutch roll dice for 1 Artillery and 3 Infantry in Sarong, round 2 :  2/4 hits
                        1 Infantry owned by the Yamamoto, 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Sarong
                        Yamamoto roll dice for 1 EarlyFighter, 1 Elite and 1 Fighter in Sarong, round 3 :  0/3 hits
                        Dutch roll dice for 1 Artillery and 2 Infantry in Sarong, round 3 :  2/3 hits
                        1 EarlyFighter owned by the Yamamoto and 1 Elite owned by the Yamamoto lost in Sarong
                    Dutch win with 1 Artillery and 2 Infantry remaining. Battle score for attacker is -14
                    Casualties for Yamamoto: 1 EarlyFighter, 2 Elites and 1 Infantry
                    Casualties for Anzac: 1 Infantry
                    1 Fighter owned by the Yamamoto retreated
                Battle in Palau
                    Yamamoto attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry
                    Anzac defend with 1 Artillery and 3 Infantry
                        Yamamoto roll dice for 2 Battleships in Palau, round 2 :  2/2 hits
                        Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry in Palau, round 2 :  1/5 hits
                        Anzac roll dice for 1 Artillery and 3 Infantry in Palau, round 2 :  1/4 hits
                        1 Infantry owned by the Yamamoto and 3 Infantry owned by the Anzac lost in Palau
                        Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite and 1 Fighter in Palau, round 3 :  2/4 hits
                        Anzac roll dice for 1 Artillery in Palau, round 3 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Palau
                    Yamamoto win, taking Palau from Anzac with 1 Artillery, 1 EarlyFighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 1 Artillery and 3 Infantry

    Non Combat Move - Yamamoto
                4 EarlyFighters and 3 Fighters moved from sz73 to sz111
                1 EarlyFighter and 1 Fighter moved from Palau to sz111
                3 EarlyFighters moved from Bangladesh to sz68
                1 B.Carrier moved from sz108 to sz68
                1 Destroyer moved from sz108 to sz68
                1 Carrier, 2 Destroyers and 3 Submarines moved from sz108 to sz111
                1 Elite and 1 Infantry moved from N.French.I to Chunking
                1 Tank moved from Kwangsi to Chunking
                1 AAGun moved from N.Thailand to Chunking
                4 Elites and 2 Marines moved from Thailand to N.Thailand
                2 ArmoredCars moved from Malaya to N.Thailand
                1 Infantry moved from Japan to S.Japan
                1 Infantry moved from Tokio to Japan
                1 EarlyFighter moved from Bangladesh to Chunking
                1 Fighter moved from Sarong to sz111

    Place Units - Yamamoto
                1 Submarine placed in sz111
                1 Artillery, 1 Elite and 2 Infantry placed in Malaya
                2 Artillerys, 1 Elite and 1 Infantry placed in Borneo
                2 Fighters placed in Tokio
                2 Infantry placed in Davao
                1 Bunker placed in Borneo
                1 Artillery, 2 Elites and 3 Infantry placed in Tokio

    Turn Complete - Yamamoto
                Yamamoto collect 73 PUs; end with 73 PUs total

    Production/PUs Summary :

    Germans : 127 / 129
        Russians : 66 / 66
        Italians : 70 / 70
        French : 14 / 22
        Yamamoto : 73 / 73
        Chinese : 31 / 37
        Hisaichi : 79 / 167
        British : 80 / 87
        Finns : 13 / 17
        Anzac : 39 / 40
        Romanians : 17 / 17
        Dutch : 10 / 11
        Thai : 23 / 23
        Americans : 118 / 118


  • I am not yet au fait with the units, but understood the Sub was a 2-2. If it is immune to Air, then Submerge it please.
    Thank you for your time and patience. Leo.

    Honestly: is not a problem. We are friends.

  • '17

    I kept the sub alive and submerged at at the first opportunity.

    Differences from G40:
    Air units can always hit a non-submerged submarines (no need for a destroyer).
    Submarines can’t submerge until the end of the first round of dice.

    Similarities with G40:
    Submarines can never hit air units.

    Basically, it makes it much tougher to move subs around the map without an escort. Otherwise, enemy air have the potential to sink submarines before they are able to submerge (with no risk at all to the air units).

    Hope that explanation is useful  :-)


  • Got it now. Thank you very much.


  • TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Chinese
                1 Infantry moved from Wengshui to N.French.I
                      French take N.French.I from Thai
                1 Infantry moved from Fugong to Wengshui
                2 ArmoredCars, 2 Mech.Infs and 3 Tanks moved from Nanking to Szechwan
                2 Artillerys and 3 Infantry moved from Shansi to Szechwan
                1 Infantry moved from Lhanzou to Szechwan
                2 Mech.Infs moved from Lhanzou to Szechwan
                1 Artillery moved from Lhanzou to Szechwan
                1 Infantry moved from Nanking to Shansi
                1 Infantry moved from Nanking to Sian
                1 Artillery moved from Nanking to Sian
                1 Artillery and 2 Infantry moved from Kansu to Szechwan
                2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from Gansu to Szechwan
                2 Artillerys and 3 Elites moved from Nancheng to Kansu
                2 Mech.Infs moved from Xining to Kansu
                2 Tanks moved from Xining to Kansu
                2 Infantry moved from Xining to Nancheng
                1 Artillery and 3 Infantry moved from Ming Jong to Nancheng
                2 Artillerys and 2 Infantry moved from Quyan to Ming Jong
                2 Mech.Infs moved from Kansu to Szechwan

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 4 Infantry, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Tanks placed in Xining
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Urumal: 2 Artillerys, 1 Elite and 1 Marine
                EDIT: Adding units owned by Chinese to Quyan: 1 Artillery, 1 Elite and 1 Marine
                EDIT: Adding units owned by Chinese to Quyan: 1 Artillery
                EDIT: Turning off Edit Mode
                1 Artillery and 3 Infantry placed in Urumal

    Turn Complete - Chinese
                Chinese collect 31 PUs; end with 31 PUs total

  • '17

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Hisaichi
                5 Artillerys and 6 Marines moved from Jinquan to W.Mongolia
                      Hisaichi take W.Mongolia from Russians
                1 ArmoredCar moved from S.Mongolia to S.W.M
                      Hisaichi take S.W.M from Russians
                1 ArmoredCar moved from S.W.M to Gansu
                      Hisaichi take Gansu from Chinese
                1 Infantry moved from Mongolia to Lhanzou
                      Hisaichi take Lhanzou from Chinese
                1 Infantry moved from Ulaan to S.Mongolia
                1 Artillery and 1 Infantry moved from Hanan to Sian
                1 Infantry moved from Kichedung to Nanking
                1 ArmoredCar and 1 Tank moved from Hopeh to Peking
                3 ArmoredCars and 1 Tank moved from Tientsin to Peking
                3 Artillerys, 2 Infantry, 10 Marines and 1 Tank moved from Shangtung to Peking
                1 Infantry moved from Shangtung to Shansi
                2 EarlyFighters moved from Hopeh to Shansi
                1 Bomber moved from Seoul to Sian
                1 EarlyFighter moved from Seoul to Shansi
                2 Artillerys, 3 Infantry and 6 Marines moved from Hanan to Nanking
                2 Infantry moved from Seoul to sz102
                2 Infantry and 1 Transport moved from sz102 to sz111
                2 Infantry moved from sz111 to Sarong
                2 Fighters moved from sz111 to Sarong
                1 Mech.Inf moved from Aleksandrowskoe to Stalinabad
                      Hisaichi take Zhambyl from Russians
                      Hisaichi take Stalinabad from Russians
                1 Mech.Inf moved from Aleksandrowskoe to Makinsk
                      Hisaichi take Makinsk from Russians
                1 Mech.Inf moved from Aleksandrowskoe to Kotuj
                1 Bomber moved from Kaask to Kotuj
                1 Mech.Inf moved from Aleksandrowskoe to Kyzil
                      Hisaichi take Kyzil from Russians
                1 Tank moved from Aleksandrowskoe to Svedlovsk
                1 Tank moved from Aleksandrowskoe to Pervouralsk
                1 Tank moved from Aleksandrowskoe to Pervouralsk
                1 Tank moved from Aleksandrowskoe to Svedlovsk
                1 Mech.Inf moved from Aleksandrowskoe to Kotuj

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 3 Bunkers, 8 Infantry, 15 Mech.Infs and 7 Tanks; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Kotuj
                    Hisaichi attack with 1 Bomber and 2 Mech.Infs
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Bomber and 2 Mech.Infs in Kotuj, round 2 :  0/3 hits
                        Russians roll dice for 1 Infantry in Kotuj, round 2 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi lost in Kotuj
                        Hisaichi roll dice for 1 Bomber and 1 Mech.Inf in Kotuj, round 3 :  1/2 hits
                        Russians roll dice for 1 Infantry in Kotuj, round 3 :  0/1 hits
                        1 Infantry owned by the Russians lost in Kotuj
                    Hisaichi win, taking Kotuj from Russians with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is -4
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Russians: 1 Infantry
                Battle in Shansi
                    Hisaichi attack with 3 EarlyFighters and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 3 EarlyFighters and 1 Infantry in Shansi, round 2 :  1/4 hits
                        Chinese roll dice for 1 Infantry in Shansi, round 2 :  1/1 hits
                        1 EarlyFighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 1 EarlyFighter
                    Casualties for Chinese: 1 Infantry
                Battle in Pervouralsk
                    Hisaichi attack with 2 Tanks
                    Russians defend with 1 Mech.Inf
                        Hisaichi roll dice for 2 Tanks in Pervouralsk, round 2 :  1/2 hits
                        Russians roll dice for 1 Mech.Inf in Pervouralsk, round 2 :  1/1 hits
                    1 Mech.Inf owned by the Russians and 1 Tank owned by the Hisaichi lost in Pervouralsk
                    Hisaichi win, taking Pervouralsk from Russians with 1 Tank remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Russians: 1 Mech.Inf
                Battle in Svedlovsk
                    Hisaichi attack with 2 Tanks
                    Russians defend with 1 Mech.Inf
                        Hisaichi roll dice for 2 Tanks in Svedlovsk, round 2 :  0/2 hits
                        Russians roll dice for 1 Mech.Inf in Svedlovsk, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 Tanks in Svedlovsk, round 3 :  0/2 hits
                        Russians roll dice for 1 Mech.Inf in Svedlovsk, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 Tanks in Svedlovsk, round 4 :  1/2 hits
                        Russians roll dice for 1 Mech.Inf in Svedlovsk, round 4 :  0/1 hits
                    1 Mech.Inf owned by the Russians lost in Svedlovsk
                    Hisaichi win, taking Svedlovsk from Russians with 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Mech.Inf
                Battle in Sian
                    Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
                    Chinese defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Sian, round 2 :  2/3 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi, 1 Artillery owned by the Chinese and 1 Infantry owned by the Chinese lost in Sian
                    Hisaichi win, taking Sian from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Infantry
                Battle in Peking
                    Hisaichi attack with 4 ArmoredCars, 3 Artillerys, 2 Infantry, 10 Marines and 3 Tanks
                    Russians defend with 1 Artillery
                        Hisaichi roll dice for 4 ArmoredCars, 3 Artillerys, 2 Infantry, 10 Marines and 3 Tanks in Peking, round 2 :  11/22 hits
                        Chinese roll dice for 1 Artillery in Peking, round 2 :  0/1 hits
                        1 Artillery owned by the Russians lost in Peking
                    Hisaichi win, taking Peking from Chinese with 4 ArmoredCars, 3 Artillerys, 2 Infantry, 10 Marines and 3 Tanks remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Artillery
                Battle in Sarong
                    Hisaichi attack with 2 Fighters and 2 Infantry
                    Anzac defend with 1 Artillery and 2 Infantry
                        Hisaichi roll dice for 1 Battleship in Sarong, round 2 :  1/1 hits
                        Hisaichi roll dice for 2 Fighters and 2 Infantry in Sarong, round 2 :  2/4 hits
                        Dutch roll dice for 1 Artillery and 2 Infantry in Sarong, round 2 :  0/3 hits
                        1 Artillery owned by the Anzac and 2 Infantry owned by the Anzac lost in Sarong
                    Hisaichi win, taking Sarong from Dutch with 2 Fighters and 2 Infantry remaining. Battle score for attacker is 8
                    Casualties for Anzac: 1 Artillery and 2 Infantry
                Battle in Nanking
                    Hisaichi attack with 2 Artillerys, 4 Infantry and 6 Marines
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys, 4 Infantry and 6 Marines in Nanking, round 2 :  5/12 hits
                        Chinese roll dice for 1 Infantry in Nanking, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Nanking
                    Hisaichi win, taking Nanking from Chinese with 2 Artillerys, 4 Infantry and 6 Marines remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                17 Tanks moved from Aleksandrowskoe to Makinsk
                1 AAGun moved from Jinquan to W.Mongolia
                1 Bomber moved from Kotuj to Jinan
                3 ArmoredCars moved from Jinan to Kyzal
                1 Tank moved from Seoul to Tientsin
                1 T.Boat moved from sz102 to sz105
                1 B.Carrier and 1 Destroyer moved from sz102 to sz111
                2 Fighters moved from Sarong to sz111
                3 Transports moved from sz102 to sz111
                1 Bomber moved from Sian to Hanan
                4 ArmoredCars and 2 Tanks moved from Hong Kong to Hanan
                6 Tanks moved from Hanan to Nanking
                3 EarlyFighters moved from sz102 to Seoul
                2 EarlyFighters moved from Shansi to Hanan

    Place Units - Hisaichi
                1 Bunker and 8 Infantry placed in Seoul
                1 Bunker and 4 Tanks placed in Tientsin
                5 Mech.Infs placed in Aleksandrowskoe
                6 Mech.Infs placed in Kaask
                Hisaichi undo move 1.
                2 Artillerys, 1 Bunker and 6 Infantry placed in Seoul
                1 Bunker, 2 Infantry, 1 Mech.Inf and 3 Tanks placed in Hong Kong
                3 Mech.Infs placed in Jinan

    Turn Complete - Hisaichi
                Hisaichi collect 100 PUs; end with 101 PUs total

    Production/PUs Summary :

    Germans : 127 / 129
        Russians : 59 / 66
        Italians : 70 / 70
        French : 16 / 22
        Yamamoto : 73 / 73
        Chinese : 19 / 31
        Hisaichi : 100 / 101
        British : 80 / 87
        Finns : 13 / 17
        Anzac : 39 / 40
        Romanians : 17 / 17
        Dutch : 8 / 11
        Thai : 21 / 23
        Americans : 118 / 118

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - British
                2 Infantry moved from Gibraltar to Sevilla
                1 Artillery, 2 Elites and 1 Infantry moved from Israel to E.Egypt
                2 Mech.Infs moved from S.Sudan to E.Egypt
                      British take E.Sudan from Germans
                      British take S.Egypt from Germans
                2 Artillerys moved from Cairo to E.Egypt
                2 Mech.Infs moved from Kenya to Ehtiopia
                1 Elite moved from Cairo to E.Egypt
                1 Infantry moved from Cairo to E.Egypt

    Purchase Units - British
                British buy 1 Carrier, 1 EarlyFighter, 3 Elites, 13 Infantry and 5 Mech.Infs; Remaining resources: 0 PUs;

    Combat - British
                Battle in Ehtiopia
                    British attack with 2 Mech.Infs
                    Germans defend with 1 Tank
                        British roll dice for 2 Mech.Infs in Ehtiopia, round 2 :  0/2 hits
                        Italians roll dice for 1 Tank in Ehtiopia, round 2 :  0/1 hits
                        British roll dice for 2 Mech.Infs in Ehtiopia, round 3 :  0/2 hits
                        Italians roll dice for 1 Tank in Ehtiopia, round 3 :  1/1 hits
                    1 Mech.Inf owned by the British lost in Ehtiopia
                    1 Mech.Inf retreated to Kenya
                    Italians win with 1 Tank remaining. Battle score for attacker is -6
                    Casualties for British: 1 Mech.Inf
                Battle in E.Egypt
                    British attack with 3 Artillerys, 3 Elites, 2 Infantry and 2 Mech.Infs
                    Italians defend with 2 Artillerys, 1 Elite and 6 Infantry
                        British roll dice for 3 Artillerys, 3 Elites, 2 Infantry and 2 Mech.Infs in E.Egypt, round 2 :  6/10 hits
                        Italians roll dice for 2 Artillerys, 1 Elite and 6 Infantry in E.Egypt, round 2 :  5/9 hits
                        1 Elite owned by the British, 2 Infantry owned by the British, 6 Infantry owned by the Italians and 2 Artillerys owned by the British lost in E.Egypt
                        British roll dice for 1 Artillery, 2 Elites and 2 Mech.Infs in E.Egypt, round 3 :  1/5 hits
                        Italians roll dice for 2 Artillerys and 1 Elite in E.Egypt, round 3 :  1/3 hits
                        1 Artillery owned by the British and 1 Elite owned by the Italians lost in E.Egypt
                        British roll dice for 2 Elites and 2 Mech.Infs in E.Egypt, round 4 :  2/4 hits
                        Italians roll dice for 2 Artillerys in E.Egypt, round 4 :  2/2 hits
                    1 Mech.Inf owned by the British, 1 Elite owned by the British and 2 Artillerys owned by the Italians lost in E.Egypt
                    British win, taking E.Egypt from Italians with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -5
                    Casualties for British: 3 Artillerys, 2 Elites, 2 Infantry and 1 Mech.Inf
                    Casualties for Italians: 2 Artillerys, 1 Elite and 6 Infantry

    Non Combat Move - British
                1 AAGun moved from Israel to Iraq
                1 Artillery and 1 Elite moved from Bombay to W.India
                1 Tank moved from E.India to Calcutta
                1 Infantry moved from E.India to Bhopal
                1 Artillery and 1 Elite moved from E.India to India
                1 Artillery and 1 Elite moved from Manchester to Wales

    Place Units - British
                6 Infantry placed in Cairo
                1 Elite, 1 Infantry and 1 Mech.Inf placed in Iran
                1 Carrier placed in sz63
                1 EarlyFighter placed in sz63
                5 Infantry placed in Dheli
                2 Elites, 1 Infantry and 2 Mech.Infs placed in Calcutta
                2 Mech.Infs placed in Cape Town

    Turn Complete - British
                British collect 83 PUs; end with 83 PUs total

    Territory Summary for British :

    Quebec : 1 AAGun, 1 Factory and 1 Infantry
        British Guinea : 1 Infantry
        Palana : 2 Infantry
        Rhodes : 1 Bunker
        Victoria : 1 AAGun and 1 Factory
        W.India : 1 Artillery and 1 Elite
        Bombay : 1 AAGun and 1 Factory
        Yukon : 2 Infantry
        Dover : 1 AAGun
        India : 1 Artillery and 1 Elite
        Wales : 1 AAGun, 2 Artillerys, 1 Elite and 1 Factory
        E.India : 1 Infantry
        E.Canada : 1 Infantry
        Nukufetau : 1 Artillery and 1 Infantry
        Iraq : 1 AAGun
        Manchester : 1 Factory
        Kenya : 1 Mech.Inf
        Calcutta : 1 AAGun, 2 Artillerys, 5 Elites, 1 Factory, 1 Infantry, 2 Mech.Infs and 1 Tank
        London : 1 AAGun, 1 Factory and 1 Lancaster
        Dheli : 1 AAGun, 1 Factory and 5 Infantry
        Bhopal : 1 Infantry
        Nauru : 1 Infantry
        Makin : 1 Infantry
        Cairo : 1 AAGun, 4 Artillerys, 7 Elites, 1 Factory, 11 Infantry and 3 Tanks
        E.Egypt : 1 Elite and 1 Mech.Inf
        Gibraltar : 1 Bunker
        Cape Town : 1 AAGun, 1 Factory and 2 Mech.Infs
        sz18 : 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 EarlyFighter, 1 Fighter and 5 Transports
        sz119 : 1 Destroyer and 1 Transport
        sz63 : 1 Carrier and 1 EarlyFighter
        sz79 : 1 Submarine
        Iceland : 1 flag
        Iran : 1 flag, 1 Elite, 1 Factory, 1 Infantry and 1 Mech.Inf
        Sevilla : 2 Infantry
        Oman : 1 flag
        Greenland : 1 flag

    Production/PUs Summary :

    Germans : 125 / 129
        Russians : 59 / 66
        Italians : 69 / 70
        French : 16 / 22
        Yamamoto : 73 / 73
        Chinese : 19 / 31
        Hisaichi : 100 / 101
        British : 83 / 83
        Finns : 13 / 17
        Anzac : 39 / 40
        Romanians : 17 / 17
        Dutch : 8 / 11
        Thai : 21 / 23
        Americans : 118 / 118


  • TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Anzac
                1 EarlyFighter moved from Darwin to sz72
                1 EarlyFighter moved from Townsville to sz72
                1 Artillery and 1 Infantry moved from New Guinea to sz89
                1 Artillery moved from sz89 to Palau
                1 Infantry moved from sz89 to Palau
                1 Artillery, 1 Elite and 1 Infantry moved from New Guinea to Sarong
                1 Fighter moved from Townsville to sz72
                1 L.Fighter moved from New Guinea to Sarong
                1 EarlyFighter moved from New Guinea to Sarong
                1 EarlyFighter moved from New Guinea to Sarong
                1 EarlyFighter moved from New Guinea to Sarong
                1 Fighter moved from sz89 to Palau
                1 Fighter moved from sz89 to Palau

    Purchase Units - Anzac
                Anzac buy 1 Carrier, 1 Destroyer, 4 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Palau
                    Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
                    Yamamoto defend with 1 Artillery and 1 Elite
                    Anzac win, taking Palau from Yamamoto with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Artillery and 1 Elite
                Battle in sz72
                    Anzac attack with 2 EarlyFighters and 1 Fighter
                    Thai defend with 1 Submarine
                    Anzac win with 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 7
                    Casualties for Thai: 1 Submarine
                Battle in Sarong
                    Anzac attack with 1 Artillery, 3 EarlyFighters, 1 Elite, 1 Infantry and 1 L.Fighter
                    Hisaichi defend with 2 Infantry
                    Anzac win, taking Sarong from Hisaichi with 1 Artillery, 3 EarlyFighters, 1 Elite, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 2 Infantry

    Non Combat Move - Anzac
                1 EarlyFighter moved from sz72 to Darwin
                1 Fighter moved from sz72 to sz74
                1 EarlyFighter moved from sz72 to sz74
                1 Artillery moved from Melbourne to S.Australia
                1 Infantry moved from Melbourne to S.Australia
                1 Artillery moved from Townsville to E.Australia
                1 S.Sub moved from sz74 to sz89
                1 Fighter moved from Palau to sz89
                1 Fighter moved from Palau to sz89
                1 L.Fighter moved from Sarong to sz89
                1 EarlyFighter moved from Sarong to sz89
                2 EarlyFighters moved from Sarong to New Guinea
                1 Submarine moved from sz73 to sz74
                1 Artillery moved from Moresby to New Guinea

    Place Units - Anzac
                1 Carrier and 1 Destroyer placed in sz74
                1 Infantry placed in Moresby
                1 Transport placed in sz75
                1 Marine placed in Wellington
                2 Infantry placed in Townsville
                1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 40 PUs; end with 40 PUs total

    Territory Summary for Anzac :

    Ifalk : 1 flag
        Fais : 1 flag
        Palau : 1 flag, 1 Artillery and 1 Infantry
        S.Australia : 1 Artillery and 1 Infantry
        Tasmania : 1 Infantry
        New Guinea : 1 AAGun, 3 Artillerys, 1 Bunker, 2 EarlyFighters, 1 Elite and 2 Tanks
        Moresby : 1 Bunker, 1 Factory, 1 Infantry and 1 Tank
        Wellington : 1 AAGun, 1 Factory and 1 Marine
        Darwin : 1 AAGun, 1 Bunker, 1 EarlyFighter, 1 Factory and 10 Infantry
        E.Australia : 1 Artillery
        N.Australia : 1 Infantry
        Melbourne : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
        Townsville : 1 AAGun, 1 Bunker, 1 Factory and 9 Infantry
        Australia : 1 Tank
        Flores : 1 Artillery and 1 Infantry
        Sarong : 1 Artillery, 1 Elite and 1 Infantry
        Okaba : 1 Infantry
        sz75 : 1 Transport
        sz74 : 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 1 Submarine
        sz89 : 1 Carrier, 2 Cruisers, 5 Destroyers, 1 EarlyFighter, 2 Fighters, 1 L.Fighter, 2 S.Subs, 2 Submarines and 2 Transports

    Production/PUs Summary :

    Germans : 125 / 129
        Russians : 59 / 66
        Italians : 69 / 70
        French : 16 / 22
        Yamamoto : 72 / 73
        Chinese : 19 / 31
        Hisaichi : 98 / 101
        British : 83 / 83
        Finns : 13 / 17
        Anzac : 40 / 40
        Romanians : 17 / 17
        Dutch : 10 / 11
        Thai : 21 / 23
        Americans : 118 / 118


  • TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Dutch
                1 Artillery and 1 Marine moved from Dutch Guinea to sz33
                1 Artillery, 1 Marine and 1 Transport moved from sz33 to sz139
                1 Artillery moved from sz139 to Mauretania
                1 Marine moved from sz139 to Mauretania
                1 Tank moved from Marrakech to Mauretania
                1 Fighter moved from sz25 to sz37

    Purchase Units - Dutch
                Dutch buy 1 Marine and 1 Tank; Remaining resources: 2 PUs;

    Combat - Dutch
                Battle in sz37
                    Dutch attack with 1 Fighter
                    Germans defend with 1 Submarine
                    1 Submarine owned by the Germans Submerged

    Non Combat Move - Dutch
                1 Fighter moved from sz37 to sz25
                1 Carrier, 1 Fighter and 1 Transport moved from sz25 to sz139
                1 Transport moved from sz139 to sz33

    Place Units - Dutch
                1 Marine and 1 Tank placed in Dutch Guinea

    Turn Complete - Dutch
                Dutch collect 10 PUs; end with 12 PUs total

    Territory Summary for Dutch :

    Mauretania : 2 Artillerys, 2 Marines and 1 Tank
        Dutch Guinea : 1 Factory, 1 Marine and 1 Tank
        sz33 : 1 Transport
        sz139 : 1 Carrier, 1 Fighter and 2 Transports
        Cape Verde : 1 flag

    Production/PUs Summary :

    Germans : 125 / 129
        Russians : 59 / 66
        Italians : 69 / 70
        French : 16 / 22
        Yamamoto : 72 / 73
        Chinese : 19 / 31
        Hisaichi : 98 / 101
        British : 83 / 83
        Finns : 13 / 17
        Anzac : 40 / 40
        Romanians : 17 / 17
        Dutch : 10 / 12
        Thai : 21 / 23
        Americans : 118 / 118

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Finns
                4 Infantry moved from Tampere to S.Finnland
                2 Infantry moved from Tampere to S.Finnland
                1 EarlyFighter moved from Helsinki to N.Sweden
                1 Infantry moved from Tampere to sz17
                1 Infantry moved from Helsinki to sz17
                2 Infantry moved from sz17 to N.Sweden
                1 Infantry moved from C.Sweden to Norway
                      Finns take Norway from Russians
                1 Infantry moved from C.Sweden to C.Norway
                      Finns take C.Norway from Russians
                1 Infantry moved from Helsinki to Tampere
                3 Infantry moved from Helsinki to Tampere
                1 Tank moved from Finnland to N.Finnland
                      Finns take N.Finnland from Russians
                1 Tank moved from N.Finnland to N.Sweden
                1 Elite moved from Finnland to Belomorsk
                      Finns take Belomorsk from Russians
                1 Elite moved from Finnland to Vyborg
                      Finns take Vyborg from Russians
                1 Artillery moved from Finnland to S.Finnland
                1 Mot.Inf moved from Helsinki to Vyborg

    Purchase Units - Finns
                Finns buy 2 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in N.Sweden
                    Finns attack with 1 EarlyFighter, 2 Infantry and 1 Tank
                    Russians defend with 1 Tank
                        Finns roll dice for 1 EarlyFighter, 2 Infantry and 1 Tank in N.Sweden, round 2 :  1/4 hits
                        Russians roll dice for 1 Tank in N.Sweden, round 2 :  0/1 hits
                        1 Tank owned by the Russians lost in N.Sweden
                    Finns win, taking N.Sweden from Russians with 1 EarlyFighter, 2 Infantry and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Tank
                Battle in S.Finnland
                    Finns attack with 1 Artillery and 6 Infantry
                    Russians defend with 1 Mech.Inf
                        Finns roll dice for 1 Artillery and 6 Infantry in S.Finnland, round 2 :  1/7 hits
                        Russians roll dice for 1 Mech.Inf in S.Finnland, round 2 :  0/1 hits
                    1 Mech.Inf owned by the Russians lost in S.Finnland
                    Finns win, taking S.Finnland from Russians with 1 Artillery and 6 Infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Mech.Inf

    Non Combat Move - Finns
                1 EarlyFighter moved from N.Sweden to Helsinki
                1 Artillery moved from Estorskaya to Leningrad

    Place Units - Finns
                2 Mech.Infs and 1 Mot.Inf placed in Helsinki

    Turn Complete - Finns
                Finns collect 25 PUs; end with 25 PUs total

    Territory Summary for Finns :

    Estorskaya : 1 flag
        Leningrad : 1 Artillery
        Belomorsk : 1 flag, 1 Elite
        S.Finnland : 1 Artillery and 6 Infantry
        Helsinki : 1 AAGun, 1 EarlyFighter, 1 Factory, 2 Mech.Infs and 1 Mot.Inf
        Tampere : 4 Infantry
        Vyborg : 1 Elite and 1 Mot.Inf
        C.Norway : 1 flag, 1 Infantry
        sz17 : 1 Destroyer and 1 Transport
        N.Sweden : 1 flag, 2 Infantry and 1 Tank
        Norway : 1 flag, 1 Infantry
        C.Sweden : 1 flag

    Production/PUs Summary :

    Germans : 125 / 129
        Russians : 47 / 66
        Italians : 69 / 70
        French : 16 / 22
        Yamamoto : 72 / 73
        Chinese : 19 / 31
        Hisaichi : 98 / 101
        British : 83 / 83
        Finns : 25 / 25
        Anzac : 40 / 40
        Romanians : 17 / 17
        Dutch : 10 / 12
        Thai : 21 / 23
        Americans : 118 / 118

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.769
            Median : 4.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13

    Russians Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Finns Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Romanians
                1 Mot.Inf moved from Rostov to W.Turkey
                      Romanians take W.Turkey from Russians
                1 Mot.Inf moved from W.Turkey to Azerbaijan
                      Romanians take Azerbaijan from Russians
                2 Infantry moved from Moldavskaya to Odessa
                3 Infantry moved from E.Romania to Moldavskaya
                2 Mot.Infs moved from Romania to Odessa
                2 Infantry moved from Romania to E.Romania
                1 Mot.Inf moved from Azerbaijan to Kizbar

    Purchase Units - Romanians
                Romanians buy 1 Elite, 2 Infantry and 2 Mot.Infs; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Kizbar
                    Romanians attack with 1 Mot.Inf
                    Russians defend with 1 Infantry
                        Romanians roll dice for 1 Mot.Inf in Kizbar, round 2 :  0/1 hits
                        Russians roll dice for 1 Infantry in Kizbar, round 2 :  1/1 hits
                    1 Mot.Inf owned by the Romanians lost in Kizbar
                    Russians win with 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Romanians: 1 Mot.Inf

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Elite and 2 Infantry placed in Rostov
                2 Mot.Infs placed in Romania

    Turn Complete - Romanians
                Romanians collect 20 PUs; end with 20 PUs total

    Territory Summary for Romanians :

    Odessa : 4 Infantry and 2 Mot.Infs
        Krym : 1 flag
        Moldavskaya : 3 Infantry
        Rostov : 1 flag, 1 AAGun, 1 Elite, 1 Factory, 2 Infantry and 1 Mot.Inf
        Romania : 1 AAGun, 1 Factory and 2 Mot.Infs
        E.Romania : 2 Infantry
        Azerbaijan : 1 flag
        W.Turkey : 1 flag

    Production/PUs Summary :

    Germans : 125 / 129
        Russians : 44 / 66
        Italians : 69 / 70
        French : 16 / 22
        Yamamoto : 72 / 73
        Chinese : 19 / 31
        Hisaichi : 98 / 101
        British : 83 / 83
        Finns : 25 / 25
        Anzac : 40 / 40
        Romanians : 20 / 20
        Dutch : 10 / 12
        Thai : 21 / 23
        Americans : 118 / 118

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.733
            Median : 4.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Russians Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Finns Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11

    Romanians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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