13L Play-Off, SF, Gamerman01 (Allies +14) vs AlexGreat


  • Insane


  • And my BB fails to hit two times in a row. That fighter would have been a nice consolation.

    Looking forward to your ANZAC / France.


  • Will be done this afternoon


  • This is our first time playing one another, so you will probably learn some things…

    Starting with this:

    It is illegal to move your tank to Alexandria in the combat movement phase and then move it back in the non-combat movement phase.  You must complete the blitzing move of a tank in the combat movement phase.  Don’t let it happen again, please (it gave you more options than you should have had, including if you had cleared Z97, you would have been able to reinforce Alexandria with 2 more transported units)


  • Anyway, assuming you were ignorant of the rule, I will allow you to move the tank back to safety in Tobruk even though it is technically illegal.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 34 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from 34 Sea Zone to New Guinea
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans


  • Scramble to 95 to keep the FRENCH from wiping the last Italian boats from the Med??


  • yes, I am afraid this Italian fig will have to scramble and probably meet its end


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer, 1 fighter and 1 transport
                    French win with 1 cruiser remaining. Battle score for attacker is 17
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 transport

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French


  • Sick luck in the Med…
    I’d be sorry but I don’t know what kind of sick luck you have in store for me, perhaps even on G2


  • @Gamerman01:

    It is illegal to move your tank to Alexandria in the combat movement phase and then move it back in the non-combat movement phase.  You must complete the blitzing move of a tank in the combat movement phase.

    Did you see this?
    Wasn’t sure you did, since no acknowledgement, and because I posted it before the ANZAC and French postings


  • Yes, I noticed it. Thx for pointing out the technical mistake.


  • Thanks for acknowledging - didn’t want it to happen again


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 armour moved from Yugoslavia to Greece
                1 armour moved from Yugoslavia to Greece
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 artillery moved from Western Germany to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium
                1 mech_infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    British defend with 1 carrier and 1 fighter
                        Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 2 :  0/2 hits
                        1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for British: 1 carrier and 1 fighter
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Germans lost in 96 Sea Zone
                        Germans roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 96 Sea Zone
                        Germans roll dice for 1 bomber in 96 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the British and 1 bomber owned by the Germans lost in 96 Sea Zone
                    British win with no units remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in Greece
                    Germans attack with 2 armour and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 2 armour and 4 infantry in Greece, round 2 :  0/6 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        1 infantry owned by the Germans lost in Greece
                        Germans roll dice for 2 armour and 3 infantry in Greece, round 3 :  1/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 3 :  0/4 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 2 armour and 3 infantry in Greece, round 4 :  2/5 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 4 :  3/3 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 2 armour in Greece, round 5 :  1/2 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 5 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 4 infantry
                Battle in Gibraltar
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 mech_infantry
                    French defend with 1 artillery
                        Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 :  2/2 hits
                        French roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Gibraltar from British, taking Holland Belgium from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 mech_infantrys
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Morocco
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 2 infantry
                        Germans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Morocco
                    Germans win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                1 carrier, 1 fighter and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 111 Sea Zone to 105 Sea Zone
                6 armour and 1 mech_infantry moved from France to Germany
                1 aaGun moved from Western Germany to Germany
                1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Slovakia Hungary to Poland
                1 infantry moved from Bulgaria to Romania
                3 infantry moved from Slovakia Hungary to Poland
                1 bomber moved from 97 Sea Zone to Western Germany
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Western Germany
                1 tactical_bomber moved from 97 Sea Zone to Southern Italy

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                1 infantry and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit

    Item #1 on my Triple A issues list:
    Order of the conduct combat phase is

    1. SBR
    2. Amphibious assaults and necessary naval battles before amphibious assaults
    3. All other combat

    You should have rolled the Morocco battle first
    I will be observing this rule on my turns.  It potentially gives the attacker an unfair advantage if this rule is not followed.
    Please follow the rule book, thanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                6 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Sikang to Szechwan
                2 infantry moved from Rostov to Bryansk
                3 infantry moved from Russia to Bryansk
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                2 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Ukraine to Belarus
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 armour, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
                1 armour moved from Bryansk to Novgorod
                1 tactical_bomber moved from Russia to Ukraine

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Volgograd
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Right.


  • Scramble order for sz 54, pls.


  • Do scramble, thanks

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