Please elaborate.
Germany playbook: overall strategy guide
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Dedicates too many air units. I like to have stuff to smooth over the other attacks.
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I like young grasshopper’s a bit better. I do it with the air units a bit different.
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Cow, any advice on the idea that Germany should build NOTHING on G1 to be mysterious?
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Does anyone still use a G1 Russian invasion? I was looking through the play forum and was hardpressed to find a game. Has this fallen out of favour?
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I don’t think it was ever in favor for competitive games. I’m not even any good (high Tier 3, low Tier 2), and I have stomped everyone that has tried a g1 Russia attack.
Now J1, on the other hand, is actually an excellent strategy, if you know what you’re doing. But despite having read through this thread, I can’t see any good reason to attack RUssia on G1 except for keeping the Allies from being bored in a FtF game.
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Shin Ji is right (except that part about him not being a good player :wink:). G1 attacks sort of work in that you can certainly make a mad rush at Moscow and probably get it but you will never get Cairo/London if you do that. It’s just too flimsy. For a while I was trying it along with some dinky “give up the pacific” strategies but those all proved to be just dumb.
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I only do my G1 attack on Russia if I want to ensure a fun and interesting group game.
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Request to sticky topic - topic stickied.
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Hey there guys, long time!
Question: did anyone experiment with a South Africa strategy for Germany? It makes any sense?
I’m really curious about it.
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Well, there are perhaps two ways that can happen early enough for it to matter:
1. Build a carrier and two transports on G1. On G2, move to sea zone 91 and take Gibraltar and Morocco), but you had better make sure that the UK can’t kill you in that sea zone (Italy had better own Algeria, meaning only UK naval units and start bombers can hit you). On G3, move to sea zone 82 and accomplish landings in Gold Coast, Nigeria, and French West Africa. On G4, amphibiously assault South Africa.
2. On G1, take Southern France. On G2, build a carrier and two transports in sea zone 93 and move sufficient forces to fill the transports to Southern France. On I2, Italy takes Gibraltar to secure passage for your fleet. On G3, move to sea zone 87 and land in French West Africa. On G4, move to sea zone 82 taking Gold Coast and Nigeria amphibiously. On G5, land in South Africa. If they’re alive, your remaining German naval units could join up with the new fleet in the Atlantic or you could hit South Africa in two waves.The first one requires eliminating landing zones for UK aircraft that can hit sea zone 91, which requires some commitment from Italy. The second one requires much less help from Italy
Both of these require you to be able to go into the Atlantic without being threatened by the UK and US fleets. If you eliminated most of the UK fleet on G1 and the US is not yet at war, this is easy. Otherwise, not so much.
Both of these are incredibly obvious. The first gives the UK less time to prep, but the second is a bit less expected by the UK and South Africa is more likely to be weak. On the other hand, your landing force is also weaker by two ground units.
Either way you’ve taken two planes, four to six ground units, and 30 IPCs out of any attack against Russia.
A third option would be a Sea Lion build on G2, but you ignore the UK and basically do the first plan with a massive amount of transports. South Africa will surely die, but Germany will die later because so much money was spent taking Africa.
Marsh
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question for anybody…how about this strategy with intentions of getting Italy to become viable…
buy 2 destroyers (this helps with Russian subs & defense of navy)
buy 2 transports (fake sea lion with real intention to transport units to Norway and attack Russian amphibious)attack sz111 - bomber, 2 tacts, 2 planes, 2 subs
attack sz 91 - 2 subs
attack sz 106 - sub
attack sz 93 - bomber, tact, 2 planesattack france
attack Yugoslaviaacquire finland
acquire BulgariaAlso, 2nd turn take out uk fleet in sz97 after toranto…
Italy should have mare nostrum second turn…
Italy has potential of having cruiser, 2 destroyers, sub, 2 transports plus a carrier bought on second turn and potentially another plane bought (save 10 + 17 (Greece, Syria, Kenya, Tunisia, S. France)thoughts?
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Sorry if this is posted somewhere else in the thread, but I think you should hit Vyborg amphibiously and buy an inf and an art so you can amphibiously assault Novgorod G2. This cuts off a few more infantry on the retreat to Moscow. You also need the BB to protect the fleet.
I guess the response to that could be: submerge the USSR sub, hit the fleet USSR1 but losing some of your air force seems a loser for the USSR.
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Here’s my playbook for a G1 DOW in BM3:
In summary - don’t leave too much in Baltic States, Leningrad forces can take them down. Be strong in E Poland. Hit Vyborg amphibiously with 2 bombers supporting. Fight Normandy before France or Yugoslavia. It will give you a good idea if you want to strafe either. Use a tac from W Germany rather than Germany so it can reach Tobruk. Fighter from Holland attacking Normandy can reach Rome.
In detail:
Combat Move - Germans
2 bombers moved from Germany to Vyborg
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from Norway to 111 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 armour moved from Romania to Yugoslavia
2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
2 infantry moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Germany to 115 Sea Zone
1 fighter moved from Western Germany to Baltic States
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to FrancePurchase Units - Germans
Germans buy 3 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from France to Tobruk
1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
2 bombers moved from Vyborg to Poland
1 fighter moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
1 tactical_bomber moved from 115 Sea Zone to Poland
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis -
Just curious what is this. I see the Global 40 charts are modified from the 2nd edition. Are you making a new version of Global 40. One day maybe we will play I can not make it up to Canada this year you and anyone who likes is welcome to the Battle of Long Island. We have some excellent teams and newer players.
So is this Global 40 set up a modified game you are making?
Joe -
these are suggested playouts,
G40 1ed 2ed G42 and G41 are the primary setups
balanced mod can be at least partially overlayed to any setup but is custom to G40.2
the alternate setups are in house rules
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Lately I been doing 2 bomber 1 sub buy, been having high success rates. The threat of bombing uk factory and then doing a sea lion keeps UK honest. Can blast Egypt with the air, can bomb Russians, can sink Gibraltar airbase and medit fleet thing that some players do. Sometimes depending on bid, italy can have a hard time sinking UK after losing his battleship, Germany can one shot it for minimum loss.
The two bomber 1 sub buy is extremely flexible because of this it is an optimal buy.
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Concur.
BTW, I’ve dumped the Vyborg assault. You need to go too thin on the other battles to pull it off and the chance of one or more going bad is probable.
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I should update my g1 Dow. I just always had an issue with Finland, Russia can hit it and make Germany sad.
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Purrchase: 1x Aircraft Carrier, 2x Transports
Declare War on Soviet Union
Combat Movement:
Sea Zone 111
- 2x Fighters (1x Norway, 1x Holland / Belgium)
- 2x Tactical Bombers (1x Western Germany, 1x Germany)
- 1x Strategical Bomber (1x Germany)
- 2x Submarine (Sea Zone 118, Sea Zone 124)
Sea Zone 110
- 2x Fighters (Western Germany)
- 2x Tactical Bombers (Western Germany)
- 1x Strategical Bomber (Western Germany
- 1x Battleship (Sea Zone 113)
- 2x Submarine (Sea Zone 108, Sea Zone 103)
Sea Zone 106
- 1x Submarine (Sea Zone 117)
France
- 2x Artillery (Holland / Belgium)
- 4x Infantery (Holland / Belgium)
- 3x Tanks (Holland / Belgium)
- 3x Infantery (Western Germany)
- 1x Artillery (Western Germany)
- 4x Mechanized Infantery (Western Germany)
Yugoslavia, note: retreat to Romania for the eastern front
- 7x Infantery (6x Greater Southern Germany, 1x Romania)
- 2x Artillery (Greater Southern Germany)
Baltic States
- 3x Infanterie (Poland)
- 2x Tank (1x Poland, 1x Solvakia / Hungary)
- 1x Tactical Bomber (Poland)
Eastern Poland
- 3x Tanks (Greater Southern Germany)
- 2x Infantery (Slovakia Hungary)
Bessarabia
- 1x Infantery (Romania)
- 1x Tank (Romania)
- 1x Fighter (Slovakia Hungary)
[image], (Sorry, I am not allowed to post links.)
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Non Combat Movement:
Finland
- 3x Infantery (Norway), to get 4x Infantery from pro Axis territory
Western Germany
- 3x Infantery (Germany)
- 3x Artiellery (Germany)
- 2x Strategical Bombers (1x Sea Zone 110, 1x Sea Zone 111)
Holland / Belgium
- 3x Fighters (2x Sea Zone 110, 1x Sea Zone 111)
- 3x Tactical Bombers (2x Sea Zone 110, 1x Sea Zone 111)
Sea Zone 112
- 1x Fighter (Sea Zone 111, for aircraft carrier)
- 1x Tactical Bomber (Sea Zone 111, for aircraft carrier)
- 1x transport (Sea Zone 114)
- 1x Cruiser (Sea Zone 114)
Slovakia / Hungary
- 1x Fighter (Bessarabia)
- 1x Tactical Bomber (Baltic States)
Poland
- 8x Infanter (Germany)
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Place:
Sea Zone 112
- 1x aircraft carrier
- 2x transport
[image], (Sorry, I am not allowed to post links.)
==========================================================================================================
New IPC Income:
30 Start Income
- 8 conquered territories
- 19 not spende IPC from France
- 5 Bonus for Denmark / Norway
= Total 62
Next seocond round:
Get Southern France to get an access for the mediterranean sea,
transports in sea zone 111 are prepared to pick up some units from Western Germany.
Strategical Bombing raids with Fighter escort against London and push up at the eastern front against rushia.–----------------
Hope, you enjoy.
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WinterAdler you play Germany like it still 2012. @_@ people used to do that opener.
Now a days I am not a fan of the transport buy. Rather do dd (or sub) carrier 2x inf so if I do lose Finland the answer right there. Got to have 1 sub to stop Russia no g1 and uk is going to full scramble sz 110 and sz111 if he sees Dow Russia 1, UK wants to trade air at that point…
Never liked taking 3 tanks off France to attack Russians instead(or other spots), 2 is fine, 3 is sketchy for dice games.