Chicochico in black - response in red
I have a ton of little questoins that came up while playing (AAG40.2) and i doubt i can remember them all. Some aren’t 1940-related, but bear with me :-P
1. before USA and URSS declare war / are declared, can they activate pro-allies neutrals?
No. They cannot activate pro-allied neutral countries.
2. what if f.ex. URSS invades a neutral before being at war? If any allied power attacks a neutral minor power, all true-neutrals will become pro-axis, but if URSS (while neutral) invades a neutral minor power, what happens?
Russia may not invade a neutral before being at war.
3. a friend told me that if a neutral minor ‘survives’ an attack, it will ‘regenerate’ its troops back to their starting quantity, is that the case?
No. Once the troops are dead, they are dead. A common tactic is for Germany to hit Yugoslavia but not take it, allowing Italy to have a small hit on the territory to give them income. NOTE: I did not say it was a good one or a bad one, but it is an example of one.
4. if all neutrals become pro-axis, they won’t activate the soviet “+3$ per axis territory” NO, right?
Page 36 does state that any pro-axis neutral controlled by the Soviet Union would give them 3 IPC, but this refers to as the game board looks at the start of the game. Finland would count; Sweeden would not, even if the United States invaded Chile before Russia took Sweeden.
5. i just installed and played tripleA a little, and one thing i noticed is that aircraft carriers are ALWAYS choosen as casualities, to absorb damage, first, before anything else. Well, sometimes i much rather sacrifice a sub or two so my planes can still land! Do battleship/carriers HAVE to absorb one hit before you can start sacrificing stuff?
Last I played TripleA, you could deselect the recommended casualty and choose something else.
6. this one caused some discussion. If you move an aircraft carrier + its planes to attack, do the planes sort out BEFORE the carrier start moving, or AFTER? Can i, during the combat move turn, move my aircarrier 2 seazones, THEN from that new location move my fighters 2, sink a transport, then move them back to land on the ship?
Planes launch from aircraft carriers at the beginning of the combat move round. They get 4 (or 5 with technology) movement from that point. The aircraft carrier does not artificially increase the fighter’s range.
7. can you build a minor factory in a territory that wasnt originally yours? 6b. Or a territory with no income? Like, germans building a minor factory in Bessarabia (a soviet territory with 0 income).
You may build a minor factory in any territory that is under your control, so long as it is worth at least 2 IPC in value.
8. all allied units defend togheter (like UK and anzac troops in egypt); i was told this is not the case for allied planes loaded on carriers? Say, an uk and a soviet plane on Uk carrier, both at war with italy, are attacked, the soviet plane won’t fight?
All allied units defend together - in the air, on land or at sea. An American carrier carrying a Soviet fighter and a British tactical bomber, being attacked by a German destroyer would have all three nations defending.