Yes, ignore that, as this is related to the forum software change that occurred in 2018. Some characters haven’t been converted correctly.
Global 2nd edition Q+A ( AAG40.2)
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@greyleaf3 said in Global 2nd edition Q+A ( AAG40.2):
@colt45554 said in Global 2nd edition Q+A ( AAG40.2):
Your faction must control any strait at the beginning of your turn for ships to use it. Exception: any submarine(s) can traverse Gibraltar strait at any time.
Thanks so much for the speed an comprehensive reply!
I meant to say “Cruiser” and not destroyer in the question regarding amphibious assault,
One follow up question: If I have air units present for an amphibious assault where the sea zone has enemy transports, can I conduct short bombardment, and still designate one air unit to attack enemy transports in that same sea zone?No, if there is a combat in a zone, then all of your units that are in that zone and able to participate must participate in the combat.
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@snigg
Thanks again.One more Question: In AAG40.2, AAE40.2, and AAP40.2, can you only scramble from island territories? Can Italy scramble fighters from northern or southern italy to defend ships in the adjacent sea zone? can UK scramble fighters to defend ships in its adjacent sea zones?
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@greyleaf3 said in Global 2nd edition Q+A ( AAG40.2):
@snigg
Thanks again.One more Question: In AAG40.2, AAE40.2, and AAP40.2, can you only scramble from island territories? Can Italy scramble fighters from northern or southern italy to defend ships in the adjacent sea zone? can UK scramble fighters to defend ships in its adjacent sea zones?
Any airbase can scramble up to 3 fighters into an adjacent sea zone. So yes for London and Rome and yes for Northern Italy if an airbase has been built there.
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i remember when I first read the rules I thought it meant any territory with an operable air base or an island. Imagine my surprise in my first online game when I stacked SZ96 UK1, thinking I could scramble from Malta. Oysteilo crunched me!
Must always have an operable air base to scramble
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An important clarification from your question: you mention “defending ships” for the scramble. You can scramble a SZ even if your faction does not have defending ships.
Also if it wasn’t clear, any territory with air base can be scrambled from, not just islands with air bases.
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@colt45554 said in Global 2nd edition Q+A ( AAG40.2):
i remember when I first read the rules I thought it meant any territory with an operable air base or an island. Imagine my surprise in my first online game when I stacked SZ96 UK1, thinking I could scramble from Malta. Oysteilo crunched me!
Must always have an operable air base to scramble
First edition had some funny rules about scrambling from islands. Maybe you are getting confused with that?
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@simon33 I’ve never played or seen first edition. G402E was first A&A I ever played, then bought. Couldn’t play it much tho because friends’ moderate interest in it faded. So I wasn’t mixing up versions’ rules but I was playing the game incorrectly till I got here. These forums helped clear all that up!
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@colt45554 said in Global 2nd edition Q+A ( AAG40.2):
@simon33 I’ve never played or seen first edition. G402E was first A&A I ever played, then bought. Couldn’t play it much tho because friends’ moderate interest in it faded. So I wasn’t mixing up versions’ rules but I was playing the game incorrectly till I got here. These forums helped clear all that up!
Yeah so when @simon33 said that “first edition had some weird rules surrounding scrambling from islands”, I think he means Pacific and Europe 1st edition? Because A&A classic (Milton Bradley 1984/87) doesn’t have any rules regarding aircraft scrambling.
@colt45554: Yeah Europe and Pacific or Global19402E are not good products for introducing new players or casual players. Even veteran board game lovers will be discouraged by the sheer scope and complexity of it. I find myself longing for a slight shorter, slightly less complex game. I though A&A Revised (2004) was the right mix of depth and complexity without being overwhelming.
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@greyleaf3 There is always what Triple-A calls v5, preferably with the setup update known as 42.3. Weakens Germany a bit. Probably not too complex to introduce people to and shorter game play. Really, an update of revised to include cruisers and a few other things so not so huge a leap to Global as compared to from 1941.
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Can a Romanian factory place a transport in sea zone 100 while the Turkish strait is closed?
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@young-grasshopper sure…they just can’t leave the zone until the strait is opened.
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@snigg that’s what I thought, thanks
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@young-grasshopper Just build a Battleship why don’t cha- Throoow your Ipcs away!!!😏
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@nolimit said in Global 2nd edition Q+A ( AAG40.2):
@young-grasshopper Just build a Battleship why don’t cha- Throoow your Ipcs away!!!😏
maybe he wants to attack caucasus ? :)
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Could make sense if there is an airbase although the airbase defences can be overpowered.
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Question regarding the Danish Straits. If the US lands in Norway and is able to build a MIC on the following turn, can newly built ships then be placed in the Baltic Sea, bypassing the need to control Denmark? I assume it is possible When looking at Norway’s shoreline and touching four SZs, I just wouldn’t be able to bring any existing ships through the Straits without taking Denmark. Am I correct with this assumption?
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Yes…
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I’m practicing against the computer, my question is how come I can’t place a British factory upgrade in South America, Egypt or Ontario?
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It has to have a value of 3 and +
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@tcnance
Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of 3 or higher.A minor industrial complex can be upgraded to a major one at a cost of 20 IPCs. The industrial complex to be upgraded must be located on an originally controlled (not captured) territory that you have controlled since the beginning of your turn and that has an IPC value of 3 or higher.