I’ve read alot on this forum and have played 4 games with my group. 5 player games. We came out with 1 allied win, 2 axis with the last probably an allied (game was called due to time). Our longest game lasted 15 turns with an axis win.
I am against adding anything to the Germans. If you add anything, it will make sea-lion a win for Germany regardless of what the UK does. Do not make sea-lion an absolute win. As the British, why would you ever want to play the game? Just to lose I guess.
Back to Germany. In every game I have played based on WWII (and I have been gaming for 30 years), Germany has the one question it faces after France falls: Do I go after England, or do I go after the SU? The historical path should always be easier to do. Sea-Lion should be a nightmare for Germany to attempt. There should be the chance that Germany could win it if everything went right, but the normal outcome should be a loss for attempting. What am I basing this on? Simple, it is the fact that Germany could in no way possible match England’s navy, nor secure the channel for a supported attempt of sea-lion in this short of a time frame. It is a game, so give them a chance.
Now Italy. Its easy to fix the first turn Italy problem. Combine the navy. Probably in the sea zone next to Albania (don’t have the board out, so don’t have the zone numbers). What do you think about that ? It would make Italy’s fleet much more survivable especially if there are German planes in S.Italy after G1.
I wouldn’t mess with the Soviet set-up. To us, its fine as is.
UK is fine.
France is fine except maybe too much navy? Also should be an Inf in FIC.
Japan is tough to gauge. Here is the problem with the Japan/US relationship. America is Japans largest supplier of raw materials, especially oil. Japan is at war with China and the US doesn’t like that too much. This game allows Japan to go whole hog into China without any penalties. In reality, Japan engaged in moderate offensive activity in China and the US cut off here trade with Japan. This one thing forced Japan to do Pearl Harbor. It was that, or run out of fuel for Japan’s fleet. Right now, Japan is allowed to do whatever they want in China, and the US declares war at the end of turn 3. Kind of ok, but Japan doesn’t get its surprise attack. Don’t know exactly what to do about this, but there should be some link between Jap aggressiveness and US production/ability to war dec.
Other than that, I think Alpha2+ is pretty well balanced.