@templeton:
… but there were nearly 100 players. (http://www.jimwallman.org.uk/tlw/index.htm) That way you simulate the reality of missinterpreted orders, bad briefings…
This looked like an amazing simulation. I can’t imagine having conflicting political and military objectives along with poor communication. What wonderful chaos that must have created. Were any of the German Generals shot for not following orders?
@templeton:
I like to try and do this for Axis and Allies, and hope to get 12 people playing in the new year. This way you can have Japanese Army and Japanese Navy and make them argue over strategy. Ditto the US are split into ETO and PTO - that way you don’t get such a strong KGF, as the other player wants to follow KJF.
Keep us posted on this one. It has some real interesting potential – I’d like to try and get this working with our local gaming group. We can usually muster 10 people or so once a month and get 2 boards going at once so combining it to one group wouldn’t be too far of a stretch.
What kind of white “control” team do you need to pull this off, and how to you keep the dialectic tension at a high level within the teams?