Here’s a quick thought: 0.5 I.P.C.s might work in the same way 12 sided die made the game better over 6 sided die. The more complex the game becomes, the more intricate the mechanics of it need to be. I’ve been wanting to use 1/2 I.P.C.s for a while, but I haven’t tested that because all I get to do is play G40 now. The less practical alternative would be to double the I.P.C.s for everything so that 1 I.P.C.s becomes 0.5 I.P.C.s (much like inflation with Fiat Currencies, such as our dollar). I’ll post here again once I give this whole thing more thought.
What’s all this about?
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Please tell me everything I need to know about this game, such as how realistic it is, what the rules are, and all those subcategories for different eras (like 2025 and 1861). What do you think of them and what are the major differences and stand outs between each game and Axis and Allies?
They can be as long as required. Thank you!
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@superbattleshipyamato Honestly, you’d be better off looking the different Global Wars up on YouTube. Lots of great channels out there, and tons of comprehensive videos.