How much would the game change if…....

  • '17

    A. If you made it cruiser 10 / battleship 18, then I would build no subs and few destroyers.

    B. If you made it subs 8 / destroyers 10, then I would build no subs and no destroyers.

    Scenario A would make cruisers explode in popularity.  It would still be a playable game, though bombardment might get excessive.

    Scenario B would result in tiny navies and would spoil the game in my opinion.  Sensible players would build mostly air units for battles at sea.


  • If you want a more naval type of game, how about a house rule that gives every power the “improved shipyards” tech.  All of the ships are a little cheaper, but air units stay at the normal price so carriers should be built less and other ships built more.


  • make cruisers cost 11

    and/or give them 1 AA shot each before battle with enemy air units

    or possible give them 3 movement range from any seazone regardless of starting at naval base or not (naval base does not increase to 4 movement)

  • '17 '16 '15

    interesting ideas

    how about cruisers 10$ attack at 3 defend at 2?

    everything else the same


  • And let’s make subs 1 attack no - 1 defense at 4 ipcs?

  • Liaison TripleA '11 '10

    How about we leave things alone since they are perfect now? :D


  • yes.


  • Or that. I guess as long as cruisers stay as non-major buys I’ll always beat my friend.


  • Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.


  • @Admiral:

    Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.

    I think what people complain about is cruisers don’t have “special abilities” and for their cost they aren’t efficient at all in combat.


  • @techroll42:

    @Admiral:

    Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.

    I think what people complain about is cruisers don’t have “special abilities” and for their cost they aren’t efficient at all in combat.

    The special ability is a cheaper version of offshore bombardment, lol. But, I can understand the “complaint”, but do not agree with it. I’ve seen the AA idea floating around, though I can see the obvious follies in it.


  • @Admiral:

    @techroll42:

    @Admiral:

    Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.

    I think what people complain about is cruisers don’t have “special abilities” and for their cost they aren’t efficient at all in combat.

    The special ability is a cheaper version of offshore bombardment, lol. But, I can understand the “complaint”, but do not agree with it. I’ve seen the AA idea floating around, though I can see the obvious follies in it.

    Like…?

    (What obvious follies?)


  • think about how the game would change if
    Inf cost is 1
    Arty and mech cost 2
    Tanks cost 4
    Fighters 6
    Tac 7
    Bomber 8
    AA gun 3
    Mnior IC 8
    Major ic 20
    Subs 4
    dds 6
    Cruisers 8
    BBs 13
    Carriers 10
    transport 5
    Air base 7
    Navy Base 7

    We would see MASSIVE armies


  • Now were talking!!!


  • @SS:

    Now were talking!!!

    were talking 100 Infantry is like 20 infantry!!!

    Man russia would go crazy!!!


  • In my game Russia does only pay 2 icp’s but there is a limit of 20 infrantry per buy (turn) and a limit per country so that way it forces you to buy more non inf land units plus also have double the money for each country.


  • @empireman:

    think about how the game would change if
    Inf cost is 1
    Arty and mech cost 2
    Tanks cost 4
    Fighters 6
    Tac 7
    Bomber 8
    AA gun 3
    Mnior IC 8
    Major ic 20
    Subs 4
    dds 6
    Cruisers 8
    BBs 13
    Carriers 10
    transport 5
    Air base 7
    Navy Base 7

    We would see MASSIVE armies

    Awesome alert!


  • This would reduce the problem of getting diced.  The more dice that are rolled, the less likely extreme results become.

    But to keep the proportions of units that are built to the same proportion as in the regular game, you could just get 2 of any unit for the regular price (e.g. you get 2 infantry for $3, 2 tanks for $6, 2 battleships for $20 etc).

    Bases and ICs cost the regular price but minors can mobilize 6 units and majors can mobilize 20.  AA fire at up to 6 planes.

    You’d also need a rule that movement can’t be blocked by a single unit; you need 2 or more to block a blitz or to make a sea zone hostile.

  • Liaison TripleA '11 '10

    I’ve played custom games (Empire Builders)  With custom maps, where incomes were in the 350 to 500 IPC range.

    Let me tell you this…  I’ve seen tough games come and tough games go, but the absolute most menacing, intimidating, energy taxing, and intense gaming I have ever played were these versions.

    By the time you had placed your units, rolled some defensive dice, and got your purchase Ready, it was ALREADY your turn again.  Swaths, and swaths of units  would just dissappear into the board.  It’s like nothing you’ve ever seen.

    We have fronts that were 15 to 25 territories long, (with terrain) where you’re units would just mush into your opponents  stacks of 15, 25, and 50 infantry, and you would watch MORE CHIPS THAN YOU CAN FIT IN YOUR HAND, dissappear from the board.

    There is nothing like seeing 58 fighters blown out of a sky, in a SINGLE combat roll.  Only to see half of them repurchased the following turn.

    You DO NOT want to play the game at that scale, unless you have more than one player PER country.


  • It might work for an online game, but yeah I can see how a physical game would be ridiculous (each side rolling 500 dice at the battle of Moscow LOL).

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