try it before you knock it. People have done this opener, mostly in live games. People are just trying to have a good time and want to skip the whole not being at war thing. It’s also a viable strategy, it may be “sub optimal” to some, but I like it. Most people who don’t like it just prefer more conservative play or prefer to see what the allies are doing before they go ahead and commit to something. Most of the time people do this for a change of pace or to try something outside the norm as it leads to crazier games.
http://www.axisandallies.org/forums/index.php?topic=26960.0
Once you play more than a few games, like say 5 as axis and 5 as allies, maybe 1 or 2 J1 DOW, couple sea lion, couple barb, maybe a japan that opens up on russian land for a game… basically do different things and see how they go then you can make a comparison.
I am surprised you played the older version and never did anything outside of the norm.
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as far as J1 war goes. you kill dd sub from usa at 0 loss. you get the fighter on phil as well, kwangtung and borneo and FIC so you make the same income as not going to war. your kills equate to the +23 usa gets. the -7 to india makes for an easier time in dealing with uk pac. does screw you up with china a little, but whatever. you won’t be skipping over the dutch islands that is for sure.
If USA pushes into japan sea zone to convoy you, you can make a quick anzac rush and that is super hilarious to win with.