Func is right.
We are the playtesters 8-)
It is so fun to play various A&A fans from all over the world, on this site. Every person plays a bit differently, and sometimes a new strat kicks my butt. :-P
As soon as you start getting set in your ways - that is, if you keep using the same strat - you will get whipped by somebody.
The in-game and between game adapting is a big part of the appeal. And about the time you get comfortable with a version of A&A, they come out with another one. 8-)
Ah, and tech helps make every game different, as well. A matter of taste, whether one likes tech or not. I play both ways, because both ways have their own appeal.
Just happy to be an A&A player 8-) :-D
Oh, and on the topic - I think game is balanced 50/50 with no bid or rule changes when players get 20-35 games under their belt, which is where I’m at. I am totally indifferent to which side I take. Both sides are fun, and both have a roughly equal chance to win, I think.
Axis dominates when you have played 10 games or less, I think. Like Darth said, the new transport rules take some SERIOUS getting used to. I used to lose my whole fleet with the Allies in the early games, way too often.
After several games of breaking yourself of Revised habits, you realize the Allies have time to sit back and build up, and then crush. No need to panic, no need to get excited.
DM, I don’t see much of this hard going after Russia that you describe. Axis often win by economic means, by holding 6-8 of their 8 NO’s for several turns. That wins games for the Axis. Rushing to Moscow is a deathtrap.
DM, you are so right about the European Axis fleets being critical. Axis should not just lie down and let them be destroyed. A destroyer or two protects the Italian fleet against air strikes. A carrier G1 is standard operating procedure for me. Germany cannot afford to concede Scandinavia. It’s cheesy how Russia gets 10 IPC’s even if she doesn’t hold any of those territories herself, but dem’s da rules. Plus, with Scandinavian territories being worth 5, I contest them and/or hold them with G as long as possible. Russian NO of 10 = death.