@Funcioneta:
There is no chance India can resist after J3 agains a decent axis player, even killing China J1. Any axis players should attack Egypt with 6 units
Doing so requires using the Bomber, which means that you will either have to let the Battleship/Transport pair live, or let the Cruiser/Destroyer pair live. The first will allow them to launch an early D-Day and build a fleet quickly. The second will allow them to probably wipe out the Italian Fleet nice and early.
@Funcioneta:
at least clearing it in most of cases, probably taking it with some tank, so all UK has to defend India is:
2 inf from trj
3 inf, art, aa gun form ind
inf from bur
3 guys built round 2
My units available to defend India for J3 could be as many as 9 Infantry, 1 Artillery, 1 Fighter, 4 Bombers, and an AA, with a Battleship and a Carrier Group in the waters, plus the Burma Infantry and the Egypt Tank if they survived turn 1. So total is more like 15 units, plus a nasty fleet off the coast that you need to use those Fighters on. Oh, and keep in mind, anything sent to attack the India Sea Zone is going to be in range of the US air force and possibly navy.
@Funcioneta:
Japan starts with 5 trannies and it’s pretty probable they can send at least 4 loaded to India round 3 (8 units) plus a swarm of starting figs. Let’s say about 15-16 units and any bombardment shots they can join. India lost (and the IC if UK were so fool of building it). The only chance are soviet units, but they are too busy against western axis. I can wait another turn to more jap units arrive (units saved because you killed the chineses round 1) if I manage soviets send some european units to Japan instead Germany
If you wait another turn, I will have taken French Indochina, Manchuria, Kiangsu, Philipines, East Indies, Borneo, and the Caroline Islands. Taking an IC in India, were it even possible, would no longer be of limited utility, given that you are being overrun.