Axis and Allies first turns - United Kingdom


  • @Nix:

    If you go KJF, you have to have an IC in India

    I would only advise this if you make the atack 3 inf, india to French indo china + 1 fig SZ35 to French indo china, and manages to kill atleast the 2 inf´s there, if you fail put the IC in Australia or Southafrica or it will be lost on J1.

    Agreed, but you make your decision whether to buy IC before combat, so let’s say you buy IC and kiil nothing in FIC, where do you put your IC?

  • 2007 AAR League

    Australia or Southafrica depending on what you want to do;

    Australia=KJF, US needs to put up shop in Sinkiang and/or build pacific fleet, Ukmoves AC,Trn, Aussies ub+trn to SZ30 (best if this was thought out on R1 so a rusian fig could land on carrier) builds a BB UK2 in australia, and unite fleet if neccesary.

    Southafrica=KGF, uses this to stop German advancement in Africa (and might hinder japaneese from conquering it later on)


  • @goldenbearflyer:

    It can land in Bury. E Can-W Can-sz63-sz62-sz60-Bury.

    Wow, I totally missed the small connection between WCan and SZ63 at the top of the map.Â

    Yeah - I missed this once too. Unfortunately, my opponent showed it to me with 8 INF, 8 ARM in western Canada. Remember to keep a few good defending US units in west US. It’s a pretty embarrassing way to lose.


  • I <3 these threads.  Seriously.

    Ive never quite been able to get a KJF to work properly.

  • 2007 AAR League

    @goldenbearflyer:

    It can land in Bury. E Can-W Can-sz63-sz62-sz60-Bury.

    Wow, I totally missed the small connection between WCan and SZ63 at the top of the map.  That almost seems unfair to bypass Alaska! 8-)  Thanks, U-505.  Off topic, your moniker implies you like playing Germany.  With NA I saw a guy take U-Boat Interdiction and buy subs, taking away something like 16IPCs per turn from the Allies.  Have you tried that?

    I have yet to play with NA’s. Nobody here really uses them and some are more powerful than others so it can unbalance the game.

    And yes, I do prefer to play Germany, or Japan. Each for different reasons.

    As far as UK goes, I think it’s wasteful to go KJF simply because you can’t focus all of UK’s income to Asia. Unless England is exclusively used to build aircraft to support KJF once it has been fortified enough to prevent a German invasion.

  • '18 '17 '16 '11 Moderator

    Well, I think NAs might be having a renessaince.  I’m seeing more and more players pulling out NAs just to add some flavor to the game.


  • @Jennifer:

    Well, I think NAs might be having a renessaince.  I’m seeing more and more players pulling out NAs just to add some flavor to the game.

    What did you think of the Enhanced NA’s?

  • '18 '17 '16 '11 Moderator

    I really havn’t delved much into the AARHE and I’ve only played AARe once.  AARe makes Germany way too powerful.  Mainly because its almost impossible to find submarines in the game which means Germany can float 4 submarines around England and cut their production by almost 100%.

    I think the Uboat interdiction rules need to be amended.  Either make it easier to find submarines by giving America and England Sonar Planes/Bouys like they had so that planes can detect submarines without destroyers and then kill them or do away with the interdiction.

    Also, Hawaii should not be a VC.  Make it Anchorage, AL.  Hawaii is too difficult for America to defend in a traditional game.  On the flip side, Ukraine needs to be a VC.


  • @Jennifer:

    I really havn’t delved much into the AARHE and I’ve only played AARe once.  AARe makes Germany way too powerful.  Mainly because its almost impossible to find submarines in the game which means Germany can float 4 submarines around England and cut their production by almost 100%.

    I think the Uboat interdiction rules need to be amended.  Either make it easier to find submarines by giving America and England Sonar Planes/Bouys like they had so that planes can detect submarines without destroyers and then kill them or do away with the interdiction.

    Also, Hawaii should not be a VC.  Make it Anchorage, AL.  Hawaii is too difficult for America to defend in a traditional game.  On the flip side, Ukraine needs to be a VC.

    Thanks for your feedback, since this thread was about National Advantages, I was more asking your opinion of the NA’s themselves and not too much of the overall Enhanced rules set.  We can discuss that elsewhere……


  • Well, back on topic about UK first turns, I agree that KJF is not so great for UK.  When I think of KJF I think of US KJF.  Do the math:  US pits 42 IPCs against 30 for J.  UK + R = 54 to 40 for G.  UK must help R.  When people talk about UK KJF, that often translates to “build IC in India”.  Everyone knows this subsequently drains 9 or more IPCs per turn away from the Western front.  But that’s the challenge, can UK split its efforts and be effective?  That’s why UK is probably my favorite nation to play – in sports you would call them the “X factor”, the difference maker.


  • KJF Plan 1:  (UK/USSR take on Germany, US takes on Japan)

    USSR:  “Stall those Germans!  Trade territory!”
    UK:  “My air force is bigger than Jesus!”
    US:  “My air force IS Jesus.”

    KJF Plan 2:  (UK IC in India, US IC in India)

    USSR:  “Ooo, Imma smack you so hard with these Burytia infantry!”
    UK:  “And Imma protect those Burytia infantry with my fighter!”
    US:  “I can’t see the water.  I have too many ships.”


  • UK:  “My air force is bigger than Jesus!”

    If John Lennon and the Beatles had been around, he would have said they were bigger than RAF AND Jesus.  Wait, was he a baby in WWII?  Maybe he WAS there.


  • @newpaintbrush:

    US:  “I can’t see the water.  I have too many ships.”

    No, you need to re-roll your attack on my US fleet, there are TWO red chips under the Battleship, not 1…
    :mrgreen:


  • @ncscswitch:

    @newpaintbrush:

    US: “I can’t see the water. I have too many ships.”

    No, you need to re-roll your attack on my US fleet, there are TWO red chips under the Battleship, not 1…
    :mrgreen:

    Until I read the Caspian Sub policy papers, I would not have really gotten that joke!


  • Sorry, I guess it was a bit targetted at those of us who use an actual game board since i don;t think you have to use chips to designate “stacks” with the mapping programs.


  • @ncscswitch:

    Sorry, I guess it was a bit targetted at those of us who use an actual game board since i don;t think you have to use chips to designate “stacks” with the mapping programs.

    No, I get that, because I do use the actual board game.  What I meant was, I think your joke plays on that US strategy of building lots of battleships, which I read about at Caspian Sub.  There’s tons of interesting stuff there.


  • @axis_roll:

    @Jennifer:

    I really havn’t delved much into the AARHE and I’ve only played AARe once.  AARe makes Germany way too powerful.  Mainly because its almost impossible to find submarines in the game which means Germany can float 4 submarines around England and cut their production by almost 100%.

    I think the Uboat interdiction rules need to be amended.  Either make it easier to find submarines by giving America and England Sonar Planes/Bouys like they had so that planes can detect submarines without destroyers and then kill them or do away with the interdiction.

    Also, Hawaii should not be a VC.  Make it Anchorage, AL.  Hawaii is too difficult for America to defend in a traditional game.  On the flip side, Ukraine needs to be a VC.

    Thanks for your feedback, since this thread was about National Advantages, I was more asking your opinion of the NA’s themselves and not too much of the overall Enhanced rules set.  We can discuss that elsewhere……

    Actually, you’re BOTH threadjackers.  The OP was about the UK’s first turn.

    Ah, threadjacking.  A proud tradition.  Someday, I hope to be named the Bandit King of the Threadjackers.


  • Is it threadjacking to RETURN a thread to its home?!  That’s like sending a teenager to his room.

    So, UK first turns.  My “newbie” son bot 8inf 1arm, placing 6inf 1arm on UK and 2inf on the IC in India he placed with Colonial Garrison I so foolishly allowed him.  Then he moved 1BB 1trn to SZ6 (???) thinking he would bottle up my fleet in SZ5, forgetting I have that fleet plus 5ftr in WEur.  So that was a big mistake on his part.  No, I won’t be going Land Bridge, but now I can move 8 ground units to either Karel or EEur on G2 in addition to the 8inf 7arm I already have in EEur, plus he is left with 1trn in SZ2 (brought over from SZ1 or wherever it started the game) with which to move any UK units.  It will be some time before UK is any threat on the Western front.  India will certainly cause Japan problems, plus I couldn’t even take Egypt G1, so it’s not all good for the Axis.

  • 2007 AAR League

    I thought the established wisdom was that KJF is doubtful at best in AAR… at any rate, building an IC in India is just doing Japan a favour - they can focus their energy there and capture it easily.

    For myself, with UK early on I think it’s best to just build TRNs and ground units, and land in Karelia or Norway from the North. Just avoid that Baltic fleet (assuming it is not a threat to London) and get units on the mainland to join with Russian forces ASAP. On the rest of the map, just do the best with what you’ve got, and have the US take care of other business.

  • '18 '17 '16 '11 Moderator

    I have found a second battleship fun for England.  Though, by the time you can afford it, round 1 is LONG past. hehe.

    And for the record, if Russia’s stupid enough to put 6 infantry in Buryatia, England should forgo any KJF plans, obliterate what she can of the Japanese navy, land her fighter at Pearl to obliterate more and focus on Germany.  Those Russians are dead, no two ways about it.

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