Hey Outlaw,
It is the revised version we play. Thanks for taking the time to answer any way. If you are experienced in Revised I have also posted it in the revised forum.
Thanks again
Hey Outlaw,
It is the revised version we play. Thanks for taking the time to answer any way. If you are experienced in Revised I have also posted it in the revised forum.
Thanks again
Hey Guys,
A group of US are just getting back into Axis and Allies and we also have a few new players. I have a list of common questions that I thought I would share, any help would be awesome as the older players are hopeing to excellerate the new guys skill levels.
Russia: Viable first turn purchases/combat moves?
Germany: What should Germant do with their Fleet if it manages to meet up in SZ 13 or 8?
UK: Is not puttting an IC in India viable? If so whats the alternative?
Japan: Is attacking India J1 possible and how is it done without being left exposed?
US: Best purchases and movement to get the US involved Atlantic/Eurpope was asap?
Rule: Can a player place a naval unit during the placement phase in a hostile seazone?
Some of these quesion may seem basic however, including myself the returning players have not played for years and we want to help the new guys as best as possible. Asking for some different options will do this as some of the older players are stuck in their turn 1 ways.
Thanks
Hey Guys,
A group of US are just getting back into Axis and Allies and we also have a few new players. I have a list of common questions that I thought I would share, any help would be awesome as the older players are hopeing to excellerate the new guys skill levels.
Russia: Viable first turn purchases/combat moves?
Germany: What should Germant do with their Fleet if it manages to meet up in SZ 13 or 8?
UK: Is not puttting an IC in India viable? If so whats the alternative?
Japan: Is attacking India J1 possible and how is it done without being left exposed?
US: Best purchases and movement to get the US involved Atlantic/Eurpope was asap?
Rule: Can a player place a naval unit during the placement phase in a hostile seazone?
Some of these quesion may seem basic however, including myself the returning players have not played for years and we want to help the new guys as best as possible. Asking for some different options will do this as some of the older players are stuck in their turn 1 ways.
Thanks
Hi Team,
Im looking for strategies that players may have or would be willing to post based on the WBC Victory Territories and time limit tournament winning conditions.
Thanks
Hey guys,
Im looking to purchase axis and allies revised edition, any for sale put there?
I like the concept.
Ask to run a tourney?
I only play live at the moment, once i played this format i have never gone back. How can i run a tourny online? (im new to online play, i know about games table and triple a but not how to change win conditions and time limit etc.
Come on peeps, surely out of the 24 reads, someone has a worthy comment or has played like this before, if so i’m interested in Strategies for this format.
Thanks
Hey Guys,
This is the Victory Territory Tournament rules, they use this at the World Board Gaming Champinships for Axis and Allies Revised. May interest a few, i find there is much more of a global war and strategies can be quite different, bids are only usually between 3 - 6.
Time Limit: 4:30 hrs Standard Bidding.
Adjudication System-
The determination of who wins a tournament game will be based upon the control of Victory Territories (VTs). The Victory City method of determining a winner will NOT be used. Each side controls 12 Victory Territories at the beginning of the game. The Victory Territories are listed below.
AXIS POWERS
GERMANY
Germany
Western Europe
Southern Europe
Eastern Europe
Ukraine SSR
Norway
JAPAN
Japan
Manchuria
French Indochina
Philippine Islands
East Indies
Borneo
ALLIED POWERS
USSR
Russia
Caucasus
Archangel
Novosibirsk
UK
United Kingdom
India
Anglo-Egypt
Australia
USA
Eastern US
Western US
Hawaiian Islands
Sinkiang
If a player holds 18 (or more) VTs for a full round of game play (From the end of a country’s turn to the beginning of that same country’s next turn.), then that player automatically wins the game.
In the event of a VT tie at the end of the game, whichever side increased its IPC total is the winner. If the game is still tied after reviewing the IPC totals, then the GM will make a determination of the winner based upon the game situation at the time the game ended.
If a player chooses to concede a game before it has reached the 18 VT automatic win threshold or the game time limit (4.5 hrs), a default score of 19 VTs and +30 IPCs will be awarded to the winner.
Comments?
Hi Guys,
I’m looking for people who have played Axis and Allies revised at the World Boardgaming Championships or have used the victory territory tournament rules.
Thanks Guys
I hope your out there.
Roman