Island hopping is great, but its not critical. Sometimes just having a presense in the region will do just great. This is how I build my fleets…… My flagships are my carriers. They are great for defense and their fighters can support amphibious assaults. I will have no less than 2. I then will support my fleet with destroyers. I try to build 2 for every carrier. If you build destroyers and in order to get more bang for your buck, get combined bombardment. This will increase your amphibious firepower drastically. Basically you’ll be able to do the job of a battleship at half the cost and twice the firepower. Then build the rest of your force out of transports and a couple of submarines. If you use this fleet right, you will have everyship being productive on every aspect, offense, defense, and logistics. Your maximizing your money and strength. Lets take a fleet of 2 AC’s, 6 destoyers, 2 subs, 4 troopships with 2 tanks, 2 artillary, and 4 infantry. You attack the phillipines with an amphibious assault. the 6 destroyers should pretty much wipe out all opposition. But if not, you have 4 fighters and all the ground units to clean up. Battle should be over without losing anything. Your fighters land for fleet defense. Basically you have a fleet that can hit hard on land and sea. Your enemy will think twice before hitting you.
First time playing revised
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My friend an I will be playing the revised for the first time this weekend and I will be the Allies. I am looking for some good ideas for the Allies. We have been playing A&A for several years, so we know the game. Can some one please give me some sound strategies for the Allies?
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In the games we have played the fate of the Soviet Union seems to pivot on the UK’s ability to produce a defensible navy. There are some things that I have wanted to try with the allies, but have only had a chance to play them twice. From the axis point of view (in my playing circle anyway), it’s very important to hammer any transports the allies have in the area around the UK. And push from the east with Japan.
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Well, I would recommend taking some time to browse through some of the posts in this section of the forum, because it is no longer very active but most of the advice is still prudent. There are also a few articles about A&A revised strategy for each nation.
In general, though, I would recommend that you immediately try to pressure Germany with all three allied players, while not forgetting about important pieces that are already on the board (such as British Fighters and Navy scattered in the Indian Ocean / Pacific area, or the American transports in the Atlantic). Try to minimize the amount of money that you spend on expensive naval units, focusing on ground units and transports as much as possible.
Also, depending on exactly what rule set you are using (box rules, Larry Harris Tournament Rules, house rules, etc.), you should strongly consider some strategic bombing raids on Germany with your existing bombers.
As Russia, I usually struggle to contain Germany on the Eastern Front, so be careful and try not to expose too much armor to German counter-attacks. If you can keep Germany from pressuring Caucasus that is good.
As Britain, I tend to purchase some big boats on the first turn, play a little bit defensively until I am certain that a German invasion is impossible (I often try to sink their Baltic Transport ASAP to accomplish this), and then I work on pressuring Germany. Make sure that you purchase the right amount of transports and keep your navy alive, otherwise you can end up out of time and feel like you are wasting your turns. A turn that you are not landing troops in Africa / Europe / Russia or trying to invade Western Europe, is in my opinion, a bad turn for the UK.
As the US, I used to hold the orthodox position that the only correct move was to transport units into Africa or Europe every turn, although I have lost to US players who are aggressive in the Pacific. Try to look for opportunities, and don’t be afraid to be a little bit “cost- ineffective” in your battles if it means forcing Germany to engage several players at once. I maintain that Africa is best left to the US, and if the US idles with its Atlantic transports it can mean losing the game for the Allies or at least a hard game for the UK. Even if you are doing a “Pressure Japan First” strategy, I highly recommend landing your Washington Forces in Algeria right away, and trying to add targets in the atlantic for the strong (but finite) german air force. Reinforcing UK’s moves is generally a good idea, too, if you can. Remember that the UK and US get to move (in that order) between Germany’s turns, so look to strengthen the UK position every turn with this pattern.