6cfa528b-214a-4c3c-8e0f-696dd1ba9a44-ANZ Edit.tsvg
Moved 3 anz planes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries moved from Kwangsi to 36 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
3 infantry moved from Yunnan to Shan State
1 artillery and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Yunnan
5 artilleries and 7 infantry moved from 39 Sea Zone to India
2 battleships and 2 cruisers moved from 36 Sea Zone to 39 Sea Zone
2 destroyers moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Shan State
10 fighters and 8 tactical_bombers moved from Kwangsi to India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 5 artilleries, 10 fighters, 7 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 25PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 57
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 2 fighters and 7 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
8 fighters moved from India to Yunnan
8 tactical_bombers moved from India to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Anhwe to Jehol
1 fighter moved from Shan State to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 carriers and 2 destroyers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 carriers and 2 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 42 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 15 Sea Zone to 6 Sea Zone
just fucking unbelievable.
scramble?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
now, scramble
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 3 fighters and 1 submarine
Battle in Korea
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 15 Sea Zone to 16 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
1 fighter placed in Western United States
2 submarines and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 75 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 bomber and 1 tactical_bomber moved from Egypt to Kenya
Combat - British
Battle in Kenya
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Kenya to Egypt
1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
Place Units - British
1 carrier placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,2,3,2
British collect 25 PUs (8 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Germany
1 aaGun moved from Southern France to Northern Italy
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 49 Sea Zone to 62 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
7 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers moved from Western Germany to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
3 mech_infantrys moved from Poland to Belarus
2 armour and 8 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
3 armour moved from Romania to Belarus
Combat - Germans
Battle in 103 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Archangel to Belarus
3 aaGuns, 5 armour, 8 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Yugoslavia to Eastern Poland
1 fighter and 3 tactical_bombers moved from Eastern Poland to Southern Italy
2 fighters moved from Western Germany to Southern Italy
2 tactical_bombers moved from Western Germany to Southern Italy
3 armour moved from Western Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Archangel
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Urals
1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Smolensk to Russia
3 mech_infantrys moved from Smolensk to Russia
3 armour moved from Smolensk to Russia
13 infantry moved from Smolensk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
6 artilleries moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
5 infantry moved from Timguska to Kansu
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 infantry placed in Volgograd
1 artillery, 8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
one sec
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Archangel
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Urals
1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Smolensk to Russia
3 mech_infantrys moved from Smolensk to Russia
3 armour moved from Smolensk to Russia
13 infantry moved from Smolensk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
6 artilleries moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
5 infantry moved from Timguska to Kansu
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 infantry placed in Volgograd
1 artillery, 8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 3 infantry
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
ok, lets try this
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 factory_minors, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangsi to 19 Sea Zone
1 bomber moved from Kwangsi to Sumatra
1 bomber moved from Kwangsi to 19 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Borneo
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Sumatra to India
1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Jehol
2 artilleries moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Jehol
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Szechwan to Jehol
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,5,3,3,4,5,2,3
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs