I think if we want new people to learn how to play, the only viable way forward is digital. A digital game with a physical tie in, solves a huge number of issues, not least of which is providing a means by which people can readily find opponents (whether that’s other people online, or simply a computer program.)
A&A is notoriously difficult to teach, and finding enough experienced people to play a full multiplayer 5 man game is close to impossible.
A digital game also has the advantage of centralizing the player base, so that it’s easier to provide updates and addendums to the rules, or expansions to the core set. It would also make it easier to sell in a more modular way, whether those materials are digital or physical, because you could have one central hub and clearing house for all of that.
Brick and mortor game shops hardly exist anymore, and sad while it might be, new players are way more likely to download an app for their phone or tablet or laptop than they are to spring for cardboard and plastic. I’m not saying we need to do away with boxed games, but I think they should have a digital download code and a digital version of the game, that could also be sold seperately.
I think the old Hasbro CD did a lot to help new people learn how to play Classic.
TripleA has helped a lot of new people learn how to play the more recent games like Revised, 1942 and Global.
I’ve had a lot of success using tripleA as an instructional tool.
I was even able to teach my girlfriends 5 year old some basics of A&A using TripleA, and 5 is way way younger than the recommended age for this game. Digital in combination with a physical board to stage “battles” with actual sculpts and real dice, and it’s possible to teach people a lot faster than you can with cardboard and plastic alone.
New players are frequently impatient, and want a game that plays “faster” than is usually possible in a face to face game on a physical board. Digital accelerates the process immeasurably, by handling all the time intensive set up, counting and calculation.
My hope is that any new A&A game will simply be called “Axis and Allies” (not some specific year) and go with the tradition 5 man, world theater formula. And that it be designed with the digital component built into it from the ground up. This game, once established should serve as the core game with the core community gathered around it, with any future expansions or revisions built out along the same model.
I really have no interest in campaign specific maps, I haven’t particularly enjoyed any of them. But if you were going to have them, it would be a lot easier to build them as expansions to a core game set, rather than as stand alone games.
As is, these things are too expensive to produce and take up too much physical space to achieve the kind of critical mass in terms of player base, that we’d need to keep the franchise going into the next genetation. It’s just unreasonable to expect that most people will be able to drop a couple hundred dollars on a board game that requires an 8 foot table’s worth of surface area (or more) to play on comfortably. And then to have that version become outdated within a year or two, just makes it even less likely that all the potential players are on the same page.
My hope is for one final Legacy Edition of A&A, with enough staying power that it can be kept in print indefinitely, the way most other successful boardgames are. If the core game until this point has not been dynamic enough to remain enjoyable over time, such that all these different editions are necessary, then more dynamism should be built into the core game/rules.
I don’t see for example, why a game like 1941, or 1942 couldn’t have a dozen different set up cards for each nation. So you could get a dozen “official” games out of the same map, instead of just one. Or similarly, why those same games couldn’t have a set of optional/suggested expansion rules included in the manual.