Just finished Paul Kennedy’s Engineers of Victory: The Problem Solvers Who Turned the Tide in the Second World War. It’s a fascinating read, detailing the obstacles the Allies had to overcome in order to win the war and how they did it. Kennedy breaks the obstacles down into five chapters:
1. How to Get Convoys Safely Across the Atlantic
2. How to Win Command of the Air
3. How to Stop a Blitzkreig
4. How to Seize an Enemy-Held Shore
5. How to Defeat the “Tyranny of Distance”
I learned a great deal from this book (for example, I didn’t know that from 1943-45, roughly 75% of U-boats sunk were killed by Allied aircraft) and thoroughly enjoyed the read. I also found it quite thought-provoking, from an A&A standpoint. If you’re looking for inspiration/ideas for new house rules, particularly for R&D, read this book. If you play Global 1940 (or just Pacific 1940) and find yourself struggling to develop a coherent strategy for the Pacific theater, read this book (chapter 5 in particular).
Two additional notes about Engineers of Victory: First, the Introduction may seem a bit dense and off-putting. As I read it, I thought, “this book is going to be a bit of a slog, isn’t it?” Happily, my first impression was completely wrong. The book only gets better from there, so don’t let the intro deter you.
Second, the chapters are quite long, about 70 pages each. Fortunately, the author has broken them up with sub-headers, which make for good stopping points.
Overall, I’d rate Engineers of Victory a must-read, one that expertly fills in the gap between stories of tactical-level combat (e.g., Band of Brothers) and grand strategy/memoir (Churchill’s The Second World War, Patton’s War As I Knew It, et al).