2016 League General Discussion Thread

  • '19 '17

    If there are unloaded US tps in sz 6 and Japan buys a dd there every round, are the US tps forced to stay in 6 because they can’t move on the combat phase without conducting an amphibious assault?


  • No, you can always move away in the combat movement phase in order to avoid combat (unless there is no other non-hostile zone available)
    It’s just that the only thing they could do that turn (in moving to avoid combat) is to conduct an amphibious assault elsewhere because they can’t do anything in the non-com phase

  • '19 '17

    Alright thanks, that makes more sense.

  • '19 '17 '16

    What doesn’t make sense is you can’t load units in another SZ without unloading and conducting an amphibious assault.

    I guess there’s a few things in the rules which are a bit unexpected.

  • '15

    Axis-Dominion and I are having a rules dispute.  Here’s the situation.

    Russia has owned Korea for a while now, and built a factory there a few rounds ago.  Japan has a huge fleet including 7 empty transports parked in SZ 6.

    Russia just built a Dst in SZ 6 with that factory.

    Now, I agree that of course this prevents me from loading the transports in combat movement, or from moving them in noncombat movement, since they’d have to stay in SZ 6 during combat.

    Our disagreement hinges on this - I believe that I should be able to load (but not move) the transports during my NCM.  Axis-Dominion disagrees.  He says it is only because of a TripleA bug that the software allows this.

    As support for my argument, I point to the fact that you can load units on transports even when it is not the country that owns the transport’s turn.  Such as an Anzac Inf stepping onto a USA transport.

    What do y’all think?  Is there a specific ruling on this?  I’m headed to sift through the FAQ, but someone else might have it handy.

  • '19 '17

    @Shin:

    Axis-Dominion and I are having a rules dispute.  Here’s the situation.

    Russia has owned Korea for a while now, and built a factory there a few rounds ago.  Japan has a huge fleet including 7 empty transports parked in SZ 6.

    Russia just built a Dst in SZ 6 with that factory.

    Now, I agree that of course this prevents me from loading the transports in combat movement, or from moving them in noncombat movement, since they’d have to stay in SZ 6 during combat.

    Our disagreement hinges on this - I believe that I should be able to load (but not move) the transports during my NCM.  Axis-Dominion disagrees.  He says it is only because of a TripleA bug that the software allows this.

    As support for my argument, I point to the fact that you can load units on transports even when it is not the country that owns the transport’s turn.  Such as an Anzac Inf stepping onto a USA transport.

    What do y’all think?  Is there a specific ruling on this?  I’m headed to sift through the FAQ, but someone else might have it handy.

    If the transports have done anything during the combat phase, they cannot do anything in NCM.

  • '15

    But they aren’t doing anything.  The Inf and Art are.

  • '19 '17

    @Shin:

    But they aren’t doing anything.  The Inf and Art are.

    The tps are being loaded, that’s considered something.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    interesting question…… Shin ji’s argument seems reasonable, but what does the rule book say???


  • You can’t load them because the transports participated in combat.  After that the transports can do nothing for the rest of the turn - they can’t be loaded.  This is entirely different than another nation jumping on them because that is on a different turn

    If there was a German or Italian ground unit on Japan, they could totally load on Japanese transports on the Italian or German turn, but Japanese ground units on Japan could only load on these transports during the combat movement phase, and only if they are going to be unloaded on an amphibious assault during the same phase.

    I can definitely prove this with the rulebook but it would take some additional time.  I will only bother if you need me to

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    okey….

    so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?

    Is this correct? Hmmm

  • '19 '17 '16

    @oysteilo:

    okey….

    so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?

    Is this correct? Hmmm

    Yeah, there’s some special paragraph in the rules which covers this.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @simon33:

    @oysteilo:

    okey….

    so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?

    Is this correct? Hmmm

    Yeah, there’s some special paragraph in the rules which covers this.

    bottom line, UK pacific can only collect on pacific side, even if London is down?

  • '19 '17

    @oysteilo:

    @simon33:

    @oysteilo:

    okey….

    so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?

    Is this correct? Hmmm

    Yeah, there’s some special paragraph in the rules which covers this.

    bottom line, UK pacific can only collect on pacific side, even if London is down?

    Exactly.

  • '15

    Is anyone else using the new TripleA that just came out?  I’m seriously considering switching back to an older version at this point - it’s such a resource hog!  My computer can barely run it.

  • '19 '17 '16

    @Shin:

    Is anyone else using the new TripleA that just came out?  I’m seriously considering switching back to an older version at this point - it’s such a resource hog!  My computer can barely run it.

    I had issues with the previous version until I upgraded my Linux OS. The old Java had a significant memory leak.

    No real troubles with 1.9 on my Linux laptop with Core 2 Duo and 3GB of RAM. Until I run up 3+ instances of Triple A that is.

  • '15

    I’m a Windows (64bit) peasant on an old laptop.  I did find out there is a slightly newer version out, so I’m hoping that will help.

    I know my Java is as updated as possible - I just checked.

  • '19 '17 '16

    @Shin:

    I know my Java is as updated as possible - I just checked.

    Could be your problem. Java 9 has a few “experimental” features AIUI.

  • '19 '17 '16

    Error while posting:
    “Summary text: Missing refresh header after login”.

    I’m told this is a forum issue.

  • '19 '17 '16

    @Shin:

    Is anyone else using the new TripleA that just came out?  I’m seriously considering switching back to an older version at this point - it’s such a resource hog!  My computer can barely run it.

    Could try build 3160. I understand it has some performance improvements in it.

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