@SS:
Maybe give a 5 icp NO to any country controlling up to so many sea zones next to kami token or symbol ? Or they attack or blow up the symbol and get some kind of bonus.
Treat it like an island or a Kami base. You can damage it. Can’t launch any Kami’s in those sea zones until repaired.
Still hoping to find a rule like this that might work.
I’d say a straight bonus for control of the sz or associated island will be easiest to implement. I like the idea of a token that can be damaged somehow, but not sure how to make such a thing work in tripleA. I’d settle for a simple enticement for the Allies to move into these otherwise pretty dangerous places.
Also, for liberation rules, I’d also like something simple that can work for G40. For example…
Liberation Rules
When a Nation’s capital is captured by the enemy, any territory still under their control may be occupied by a teammate for the purposes of income/production. The first friendly power to enter the territory with a ground unit will place a control marker for their Nation on the territory, to indicate the new ownership.
Any units from the vanquished nation still in the territory are treated as pro-side neutrals, and can be claimed by the new owner.*
When a Capital is liberated, any original territory currently under the direct control of a teammate (e.g. any territory with another teammate’s control marker on it) can only be returned to its original owner once a ground unit from the restored Nation claims the territory.
*seems to me that you could go either way here, with units either claimed by the new owner, or just remaining in place as friendly. The latter option would make restoration automatic, in the case of liberation. Does anyone have a preference?
These rules will allow, for example, the purchase of Allied bases in French territory in Africa/Middle East, even if those territories have not yet been occupied the Axis. It would also remove any weird and gamey incentive for Germany, not to take Normandy, simply to prevent it from being controlled by the Allies.
I think the same rule could work in 1942.2. There we don’t have the concept of pro-side neutrals built in, but the explanation is basically the same. For example, if Moscow falls, and Russia has 2 infantry in Karelia, then the Americans may take direct control of the territory by moving ground units into it. An American control marker is then placed on Karelia and the 2 Russian infantry are switched out for 2 American infantry.
In this situation, if Moscow is Liberated, Karelia will remain under US control, until a Soviet ground unit moves into the territory to reclaim it. At which point the US control marker is removed, and the territory is restored to the Russians for income/production.
Any objections? I can’t see any real downsides to this approach, and think it will solve some of the weirder issues we see cropping up with liberation in A&A.