Could work. I don’t see any major issues, beyond just the challenge of getting players to adopt it.
The main point I was trying to make in the quote above, is that I think there are some players for whom HR unit changes are no big deal to implement. Some other players will probably reject any HR unit changes out of hand, as just requiring too much mental gymnastics during the combat or purchase phase, and probably never be willing to try. But beyond this, I think there may be a middle ground somewhere too, where some players, who might not otherwise consider a new HR unit roster, would actually try it, provided it had some compelling printable materials to accompany it.
For example, if you had a custom battle board (describing the combat relationships) and a purchase crib sheet (describing all the ablities/costs/special rules), that players could print out easily for use in face to face games.
A reasonably well designed custom battle board, that looked at least as slick as the OOB battle board, would give any HR unit roster a degree of gravitas. It would suggest a sense of polish and finality, that you just can’t get with simple text. I think this would make the HR roster more compelling, because it’s a bit like a stamp of approval (indicating a certain air completion to the HR) like “hey, if they spent this much time designing a custom battle board for us to print out, that must mean these rules are set. Maybe it really is worth a try!”
Hehe I don’t know, my Photoshop skills aren’t the best, but I think it would help. This of course assumes a more concrete HR roster, that everyone can get behind, which is hard to achieve when so much is still in flux. But at some point, a printable battle board might ice it.
One reason why I think the defensless strat bomber idea (with OOB tacs) might actually work, is that it only requires you to ignore information on the boxed battle board, rather than necessitating a new battle board. Basically you just ignore the strategic bomber icons, but all the rest of the stuff is the same. With more comprehensive changes I think we’d need something more, like a new custom battle board.
In tripleA all this is a non issue, because the battle board is built into the game. But for face to face play, I think having a glossy printout would definitely help to sell some of these ideas you’ve put forward for HR units.
Another option (maybe simpler?) is to make something more generic out of the battle board. Like a universal template, or HR battleboard sheet, that can be printed on the fly… with the attack and defense columns at hit 1-4, but the actual units in these columns left blank. In other words you fill in the values yourself. That way it’s easy to alter, or throw away and just print a new one, if you’re trying to add new stuff. In this case the HR battleboard would just be a template, with the critical unit information left blank, to be filled in by the player. I think it would be a useful tool to have, since it allows for easy modification.
That said, I think the most convincing approach would still be a fully realized battleboard, with the silhouette graphics and all the rest. Basically forces us to stand behind the final HR unit changes with a loud statement like “These values are best! Just look at the extra time we spent trying to make it look good.”
:-D
Not that we are necessarily at this point yet. But a custom card like that would be a self imposed restraint against constant revision.