Has anyone tried to deliberately arrange the turn order and the player assignments so that two players can always be taking their turns simultaneously?
I’m imagining that every turn would have four major phases:
- Allied players move and battle in the Atlantic while Axis players move and battle in the Pacific
- Allied players collect income from and deploy reinforcements to Atlantic territories while Axis players collect income from and deploy reinforcements to Pacific territories
- Axis players move and battle in the Atlantic while Allied players move and battle in the Pacific
- Axis players collect income from and deploy reinforcements to Atlantic territories while Allied players collect income from and deploy reinforcements to Pacific territories.
This means that at the start of “the turn”, the British player could direct troops from London to invade Norway while at the exact same time, the Japanese player could direct troops from Manchuria to invade central China. Later in the turn, the German player could direct troops from Libya to invade Egypt while the American player could direct troops from Hawaii to invade the Philippines.
It’s not quite fully simultaneous play, but it should run almost twice as fast as a standard game.
Each nation would have a unified economy, but you would only collect and spend about half your income at a time. For example, in the first half of the turn, the British player would collect income from Canada, the UK, and British Africa, and would be able to spend any cash it had to put troops in its factories located in those regions. Any cash not spent would just stay in the (single) British treasury. Later, in the second half of the turn, the British player would collect income from the British Mideast, India, and ANZAC, and would be able to spend any cash it has to put troops in its factories located in those regions. Any cash not spent would just stay in the (single) British treasury. This would allow the British player to shift some income from east to west or vice versa, but (a) this is realistic, because it actually happened during the war, (b) it incurs a noticeable delay, since if you try to spend European income in the Pacific, you will have to wait until your Pacific enemies get another chance to attack you before those troops actually show up on the board, and © it is limited by the unit caps on minor factories; you probably can’t spend a whole board’s worth of income in Pacific-only factories if you intend on building a significant amount of infantry and artillery.
You could use a similar system for other players, e.g., Russia could collect and spend income from Moscow through points west on the European turn, and then collect and spend income in the Urals, Siberia, and Vladivostok on the Pacific turn. America is already split pretty obviously between the two maps. France, Germany, Italy, China, and Japan can each be treated as belonging to a single side of the map only – even if Germany somehow acquires a territory on the Pacific side of the board, it could just continue to be activated on the German turn.
Proposed Player Assignments:
2 Players
Player 1: Germany, Italy, Japan
Player 2: UK, USA, France, USSR, China
3 Players
Player 1: Germany, Italy, Japan
Player 2: UK, USA
Player 3: France, USSR, China
4 Players
Player 1: Germany, Italy, Japan
Player 2: UK
Player 3: USA, China
Player 4: France, USSR
5 Players
Player 1: Germany, Pacific Japan (Tokyo and all islands)
Player 2: Italy, Mainland Japan (Manchuria, Thailand, etc.)
Player 3: UK
Player 4: USA, China
Player 5: France, USSR