No intercept
15L axis-dominion (axis) vs Karl7 (allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Turkey to Greece
4 fighters moved from 97 Sea Zone to Greece
2 fighters moved from Turkey to Greece
1 aaGun and 4 transports moved from 91 Sea Zone to 90 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Portugal
3 fighters moved from Rio de Oro to Portugal
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in Portugal
Americans attack with 7 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Portugal from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Gibraltar
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Germans with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Greece
Americans attack with 6 fighters and 1 infantry
Italians defend with 1 infantry
Americans win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in New GuineaNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from India to Turkey
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Turkey to 99 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to Malta
2 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 fighters moved from Portugal to 91 Sea Zone
3 fighters moved from Portugal to Rio de Oro
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 4 transports moved from 90 Sea Zone to 101 Sea Zone
1 aaGun moved from 101 Sea Zone to Eastern United States
1 aaGun moved from Southeast Mexico to Central United States
4 fighters moved from Greece to MaltaPlace Units - Americans
3 infantry placed in Turkey
4 artilleries, 2 bombers and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Shensi
7 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 bomber, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Brazil to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Brazil to Paraguay
British take Paraguay from Neutral_TrueCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 aaGuns, 8 artilleries, 3 fighters and 21 infantry moved from India to West India
3 armour and 4 mech_infantrys moved from Afghanistan to Kazakhstan
1 infantry moved from Afghanistan to West India
1 fighter and 2 tactical_bombers moved from Eastern Persia to Turkey
3 mech_infantrys moved from Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry moved from Iraq to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
1 bomber placed in United Kingdom
2 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
British undo move 3.
1 infantry placed in Egypt
2 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 bomber
EDIT: Adding units owned by British to Malta: 1 bomber
EDIT: Removing units owned by British from Mozambique: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 infantry moved from Spain to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Greater Southern GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5,4,6
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Turkey to Greece
French take Greece from Italians
1 infantry moved from Iraq to Turkey
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 aaGuns, 8 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Spain to Portugal
1 fighter and 1 tactical_bomber moved from Spain to Portugal
1 bomber moved from Spain to Portugal
1 bomber moved from Spain to Portugal
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from French Indo China to 45 Sea ZoneCombat - Germans
Battle in Portugal
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Portugal from Americans with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 45 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Portugal to Spain
2 bombers moved from Spain to Southern Italy
2 infantry moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 fighter moved from Southern Italy to Spain
3 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Yugoslavia to Southern Italy
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Yugoslavia to Southern Italy
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 infantry moved from Bryansk to Tambov
1 bomber moved from 45 Sea Zone to French Indo ChinaPlace Units - Germans
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Western Germany
1 aaGun and 2 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
1 aaGun placed in Western Germany
1 aaGun and 2 infantry placed in Ukraine
1 aaGun and 2 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,2,5
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
7 infantry moved from Novosibirsk to Timguska
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Turkey to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 1 armour and 8 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Novosibirsk to Russia
2 aaGuns moved from Novosibirsk to Timguska
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
13 artilleries and 19 infantry moved from Burma to India
6 armour and 6 mech_infantrys moved from Burma to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from 36 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 6 armour, 1 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 13 artilleries and 19 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 13 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
2 armour moved from Burma to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Chahar
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Caroline Islands
2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports moved from 38 Sea Zone to 39 Sea Zone
5 bombers moved from Yunnan to Caroline Islands
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
2 armour and 2 mech_infantrys moved from Nenetsia to Novgorod
1 infantry moved from Nenetsia to Archangel
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 aaGun, 1 artillery and 2 infantry moved from Olgiy to DzavhanPlace Units - Japanese
1 battleship and 3 transports placed in 6 Sea Zone
3 artilleries placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
Blah, resign. I attacked spain full on.
GOT TOTALLY DICED> I hit only 3 with 12 ftrs.
That is the end.
I hate to say it, I think the allies never had a chance. The dice screwed them in Tobruk meaning the Allies were 2 or more turns behind securing the middle east and coming to Russia’s aid etc. Just enough to let Japan do whatever it wanted. Not to mention I think Japan was probably pulling its punches a little.
Plus, I swear the allies just kept getting nickeled and dimed always getting little hits whittling away thier forces. Not to mention my convoys missed most of the time until I had a huge fleet.
This was a sad game for me.
:lol:
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correction: I hit 4 times with 13 ftrs, but missed both bombers.
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So, can we rematch or we out of games?
I swear if the med had gone my way UK1 the allies would have had the advantage. 22 bid is a good bid. Just drives me crazy that the Axis from R1 just slowly and steadily just kept going up while the allies scrambled around to no effect.
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we can rematch, but i need to clear up a couple of my games first, as i picked up one too many. so sometime in the next few weeks i’ll hit you up again.
well tobruk is always risky, imo, which is why i rarely do it. i usually prefer to just try to hold egypt with the extra bid units, and if germany pushes really hard with lots of planes, then russia can counter act that in the north by pushing onto finland and norway (since planes are absent).
So, can we rematch or we out of games?
I swear if the med had gone my way UK1 the allies would have had the advantage. 22 bid is a good bid. Just drives me crazy that the Axis from R1 just slowly and steadily just kept going up while the allies scrambled around to no effect.
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we can rematch, but i need to clear up a couple of my games first, as i picked up one too many. so sometime in the next few weeks i’ll hit you up again.
well tobruk is always risky, imo, which is why i rarely do it. i usually prefer to just try to hold egypt with the extra bid units, and if germany pushes really hard with lots of planes, then russia can counter act that in the north by pushing onto finland and norway (since planes are absent).
So, can we rematch or we out of games?
I swear if the med had gone my way UK1 the allies would have had the advantage. 22 bid is a good bid. Just drives me crazy that the Axis from R1 just slowly and steadily just kept going up while the allies scrambled around to no effect.
Tobruk can be done, but you need to skip Z97 while doing it.
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we can rematch, but i need to clear up a couple of my games first, as i picked up one too many. so sometime in the next few weeks i’ll hit you up again.
well tobruk is always risky, imo, which is why i rarely do it. i usually prefer to just try to hold egypt with the extra bid units, and if germany pushes really hard with lots of planes, then russia can counter act that in the north by pushing onto finland and norway (since planes are absent).
So, can we rematch or we out of games?
I swear if the med had gone my way UK1 the allies would have had the advantage. 22 bid is a good bid. Just drives me crazy that the Axis from R1 just slowly and steadily just kept going up while the allies scrambled around to no effect.
Cool, if we rematch, just reset this game. Another prob I have is I don’t take my time. I know the best players, like yourself, often run the numbers etc, something I don’t carve out the time to do, which I should. So, if we play again, I’ll slow it up so to give you more of a challenge.
As for tobruk, I’ll go back and look but I thought I had a pretty good advantage. BUT! I didn’t run the numbers.
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sounds good, so you want same exact bid and bid placement?
we can rematch, but i need to clear up a couple of my games first, as i picked up one too many. so sometime in the next few weeks i’ll hit you up again.
well tobruk is always risky, imo, which is why i rarely do it. i usually prefer to just try to hold egypt with the extra bid units, and if germany pushes really hard with lots of planes, then russia can counter act that in the north by pushing onto finland and norway (since planes are absent).
So, can we rematch or we out of games?
I swear if the med had gone my way UK1 the allies would have had the advantage. 22 bid is a good bid. Just drives me crazy that the Axis from R1 just slowly and steadily just kept going up while the allies scrambled around to no effect.
Cool, if we rematch, just reset this game. Another prob I have is I don’t take my time. I know the best players, like yourself, often run the numbers etc, something I don’t carve out the time to do, which I should. So, if we play again, I’ll slow it up so to give you more of a challenge.
As for tobruk, I’ll go back and look but I thought I had a pretty good advantage. BUT! I didn’t run the numbers.





