I’d like to discuss how to remove Cruiser units from Global 1940. While I appreciate Cruisers in theory, the ‘medium’ size of the physical sculpts is difficult for me and my friends to distinguish from the ‘large’-size Battleships and the ‘small’-size Destroyers. Introducing a house rule that removes Cruisers would make the game much more accessible for some of my friends.
What I would like to do is eliminate the Cruiser and then add Bombardment @ 2 to Destroyer units. However, should that require a small boost in price for the Destroyer? If so, how much? I am considering a new cost of 10 IPCs for Destroyers but I am not sure if that would be too expensive.
Regarding the map setup, I would expect to simply downgrade all of the Cruisers to Destroyers (with Bombardment @ 2) and then refund any cost difference as a small bonus to each nation’s starting IPCs.
I want to remove Cruisers with the smallest-possible impact on gameplay, rules, and unit pricing. In your experienced opinion, would these changes negatively affect the game in ways that I might not be considering? I have played Global 1940 about 7 or 8 times and I do not think that these changes would be too drastic. Can you offer any advice on this? Thank you.
_Edit:_Formatting
Update (3/3/15): Here is my revised naval setup, which replaces all Cruisers with Destroyers (costing 10 IPCs with Bombardment @ 2). Note that some nations have a small bonus or penalty to their starting treasury.
I determined those amounts simply by considering all original Destroyers as being worth 2 more (due to their increased price) and all replacement Destroyers (former Cruisers) as being worth 2 less. You’ll notice that some nations do not require a treasury change because they had an equal number of Cruisers and Destroyers.
However, Japan (for example), normally starts with 2 more Destroyers than Cruisers. Those are now worth 2 more IPCs each, so Japan incurs a small penalty of -4 IPCs to its starting funds. Germany, on the other hand, had its Cruiser (worth 12 IPCs) downgraded to a Destroyer (10 IPCs), so it receives a treasury bonus of +2 IPCs.
One question that I have now is: Would it be best to have Destroyers attack @2 / bombard @2 / defend @__3__? That might be too much.
……
Germany
Starting treasury bonus: +2 IPCs
SZ 103: 1 submarine
SZ 108: 1 submarine
SZ 113: 1 battleship
SZ 114: 1 transport, 1 destroyer
SZ 117: 1 submarine
SZ 118: 1 submarine
SZ 124: 1 submarine
…
Soviet Union
Starting treasury bonus: +2 IPCs
SZ 115: 1 submarine, 1 destroyer
SZ 127: 1 submarine
…
Japan
Starting treasury penalty: -4 IPCs
SZ 6: 1 transport, 1 submarine, 3 destroyers, 2 aircraft carriers (each carrying 1 fighter and 1 tactical bomber), 1 battleship
SZ 19: 1 transport, 1 submarine, 1 destroyer, 1 battleship
SZ 20: 1 transport, 1 destroyer
SZ 33: 1 destroyer, 1 aircraft carrier (carrying 1 fighter and 1 tactical bomber)
…
U.K. Europe
Starting treasury penalty: -2 IPCs
SZ 71: 1 destroyer
SZ 91: 1 destroyer
SZ 98: 1 transport, 2 destroyers, 1 aircraft carrier (carrying 1 tactical bomber)
SZ 106: 1 transport, 1 destroyer
SZ 109: 1 transport, 1 destroyer
SZ 110: 1 destroyer, 1 battleship
SZ 111: 2 destroyers, 1 battleship
…
U.K. Pacific
SZ 37: 1 Battleship
SZ 39: 1 transport, 2 destroyers
…
Italy
SZ 95: 1 transport, 1 submarine, 2 destroyers
SZ 96: 1 transport, 1 destroyer
SZ 97: 1 transport, 1 destroyer, 1 battleship
…
ANZAC
SZ 62: 1 transport, 1 destroyer
SZ 63: 1 destroyer
…
United States
SZ 10: 1 transport, 2 destroyers, 1 aircraft carrier (carrying 1 fighter and 1 tactical bomber), 1 battleship
SZ 26: 1 transport, 1 submarine, 2 destroyers
SZ 35: 1 submarine, 1 destroyer
SZ 101: 1 transport, 1 destroyer
…
France
SZ 72: 1 destroyer
SZ 93: 2 destroyers
SZ 110: 1 destroyer
…