15L G40 Balladeer (axis) v axis-dominion (allies +17)


  • Yea, and I should have gotten that. Would’ve cost me like 2-3 planes from Italy or Germany, but that’s np as some of the British planes would have died as well… Now however…


  • yah i hear ya man, i just got diced hard myself vs shin ji…i went in with a big german air force and some subs to sink the allied fleet along with 5 trannies off of gibraltar, and with 80% odds and an average of 40 tuv, i instead LOST the battle and came out with a -35 tuv! 9 german planes gone, just like that!

    dice can be a real curse at times…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                3 fighters and 3 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    French defend with 3 infantry
                    Germans win, taking Morocco from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for French: 3 infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 3 fighters and 3 tactical_bombers
                    British defend with 1 artillery
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Anglo Egyptian Sudan to Alexandria
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                3 aaGuns, 2 armour, 5 artilleries and 21 infantry moved from Poland to Baltic States
                1 fighter moved from Southern Italy to Baltic States
                3 armour moved from Yugoslavia to Poland
                1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Greece to Bulgaria
                1 infantry moved from Romania to Slovakia Hungary
                10 artilleries moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 armour moved from Holland Belgium to Germany
                2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Holland Belgium to France

    Place Units - Germans
                3 infantry placed in Southern France
                10 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • @axis-dominion:

    yah i hear ya man, i just got diced hard myself vs shin ji…i went in with a big german air force and some subs to sink the allied fleet along with 5 trannies off of gibraltar, and with 80% odds and an average of 40 tuv, i instead LOST the battle and came out with a -35 tuv! 9 german planes gone, just like that!

    dice can be a real curse at times…

    Dice, sometimes they make you, sometimes they break you… But it hurts so bad when they break you… Although after a day of feeling the pain, the Germans got up and went with it, lets kill these puny Russians!


  • hahaha that’s the spirit!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                1 aaGun and 3 infantry moved from Novgorod to Belarus
                10 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Russia
                1 tactical_bomber moved from Russia to Volgograd
                1 tactical_bomber moved from Volgograd to Caucasus
                1 fighter moved from Szechwan to Caucasus
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                9 mech_infantrys placed in Russia
                Russians undo move 1.
                3 mech_infantrys placed in Ukraine
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Hopei to Kweichow
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                2 bombers moved from Kwangsi to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking Celebes from Dutch with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 artilleries, 5 infantry and 1 mech_infantry moved from Hunan to Kwangsi
                1 infantry moved from Anhwe to Hopei
                2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 aaGun moved from Anhwe to Kiangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from 43 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                2 fighters moved from Kwangsi to Manchuria
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kiangsi

    Place Units - Japanese
                3 artilleries placed in Manchuria
                1 factory_minor placed in Kwangtung
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to 20 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Yunnan
                1 battleship and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                4 submarines placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 fighter and 2 infantry moved from Sikang to Shensi
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to 95 Sea Zone
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 infantry moved from Yunnan to Shan State
                1 fighter moved from India to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    1 infantry owned by the British and 1 mech_infantry owned by the British retreated to Trans-Jordan
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                3 fighters moved from Union of South Africa to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 fighter moved from Eastern Persia to India
                1 fighter moved from Shan State to India
                4 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from Shan State to Yunnan
                1 battleship moved from 116 Sea Zone to 101 Sea Zone
                2 fighters moved from 101 Sea Zone to Eastern United States
                1 bomber moved from 95 Sea Zone to Egypt

    Place Units - British
                1 factory_minor placed in Egypt
                1 carrier and 1 submarine placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 fighter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 cruiser and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 armour moved from Alexandria to Libya
                1 bomber and 1 fighter moved from Alexandria to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Albania to Bulgaria
                1 fighter moved from Alexandria to Southern Italy
                1 armour moved from Baltic States to Poland

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Poland to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                1 armour and 5 infantry moved from Finland to Karelia
                3 armour, 10 artilleries and 1 mech_infantry moved from Poland to Baltic States
                1 armour and 10 mech_infantrys moved from Germany to Baltic States
                2 armour and 3 mech_infantrys moved from Western Germany to Poland
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 transports moved from 91 Sea Zone to 93 Sea Zone
                3 infantry moved from Southern France to 93 Sea Zone
                3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from Alexandria to Romania
                1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
                1 artillery moved from France to Southern France

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 infantry placed in Southern France
                1 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                2 fighters moved from Russia to Novgorod
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Caucasus to Western Ukraine
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Caucasus to Iraq

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Adding units owned by Russians to Siberia: 1 infantry
                EDIT: Turning off Edit Mode
                4 aaGuns, 3 artilleries, 35 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                2 fighters moved from Novgorod to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                6 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 10 infantry moved from Amur to Buryatia
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Yunnan to Sikang

    Place Units - Russians
                1 infantry placed in Ukraine
                Russians undo move 1.
                1 armour and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
                1 infantry moved from Hopei to Kweichow
                2 bombers moved from Kwangsi to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
                1 infantry moved from Soviet Far East to Siberia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
                1 armour moved from Manchuria to Shantung
                1 infantry moved from Kiangsi to Anhwe
                1 aaGun and 1 artillery moved from Kiangsi to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
                2 fighters moved from Manchuria to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                3 mech_infantrys placed in Manchuria
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total


  • tbh, after the mismanage in Sz 6 and the Egypt fail, I don’t see myself winning this one. I’ll try on for a little while as I don’t like resigning this early, but I’m not optimistic…


  • ok no problem, and i understand if you wanna resign early and start a new one i’m ok with that as well. sometimes we just start out bad, it happens. i mean i kicked off this season with horribly bad blunders (and pretty bad luck to boot) vs Roboto in two games, both games which i definitely had great chances. same with my other two games…

    i’m now playing more carefully, but damage was done with so many losses to start the season off


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Yunnan to Kwangtung

    Combat - Americans
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 4 damage total.

    Non Combat Move - Americans
                1 bomber moved from Kwangtung to Yunnan
                2 fighters moved from Western United States to 26 Sea Zone
                2 bombers moved from Western United States to United Kingdom
                1 armour moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 2 mech_infantrys moved from 86 Sea Zone to Brazil
                1 carrier, 2 destroyers and 6 submarines moved from 101 Sea Zone to 86 Sea Zone
                2 fighters moved from Eastern United States to 86 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

3 / 4

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