Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Faramir (Axis) vs AeV (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Rostov
2 tactical_bombers moved from Belarus to Rostov
1 armour moved from Nenetsia to Smolensk
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
4 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
2 armour moved from Belarus to Bryansk
2 armour moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Bryansk
4 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
5 submarines moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters and 6 submarines
French defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 destroyer, 1 fighter and 4 transports; Americans defend with 1 cruiser, 2 fighters, 1 submarine and 5 transports
Units damaged: 1 battleship owned by the British
Germans win, taking Scotland from British with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 99
Casualties for Germans: 3 fighters and 5 submarines
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 destroyer, 1 fighter and 4 transports
Casualties for Americans: 1 cruiser, 2 fighters, 1 submarine and 5 transports
Battle in Bryansk
Germans attack with 7 armour and 1 mech_infantry
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Bryansk from Russians with 7 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Smolensk
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Smolensk from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Rostov
Germans attack with 3 mech_infantrys and 4 tactical_bombers
Russians defend with 5 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 3 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 armourNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Ukraine to Bryansk
2 bombers and 1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Russia to Bryansk
10 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 bomber and 11 infantry
Germans defend with 1 aaGun and 7 armour
Russians win, taking Bryansk from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 35
Casualties for Germans: 1 aaGun and 7 armour
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 12 infantry
Germans defend with 1 aaGun, 5 armour and 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 5 armour and 1 mech_infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Rostov
1 bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 infantry moved from Chahar to AnhwePlace Units - Russians
2 armour placed in Russia
2 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
6 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Jehol to 36 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in New South Wales
Japanese attack with 6 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
ANZAC defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 22PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 6 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Jehol
3 fighters moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
9 mech_infantrys moved from Korea to Jehol
6 artilleries moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 25 PUs (5 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
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Scramble and Kamikaze question?
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I would like to scramble all 3 fighters and assign 1 Kamikaze to each destroyer and 2 Kamikaze’s to each battleship.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber -
I have two hits with my Subs.
Who do you assign as casualties?If you want to send an interceptor for the SBR in Ger let me know.
I went ahead since I thought you would like to keep your Ftr , but it is not my decission to make.
So I apologize for that and would like to ask you :
Do you want to send an interceptor for the SBR in Ger?And i will redo the SBR.
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1 hit on a destroyer and damage the carrier with 1 hit. Yes I would like to send the fighter in Western Germany to intercept. Thank you.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese -
This file is with the sending of one Interceptor in W.-Ger.
Seabattle in sz 6 occurs now and you have to assign 4 hits.
One of my Subs had one hit and I let your CV take it for Maximum Defence on your side.
Ool please. -
I chose the casualties.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 2 bombers, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 2 destroyers, 1 fighter and 5 submarines
Battle in Korea
Americans converts factory_major into different units
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Kwangtung
1 bomber moved from 6 Sea Zone to Kiangsu
2 bombers moved from Western Germany to United Kingdom
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 aaGun and 1 armour placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 9 infantry moved from Suiyuyan to Chahar
1 artillery and 4 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter and 6 infantry moved from United Kingdom to Scotland
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to GreeceCombat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 airfield and 4 infantry
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 aaGun, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to KiangsuPlace Units - British
1 factory_minor placed in Greece
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 transports placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Some Units in 20 Sea Zone change ownership: 2 transports -
I forgot to have the game post the Italian’s turn before I pressed next turn so I just saved it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - ANZAC
Combat Move - ANZAC
3 artilleries, 3 fighters and 4 infantry moved from Queensland to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 3 artilleries, 3 fighters and 4 infantry
Japanese defend with 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
ANZAC roll dice for 3 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 7/10 hits
Japanese roll dice for 6 artilleries and 5 infantry in New South Wales, round 2 : 2/11 hits
2 infantry owned by the ANZAC, 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
ANZAC roll dice for 3 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/8 hits
Japanese roll dice for 4 artilleries in New South Wales, round 3 : 1/4 hits
1 infantry owned by the ANZAC and 3 artilleries owned by the Japanese lost in New South Wales
ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 4 : 0/7 hits
Japanese roll dice for 1 artillery in New South Wales, round 4 : 0/1 hits
ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 5 : 2/7 hits
Japanese roll dice for 1 artillery in New South Wales, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 6 artilleries and 5 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Trans-Jordan to 81 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,3,3,4,3,6,3,2,1,2,3,6,1,3,6,2
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3,630
Median : 4,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 100Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34ANZAC Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,406
Median : 3,000
Variance : 0,258
Standard Deviation : 0,508
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - French
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3,630
Median : 4,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 100Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34ANZAC Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,406
Median : 3,000
Variance : 0,258
Standard Deviation : 0,508
Total rolls : 32 -
No proble Faramir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 52 PUs;
Germans buy 6 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
12 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 1 infantry moved from Belarus to ArchangelCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 105 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 battleship moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea ZonePlace Units - Germans
4 artilleries placed in Western Germany
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs