1d6: 5
Faramir (Axis) vs AeV (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 2 bombers, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 2 destroyers, 1 fighter and 5 submarines
Battle in Korea
Americans converts factory_major into different units
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Kwangtung
1 bomber moved from 6 Sea Zone to Kiangsu
2 bombers moved from Western Germany to United Kingdom
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 aaGun and 1 armour placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 9 infantry moved from Suiyuyan to Chahar
1 artillery and 4 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter and 6 infantry moved from United Kingdom to Scotland
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to GreeceCombat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 airfield and 4 infantry
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 aaGun, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to KiangsuPlace Units - British
1 factory_minor placed in Greece
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 transports placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Some Units in 20 Sea Zone change ownership: 2 transports -
I forgot to have the game post the Italian’s turn before I pressed next turn so I just saved it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - ANZAC
Combat Move - ANZAC
3 artilleries, 3 fighters and 4 infantry moved from Queensland to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 3 artilleries, 3 fighters and 4 infantry
Japanese defend with 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
ANZAC roll dice for 3 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 7/10 hits
Japanese roll dice for 6 artilleries and 5 infantry in New South Wales, round 2 : 2/11 hits
2 infantry owned by the ANZAC, 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
ANZAC roll dice for 3 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/8 hits
Japanese roll dice for 4 artilleries in New South Wales, round 3 : 1/4 hits
1 infantry owned by the ANZAC and 3 artilleries owned by the Japanese lost in New South Wales
ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 4 : 0/7 hits
Japanese roll dice for 1 artillery in New South Wales, round 4 : 0/1 hits
ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 5 : 2/7 hits
Japanese roll dice for 1 artillery in New South Wales, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 6 artilleries and 5 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Trans-Jordan to 81 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,3,3,4,3,6,3,2,1,2,3,6,1,3,6,2
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3,630
Median : 4,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 100Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34ANZAC Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,406
Median : 3,000
Variance : 0,258
Standard Deviation : 0,508
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - French
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3,630
Median : 4,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 100Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,735
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 34ANZAC Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,406
Median : 3,000
Variance : 0,258
Standard Deviation : 0,508
Total rolls : 32 -
No proble Faramir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 52 PUs;
Germans buy 6 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
12 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 1 infantry moved from Belarus to ArchangelCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 105 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 battleship moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea ZonePlace Units - Germans
4 artilleries placed in Western Germany
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 8 infantry moved from Bryansk to Ukraine
4 infantry moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
1 armour moved from Russia to Ukraine
1 armour moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 armour moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 12 infantry
Germans defend with 6 armour, 1 factory_minor and 1 tactical_bomber
Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 11 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 6 armour and 1 tactical_bomber
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to RostovPlace Units - Russians
2 armour, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 16 PUs;Combat Move - Japanese
2 bombers moved from Jehol to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
18 mech_infantrys moved from Jehol to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 18 mech_infantrys
Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 14 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 4 mech_infantrys
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 destroyer; Americans defend with 2 battleships, 2 carriers, 3 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 bombers, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier
3 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
6 artilleries moved from Jehol to Manchuria
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Siberia to Amur
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 62 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 22 PUs (4 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 cruiser, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 3 fighters and 5 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Kiangsu to Korea
1 bomber moved from Kwangtung to KoreaCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters and 6 infantry
Germans defend with 1 aaGun, 13 infantry and 2 mech_infantrys
Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 1 aaGun, 13 infantry and 2 mech_infantrys
Casualties for Americans: 5 infantry
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Korea to Anhwe
2 battleships and 1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 aaGun moved from Normandy Bordeaux to Holland BelgiumPlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries, 1 bomber and 1 infantry placed in Western United States
3 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Normandy Bordeaux
1 cruiser placed in 110 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries, 1 fighter and 15 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Chahar to Jehol
3 infantry moved from Chahar to Jehol
1 fighter moved from Jehol to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 1 fighter and 2 infantry moved from Greece to Albania
3 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - British
Battle in Caroline Islands
British attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
British win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Philippines
Battle in Albania
British attack with 2 armour, 2 artilleries, 1 fighter and 2 infantry
Italians defend with 3 artilleries and 3 infantry
British win, taking Philippines from Japanese, taking Albania from Italians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 artilleries and 3 infantryNon Combat Move - British
1 fighter moved from Albania to 99 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 aaGun, 2 armour, 1 artillery, 3 fighters, 13 infantry and 2 tactical_bombers moved from Anhwe to Jehol
1 aaGun and 1 infantry moved from Kiangsu to Shantung
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier and 2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Greece
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 cruiser and 2 transports placed in 20 Sea Zone
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 20 Sea Zone change ownership: 1 cruiser and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 bomber and 2 fighters moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 2 armour and 1 artillery
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 2 armour and 1 artillery
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Albania to Northern Italy
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Northern ItalyPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 5 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to Philippines
1 aaGun moved from Queensland to New South Wales
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter and 3 infantry moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
Non Combat Move - Germans
5 armour moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
4 artilleries moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 aaGun moved from Denmark to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Germany
1 aaGun moved from 113 Sea Zone to GermanyPlace Units - Germans
2 aaGuns, 1 artillery, 3 fighters and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 39 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Dzavhan
2 infantry moved from Yenisey to Dzavhan
2 infantry moved from Suiyuyan to Central Mongolia
Russians take Central Mongolia from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 artillery moved from Archangel to Novgorod
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Rostov to Ukraine
1 artillery and 5 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
3 armour, 2 artilleries and 7 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Dzavhan
Russians attack with 1 bomber and 2 infantry
Japanese defend with 2 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber moved from Dzavhan to Timguska
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to JeholPlace Units - Russians
2 armour and 1 infantry placed in Ukraine
1 bomber and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Japanese buy 3 fighters; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 46 Sea Zone to 22 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Non Combat Move - Japanese
6 artilleries moved from Manchuria to Korea
1 infantry moved from Amur to KoreaPlace Units - Japanese
3 fighters placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,5,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 23 PUs (1 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 cruiser, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
Americans converts factory_major into different units
1 infantry moved from Holland Belgium to Western Germany
Americans take Western Germany from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to Denmark
2 bombers moved from United Kingdom to Denmark
2 fighters moved from 110 Sea Zone to Denmark
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 fighterNon Combat Move - Americans
2 fighters moved from Denmark to 110 Sea Zone
1 fighter moved from Denmark to Holland Belgium
2 bombers moved from Denmark to United Kingdom
1 fighter moved from Midway to 20 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 25 Sea Zone to 9 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Anhwe to KwangtungPlace Units - Americans
1 cruiser, 1 fighter and 1 transport placed in 110 Sea Zone
Americans undo move 1.
1 cruiser and 1 transport placed in 110 Sea Zone
4 fighters and 4 infantry placed in Western United States
1 submarine placed in 110 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs