Faramir (Axis) vs AeV (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
                4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
                6 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                2 bombers moved from Jehol to 36 Sea Zone
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 6 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
                    ANZAC defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Japanese captures 22PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 6 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers
                    British defend with 1 destroyer
                    Japanese win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                2 bombers moved from 36 Sea Zone to Jehol
                3 fighters moved from Jehol to Japan
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                9 mech_infantrys moved from Korea to Jehol
                6 artilleries moved from Manchuria to Jehol
                3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
                Japanese collect 25 PUs (5 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
                Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 bomber moved from Wake Island to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans


  • Scramble and Kamikaze question?


  • I would like to scramble all 3 fighters and assign 1 Kamikaze to each destroyer and 2 Kamikaze’s to each battleship.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
                Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 bomber moved from Wake Island to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in Western Germany causes 14 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
                    Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber


  • I have two hits with my Subs.
    Who do you assign as casualties?

    If you want to send an interceptor for the SBR in Ger let me know.
    I went ahead since I thought you would like to keep your Ftr , but it is not my decission to make.
    So I apologize for that and would like to ask you :
    Do you want to send an interceptor for the SBR in Ger?

    And i will redo the SBR.


  • 1 hit on a destroyer and damage the carrier with 1 hit. Yes I would like to send the fighter in Western Germany to intercept. Thank you.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
                Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 bomber moved from Wake Island to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Germans launches 1 interceptors out of Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in Western Germany causes 9 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
                    Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese


  • This file is with the sending of one Interceptor in W.-Ger.
    Seabattle in sz 6 occurs now and you have to assign 4 hits.
    One of my Subs had one hit and I let your CV take it for Maximum Defence on your side.
    Ool please.


  • I chose the casualties.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
                Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 bomber moved from Wake Island to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Germans launches 1 interceptors out of Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in Western Germany causes 9 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
                    Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 2 battleships, 2 bombers, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
                    Casualties for Americans: 2 destroyers, 1 fighter and 5 submarines
                Battle in Korea
                    Americans converts factory_major into different units
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Kwangtung
                1 bomber moved from 6 Sea Zone to Kiangsu
                2 bombers moved from Western Germany to United Kingdom
                2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 aaGun and 1 armour placed in Normandy Bordeaux
                1 destroyer placed in 110 Sea Zone
                1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries, 1 fighter and 9 infantry moved from Suiyuyan to Chahar
                1 artillery and 4 infantry moved from Anhwe to Chahar
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 fighter and 6 infantry moved from United Kingdom to Scotland
                1 armour moved from Greece to Albania
                      British take Albania from Italians
                1 armour moved from Albania to Greece

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 1 fighter and 6 infantry
                    Germans defend with 1 airfield and 4 infantry
                    British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 infantry

    Non Combat Move - British
                1 fighter moved from Scotland to United Kingdom
                1 aaGun, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 artillery moved from 99 Sea Zone to Greece
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 transports moved from 99 Sea Zone to 81 Sea Zone
                1 fighter moved from 99 Sea Zone to Greece
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                6 infantry moved from Kweichow to Anhwe
                1 infantry moved from Anhwe to Kiangsu
                1 aaGun moved from Anhwe to Kiangsu

    Place Units - British
                1 factory_minor placed in Greece
                2 fighters placed in United Kingdom
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 transports placed in 20 Sea Zone
                1 artillery placed in Kwangtung
                1 destroyer and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 1 artillery
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
                    Some Units in 20 Sea Zone change ownership: 2 transports


  • I forgot to have the game post the Italian’s turn before I pressed next turn so I just saved it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Politics - ANZAC

    Combat Move - ANZAC
                3 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in New South Wales
                    ANZAC attack with 3 artilleries, 3 fighters and 4 infantry
                    Japanese defend with 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                        ANZAC roll dice for 3 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 :  7/10 hits
                        Japanese roll dice for 6 artilleries and 5 infantry in New South Wales, round 2 :  2/11 hits
                        2 infantry owned by the ANZAC, 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
                        ANZAC roll dice for 3 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 :  3/8 hits
                        Japanese roll dice for 4 artilleries in New South Wales, round 3 :  1/4 hits
                        1 infantry owned by the ANZAC and 3 artilleries owned by the Japanese lost in New South Wales
                        ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 4 :  0/7 hits
                        Japanese roll dice for 1 artillery in New South Wales, round 4 :  0/1 hits
                        ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 5 :  2/7 hits
                        Japanese roll dice for 1 artillery in New South Wales, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in New South Wales
                    ANZAC win, taking New South Wales from Japanese with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 30
                    Casualties for Japanese: 6 artilleries and 5 infantry
                    Casualties for ANZAC: 3 infantry

    Non Combat Move - ANZAC
                3 fighters moved from New South Wales to Queensland
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Kwangtung to 6 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Trans-Jordan to 81 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,3,3,4,3,6,3,2,1,2,3,6,1,3,6,2
                ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 14 times
                3 was rolled 23 times
                4 was rolled 20 times
                5 was rolled 12 times
                6 was rolled 19 times
            Average roll : 3,630
            Median : 4,000
            Variance : 1,111
            Standard Deviation : 1,054
            Total rolls : 100

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3,735
            Median : 4,000
            Variance : 0,667
            Standard Deviation : 0,816
            Total rolls : 34

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3,735
            Median : 4,000
            Variance : 0,667
            Standard Deviation : 0,816
            Total rolls : 34

    ANZAC Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,406
            Median : 3,000
            Variance : 0,258
            Standard Deviation : 0,508
            Total rolls : 32


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from Egypt to 81 Sea Zone

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 14 times
                3 was rolled 23 times
                4 was rolled 20 times
                5 was rolled 12 times
                6 was rolled 19 times
            Average roll : 3,630
            Median : 4,000
            Variance : 1,111
            Standard Deviation : 1,054
            Total rolls : 100

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3,735
            Median : 4,000
            Variance : 0,667
            Standard Deviation : 0,816
            Total rolls : 34

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3,735
            Median : 4,000
            Variance : 0,667
            Standard Deviation : 0,816
            Total rolls : 34

    ANZAC Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,406
            Median : 3,000
            Variance : 0,258
            Standard Deviation : 0,508
            Total rolls : 32


  • No proble Faramir.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 52 PUs;
                Germans buy 6 armour and 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                12 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to 105 Sea Zone
                1 artillery and 1 infantry moved from Belarus to Archangel

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 105 Sea Zone to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium
                1 battleship moved from 111 Sea Zone to 112 Sea Zone
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 cruiser moved from 111 Sea Zone to 112 Sea Zone

    Place Units - Germans
                4 artilleries placed in Western Germany
                3 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 8 infantry moved from Bryansk to Ukraine
                4 infantry moved from Rostov to Ukraine
                1 armour moved from Volgograd to Ukraine
                1 armour moved from Russia to Ukraine
                1 armour moved from Volgograd to Ukraine
                1 fighter moved from Russia to Ukraine
                1 bomber moved from Russia to Ukraine
                1 armour moved from Russia to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 12 infantry
                    Germans defend with 6 armour, 1 factory_minor and 1 tactical_bomber
                    Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 11 infantry remaining. Battle score for attacker is 44
                    Casualties for Germans: 6 armour and 1 tactical_bomber
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Volgograd to Rostov

    Place Units - Russians
                2 armour, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 16 PUs;

    Combat Move - Japanese
                2 bombers moved from Jehol to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
                18 mech_infantrys moved from Jehol to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 18 mech_infantrys
                    Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                    Japanese win, taking Korea from Americans with 14 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for Americans: 3 infantry and 1 mech_infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 1 destroyer; Americans defend with 2 battleships, 2 carriers, 3 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -53
                    Casualties for Japanese: 2 bombers, 3 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 carrier
                    3 fighters owned by the Americans could not land and were killed

    Non Combat Move - Japanese
                6 artilleries moved from Jehol to Manchuria
                1 infantry moved from Central Mongolia to Dzavhan
                1 infantry moved from Siberia to Amur
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 62 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
                Japanese collect 22 PUs (4 lost to blockades); end with 38 PUs total

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