Game History
Round: 5 Purchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Smyrna to Syrian Desert 2 infantry moved from Ankara to Syrian Desert 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Smyrna Combat - Ottomans Ottomans has abandoned SZ 10 to Russians Combat Move - Ottomans Trigger ChangeToKielMine: Germans captures territory SZ 10 Place Units - Ottomans 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 16 PUs; end with 17 PUsFaramir (Axis) vs AeV (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Air Battle in Normandy Bordeaux
Italians attacks with 1 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,6,4,3,2,2,4,1,1,5,4,1,5,5,1,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
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Would you like to scramble in sea zone 110?
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Yes please, 2x US ftrs and one UK. Thank you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Rostov
2 tactical_bombers moved from Belarus to Rostov
1 armour moved from Nenetsia to Smolensk
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
4 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
2 armour moved from Belarus to Bryansk
2 armour moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Bryansk
4 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
5 submarines moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters and 6 submarines
French defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 destroyer, 1 fighter and 4 transports; Americans defend with 1 cruiser, 2 fighters, 1 submarine and 5 transports
Units damaged: 1 battleship owned by the British
Germans win, taking Scotland from British with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 99
Casualties for Germans: 3 fighters and 5 submarines
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 destroyer, 1 fighter and 4 transports
Casualties for Americans: 1 cruiser, 2 fighters, 1 submarine and 5 transports
Battle in Bryansk
Germans attack with 7 armour and 1 mech_infantry
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Bryansk from Russians with 7 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Smolensk
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Smolensk from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Rostov
Germans attack with 3 mech_infantrys and 4 tactical_bombers
Russians defend with 5 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 3 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 armourNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Ukraine to Bryansk
2 bombers and 1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Russia to Bryansk
10 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 bomber and 11 infantry
Germans defend with 1 aaGun and 7 armour
Russians win, taking Bryansk from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 35
Casualties for Germans: 1 aaGun and 7 armour
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 12 infantry
Germans defend with 1 aaGun, 5 armour and 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 5 armour and 1 mech_infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Rostov
1 bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 infantry moved from Chahar to AnhwePlace Units - Russians
2 armour placed in Russia
2 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
6 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Jehol to 36 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in New South Wales
Japanese attack with 6 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
ANZAC defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 22PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 6 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Jehol
3 fighters moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
9 mech_infantrys moved from Korea to Jehol
6 artilleries moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 25 PUs (5 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
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Scramble and Kamikaze question?
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I would like to scramble all 3 fighters and assign 1 Kamikaze to each destroyer and 2 Kamikaze’s to each battleship.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber -
I have two hits with my Subs.
Who do you assign as casualties?If you want to send an interceptor for the SBR in Ger let me know.
I went ahead since I thought you would like to keep your Ftr , but it is not my decission to make.
So I apologize for that and would like to ask you :
Do you want to send an interceptor for the SBR in Ger?And i will redo the SBR.
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1 hit on a destroyer and damage the carrier with 1 hit. Yes I would like to send the fighter in Western Germany to intercept. Thank you.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese -
This file is with the sending of one Interceptor in W.-Ger.
Seabattle in sz 6 occurs now and you have to assign 4 hits.
One of my Subs had one hit and I let your CV take it for Maximum Defence on your side.
Ool please. -
I chose the casualties.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 2 bombers, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 2 destroyers, 1 fighter and 5 submarines
Battle in Korea
Americans converts factory_major into different units
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Kwangtung
1 bomber moved from 6 Sea Zone to Kiangsu
2 bombers moved from Western Germany to United Kingdom
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 aaGun and 1 armour placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 9 infantry moved from Suiyuyan to Chahar
1 artillery and 4 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter and 6 infantry moved from United Kingdom to Scotland
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to GreeceCombat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 airfield and 4 infantry
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 aaGun, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to KiangsuPlace Units - British
1 factory_minor placed in Greece
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 transports placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Some Units in 20 Sea Zone change ownership: 2 transports