@lebowsky said in pacifiersboard (X) -vs- lebowsky (L +44) OOB (UHD):
Scramble taranto?
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits
French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French, 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Yugoslavia to Greece
1 aaGun and 2 artilleries moved from Yugoslavia to Albania
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
British Somaliland : 1 flag
Alexandria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 1 aaGun and 2 artilleries
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Ethiopia : 1 infantry
Greece : 1 flag, 2 armour and 2 infantry
97 Sea Zone : 1 submarine and 1 transport
Yugoslavia : 1 flag, 1 aaGun
98 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 40 / 46
Russians : 36 / 36
Japanese : 28 / 40
Americans : 52 / 54
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 21 / 26
Italians : 17 / 22
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
45 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 40 / 46
Russians : 36 / 36
Japanese : 28 / 40
Americans : 52 / 54
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 21 / 26
Italians : 17 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
106 Sea Zone : 1 cruiser
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 46
Russians : 36 / 36
Japanese : 28 / 40
Americans : 52 / 54
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 21 / 26
Italians : 17 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 artilleries and 5 infantry moved from Romania to Bessarabia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour and 6 mech_infantrys moved from Poland to Western Ukraine
6 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
3 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Poland to Belarus
1 tactical_bomber moved from Poland to Baltic States
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 6 armour, 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries and 5 infantry in Bessarabia, round 2 : 5/13 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 3 artilleries, 11 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 11 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 4/21 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries, 11 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 109 Sea Zone
3 armour and 6 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 fighter and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 3 armour and 6 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 8 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 aaGuns, 1 bomber, 1 fighter and 2 tactical_bombers
Bessarabia : 1 flag, 6 armour, 2 artilleries and 5 infantry
Western Ukraine : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 11 infantry and 6 mech_infantrys
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Finland : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 43 / 48
Russians : 33 / 36
Japanese : 28 / 40
Americans : 52 / 54
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 21 / 26
Italians : 17 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Baltic States
1 aaGun and 2 infantry moved from Archangel to Novgorod
2 aaGuns, 3 artilleries, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
9 infantry moved from Bryansk to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 infantry placed in Volgograd
1 armour placed in Russia
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 25 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Iraq : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 38
Japanese : 28 / 40
Americans : 52 / 54
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 21 / 26
Italians : 17 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Western United States
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 10 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Western United States
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
Scramble z10?
no scramble
max def for OOL in 10…leave the bb for last
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Western United States
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 10 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Western United States
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 5 transports in 10 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 2 : 6/10 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports in 10 Sea Zone, round 3 : 2/10 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 3 : 5/8 hits
Units damaged: 1 carrier owned by the Japanese
2 carriers owned by the Americans and 2 carriers owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports in 10 Sea Zone, round 4 : 7/10 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 4 : 4/6 hits
3 fighters owned by the Americans, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 transport owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 destroyers, 1 fighter and 5 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 3 carriers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Battle in Western United States
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Western United States : 2/4 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Western United States, round 2 : 4/12 hits
Americans roll dice for 2 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Western United States, round 2 : 3/7 hits
2 aaGuns owned by the Americans, 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Western United States, round 3 : 4/9 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Western United States, round 3 : 2/5 hits
1 fighter owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Western United States, round 4 : 4/7 hits
Americans roll dice for 1 fighter in Western United States, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for Americans: 2 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/10 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/10 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 transport in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Alaska
Battle in Hawaiian Islands
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Japan to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Kwangtung to Manchuria
1 aaGun, 6 infantry and 1 mech_infantry moved from Jehol to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 3 infantry
Western United States : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Alaska : 1 flag, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
26 Sea Zone : 1 transport
25 Sea Zone : 1 transport
10 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 2 destroyers and 5 transports
1 Sea Zone : 1 carrier, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 38
Japanese : 44 / 56
Americans : 39 / 54
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys; Remaining resources: 8 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 armour and 1 bomber moved from Eastern United States to Western United States
2 fighters moved from 101 Sea Zone to Western United States
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Western United States
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Western United States
Americans attack with 2 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 2 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 mech_infantrys in Western United States, round 2 : 5/12 hits
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Western United States, round 2 : 4/7 hits
2 mech_infantrys owned by the Americans, 3 infantry owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Western United States
Americans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in Western United States, round 3 : 2/8 hits
Japanese roll dice for 1 armour and 1 artillery in Western United States, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 2 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 3 artilleries and 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 bombers moved from Western United States to Eastern United States
2 fighters moved from Western United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 armour and 2 mech_infantrys placed in Central United States
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,6,6,2,3,2
Americans collect 42 PUs (9 lost to blockades); end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 factory_minor, 1 harbour and 1 mech_infantry
31 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser and 1 transport
27 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Brazil : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 38
Japanese : 34 / 56
Americans : 51 / 70
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
9 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Kwangsi : 1 artillery and 14 infantry
Kiangsi : 2 infantry
Yunnan : 1 fighter
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 38
Japanese : 31 / 56
Americans : 51 / 70
Chinese : 13 / 19
British : 29 / 31
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 battleship and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Caucasus to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Persia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kwangsi
1 aaGun, 1 artillery and 4 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from India to West India
5 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1,6,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Shan State : 1 aaGun, 1 artillery and 4 infantry
Burma : 5 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Sumatra : 1 flag, 2 infantry
West India : 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag, 1 artillery
76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 1 bomber, 1 factory_minor and 3 infantry
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 38
Japanese : 31 / 56
Americans : 51 / 70
Chinese : 13 / 19
British : 30 / 29
UK_Pacific : 18 / 18
Italians : 16 / 22
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m going to check the rules about the US IC’s…I’m not sure if they upgrade if they’re under Japanese control…Triple A upgraded them, but there’s still a minor there also. And Triple A wouldn’t let me buy more than six units on the US turn, I thought since the IC’s get upgraded I would be able to place more than that…so I need to check on that also.
I got the answers…the IC’s should have upgraded when Japan DOW. Since Japan took WUS that would have decreased the major to a minor so you can edit out the major that Triple A put there.
I should have been able to place a max of 10 units in the other two IC’s I had…but that’s not really important now.
That reads like I think it should too: Japan DOW, factories upgrade, W.US is captured and the factory downgrades.
I think when the US enters a state of war in turn 3 by default, you can even use the factories as major that turn, the upgrade is immediately available.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 7/14 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Egypt, round 2 : 7/13 hits
5 infantry owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 4/7 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/6 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Egypt, round 4 : 5/5 hits
British roll dice for 2 fighters in Egypt, round 4 : 1/2 hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 25
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Casualties for Italians: 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Greece
1 bomber moved from Egypt to Southern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Greece: 1 aaGun and 2 artilleries
EDIT: Removing units owned by Italians from Albania: 1 aaGun and 2 artilleries
EDIT: Removing units owned by Americans from Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
95 Sea Zone : 1 submarine
Greece : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 1 infantry
97 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag, 1 aaGun
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 38
Japanese : 31 / 56
Americans : 51 / 70
Chinese : 13 / 19
British : 28 / 29
UK_Pacific : 18 / 18
Italians : 18 / 28
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I might have redeemed horrible choices in Italy 2 with a coin flip battle in Egypt. It was very dicey there for awhile! :-P
I removed the major factory in the w.US
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
55 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 38
Japanese : 31 / 56
Americans : 51 / 70
Chinese : 13 / 19
British : 28 / 29
UK_Pacific : 18 / 18
Italians : 18 / 28
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0