I previously posted this idea under house rules on Larry’s website. Below is an edited version:
I’ve been toying with the idea of house rules for factories for quite a while. I like the idea of having major and minor factories. But I think their production capacity should be somehow tied to the economic value of the territory in which they are located. Britain being theoretically capable of cranking out 10 battleships in India seems a bit odd to me. Or, for that matter, Australia cranking out 3 (or any, if you are looking at historical accuracy). So here goes:
Major IC: Instead of producing 10 units of any kind, the factory can produce 10 times the printed economic value of its territory. For instance, if the Major IC in Britain is undamaged, it can produce up to 60 IPCs worth of units per turn. That’s 10 tanks, or 20 infantry, or 6 fighters. Western Germany can produce 50.
Minor IC: Can produce 6 times the printed value of the territory. Minor ICs can be built in any territory with a printed value of at least 1.
(Note: I’m also considering reducing the Major IC in India to a Minor IC, but adding another Minor IC to West India. This would prevent battleships and carriers from being produced there, which seems realistic to me. But if the British player wants to spend the money on upgrading it, that would also seem realistic, since it’s a major investment. Australia would need two Minor ICs in Queensland plus New South Wales instead of 1.)
Now this obviously necessitates changes to strategic bombing and repairs. So each point of bomb damage reduces the multiplier by one. Example: If the factory in Western Germany takes 4 points of damage, it can only produce 6 times the value, or 30 IPCs worth of units. Repairs restore the multiplier at a rate of 1 times the economic value per IPC spent on repairs.
Now, what I’m wondering is if this is going to play havoc with game balance. It will almost certainly mean some players will have to adjust their favorite strategies. No more cranking out 3 bombers per turn in South Africa, for instance.
I figure this probably won’t make much difference for the US player. Yes, he can theoretically crank out 320 IPCs worth of units between the East Coast and Central US. But I figure that under the current rules he can basically spend every dime he’s likely to get there anyway.
Also, since minor ICs can be built in territories with a printed value of 1, Russia can now build factories in the Urals or the Far East. Not very efficient maybe, but 2 infantry or 1 tank per turn is better than nothing.