I´m not sure if the thread is still open, but i post some feature request for TripleA here:
1 @__Feature__ Request “Delete Button” for older Saved Games.
It would be nice when i load a save game, if it is also possible that i can directly delete older saved games in/with the same windows.
2 @ Feature Request: “Center Button” after an air attack
Example:
I attack with Fighters Seazone 116. Sink the enemy fleet and the fighters survive.
Then i conduct several other combats everywhere on the map.
In the End of the “Non Combat Phase”, a windows pop up, “Air unit can´t land”.
I can press now “Keep Moving” or “End Move Phase”: seazone 116
Is it possible to pop up a marker/button with “center” like it is in the Combat phase, in the same windows so that Triple A directly goes to seazone 116 where i have to move the airplanes when i press this new center marker/button?
Especially for beginners, that would be a great help because it is not so easy to explain them how they can find seazone 116, if there was several fights one the map.
3 @ Feature Request “Additional Windows for IPC Infos”
An extra/additional windows before i start my turn, where i can see exactly how much IPC i had last round and how much i have in this round.
It should also show where and how much IPCs i lost from blockade. Maybe in the Game option i can choose to activate this optional windows, because in a email game it is certainly not necessary but in an online game it would make the game flow more smoother and faster, because it is not necessary to open the game history.
4 @ Feature Request “Timer” for Online Games
I´m a big fan from online games and therefore an option to play with a timer would be nice. The reason for a timer is that you have than only let´s say 20 minutes to react and you don´t have the time to test several movers, battle calculator etc.
So both sides makes failure because of the pressure to end their turn into the time limit.
A @ more improvement, than an Feature Request (Map global 1940 Alpha +3)
When there is a Major Factory, it should not be allowed to build an additional Minor Factory at the same time.
Maybe there is a rule , which i don´t know, but i should get a warning, that i can´t place more Minor IPCs in a territory with a major Factory. The same thing, it should not be allowed from the engine to build more than 1 Minor IPCs pro territory, because you can only mobilise 3 unit there.
B @ more improvement, than an Feature Request (Map global 1940 Alpha +3)
Handling Triple A: Close a windows
When a windows for example “End Move” is open it looks like i can close it per keyboard, with pressing Ja (German=Yes) or Nein (German=no). But i can´t close it with j or y.
This is maybe we have installed windows or java in german?