Historical Board Gaming (HBG) new pieces rules


  • Infantry w/ M36 Helmet
    122mm M-30 Artillery (not sure here)
    T-26 Light Tank (I was thinking 2/2/2/4 Tank can be built until Russia is at war then Russia can build OOB Tanks)
    T-34/76 Medium tank (not sure what to do here, would have rather it been T-34/85 just so it’s different than OOB Tank)
    KV-2 Heavy Tank (Russian Mobile Artillery??)
    Su-76 Tank Destroyer (Russian Tank Destroyer)
    Kaytusha SP Artillery (Special Russian Unit, I was thinking 3/1/2/6 secret sub strike ability but on land)
    I-16 Early War Fighter (2/3/4/7 Fighter can be built until Russia is at war then Russia can build OOB Fighters)
    Su-2 Tac Bomber (2/2/4/8 Tac Bomber can be built until Russia is at war then Russia can build OOB Tac Bombers)
    IL-4 Medium Bomber (Russian B-25??)
    Gaz-60 Mech (1/2/2/5 Mech Inf. that can tow Artillery??)
    Bf-110 Tac Bombers (not sure here)
    210mm Morser 18 Heavy Artillery (not sure here)
    Panzer IV Medium Tanks (not sure how to do the jump from Panzer III to Panzer IV to OOB Panther)
    Elefant Heavy Tank Destroyers (not sure)
    Me-262 Jet Fighters (4/5/4/10 Need Jet Fighter Tech to build)
    Ju-488 Heavy Bomber (This Bomber never saw production, from what i’ve read, but if anything I think it should be the  America Bomber that being said and counting territories for range i come up with 4/1/11/18 need long range aircraft and heavy bombers to build
    251 Halftracks-Mech (1/2/2/5 Mech. Inf that can tow Artillery??)
    Do-17 Medium Bomber (stuck again with Ju-88 and He-111 not sure how to deal with this one)

    Are all units coming out and they don’t have rules yet. I would like to hit the ground running with them, straight from the box to the game board. Some of them are just Russian versions of Axis Minor Units and some are German versions of American Units.

  • Customizer

    Yavid,

    The “Coach” at HBG had planned to produce the B-29 SuperFortress in his “U.S. Naval Supplement Set” but that set has temporarily been post-poned due to not quite enough support. It was going to be a set of mostly Naval ships that would’ve been produced in addition to his regularly scheduled items. I imagine that they, HBG would be very interested in producing the B-29 sometime later. So stay tuned. Both HBG and FMG have already started unleashing a wave of new units for all of our enjoyment.

    “Tall Paul”


  • lol i know i check hbg page everyday waiting for the germany #2 set and the Early War Russian set. Hey while i’m on the subject Coach can you update the page. You still have Germany #2 coming out April 1rst and if you’re feeling really nice put up a new release date.

    I personally wouldn’t have done the sets per nation but per piece. IE Paratroops set, little tank set, SPA Set, but then again for marketing reasons a set per nation works better.

    I’m loving the idea that one day and hopefully soon every nation will be sporting it’s own equipment. No more American Artillery with UK and USSR markings. No more Japanese mech. inf. with German markings.

  • Sponsor '17 TripleA '11 '10

    Yavid:

    Here are a few HBG updates for you. First, the Neutrals are the next set due out. They are on schedule for May 1st. Second, not sure how long ago you checked the German #2 set, but it shows June 1st. However, I think that date got pushed back a bit since there were color issues and markups on some sets ahead of it (Minors and Russians). The Russians will be next after Neutrals since the sculpts are already done for them. I would think they may be done around June 1, but I will let Coach confirm that. That means a good guess for Germany #2 would be around the beginning of July, but it’s impossible to do anything more than guess at that right now since the sculpts are not even done. That is the most important part of the process.

    To answer why nations were done instead of units:

    Each set of sculpts are injection molded on a single “tree” or “sprue”. This sprue can only be a single color, like a model kit. So, if we did a set of all paratroops, for example, they would all be the same color. So you would end up with every sculpt in every color… not too cost effective. Plus, doing it this way also gives the flexibility of choosing a different color for a given set of sculpts anytime we want. Changing colors is cheap. Changing molds is EXPENSIVE!


  • Thanks for the update. Guess when i check your site i should try something new like reading the info. instead of looking at the pretty pics. lol. i’m familiar with the ‘tree’ as that how table tactics sold there product and i believe it’s how Classic pieces were but to be honest that was so long ago I don’t remember anymore.


  • Infantry with Rifle–-Waffen SS Infantry–-2-2-1-4 units—can be boosted by artillery.
    Infantry with Panzerfaust—Volkstrum Infantry–1-1-1-3 units. Can be built only after enemy forces capture original territory at the rate of 1 Unit per controlled VC per turn.
    105mm Artillery—Heavy Artillery–-fires preemptively at 3 in first round, then it becomes 2-2-1-5 unit
    38t Light Tank —Early War “light Tank”–-2-2-2-4— Can be built for first 2 turns only
    Panzer III Medium Tank—Mid War “Medium Tank”–- 3-2-2-5—Can be built from turn 3+
    Opel Maultier truck—Truck Transport–-0-1-2-6—boosts any 2 land units that move 1, one extra space ( like 2 infantry now move two spaces)
    Hummel SPA Artillery —Self Propelled Artillery–-3-3-2-8—Selects defenders hit on roll of one
    Stug III Tank Destroyer—Assault Gun–-3-2-2-7—Selects defenders hit on roll of one
    Fw190 Fighter—Mid War Fighter Design–-4-4-5-12—These can be built from turn 4+
    232 Armored Car—Armored Infantry–-2-1-2-4—Built anytime

  • '18

    Darn it IL!  Every time I think I have our house rules nailed down you make me rethink them…Good ideas and despite the reworking it creates with our group we are thankful for the time you put into the thoughts presented.

    Curious though - how many of these do you use, with any regularity?

  • '16 Customizer

    Thank you so much! I was planning on figuring out how to work these in, but you’ve done it already? Just curious, has this had any playtesting? I know I’ll be working it in to my games in the future!


  • Darn it IL!  Every time I think I have our house rules nailed down you make me rethink them…Good ideas and despite the reworking it creates with our group we are thankful for the time you put into the thoughts presented.

    They evolve based on playtesting. I am sorry but i want perfection so even in sleep, i’m considering changes as well as research.


  • Airborne Infantry–- Special Elite Troops–-1-2-1-4—once dropped they attack at 2 all combat rounds. If used as regular Infantry drop to 1-2 units
    Stuart Light Tanks—Early War “light Tank”  Replace all starting US tanks with these–-2-2-2-4— US can only build these for first 2 turns.
    Priest SP Artillery—Self Propelled Artillery–-3-3-2-8—Selects defenders hit on roll of one
    Hellcat Tank Destroyers–-3-2-2-7—Selects defenders hit on roll of one 
    Mack Trucks—Truck Transport–-0-1-2-6—boosts any 2 land units that move 1, one extra space ( like 2 infantry now move two spaces)
    P-40 Fighters—Early War Fighters–-3-3-4-10 These are starting US fighters ( replace them) and US can only build these till they are at war.
    P-51 Mustang Fighters—Mid War Fighter Design–-4-4-6-12—Can be built after US is at War.
    Avenger Torpedo Bombers–-4-3-4-10 against naval targets. When enemy planes are present or they are not fighting naval units these are 3-3-3-10 units.
    B-25 Medium Bombers–-3-1-6-11—Can SBR at D6–Replace starting US bombers with these ( B-29 are now considered Heavy Bombers 4-1-6-12 and can be built only after US is at war)
    C-46 Commando Transport Planes–- 0-0-6-8—Can carry 1 paratrooper in combat ( follow OOB rules) or 2 infantry in NCM
    Casablanca Class Escort Carriers–- Can be built once at war— 0-1-2-10 carry’s 1 plane and takes one hit
    Nevada Class Early War Battleships–-3-3-2-NA— takes 2 hits—these are starting US Battleships, any built latter are OOB units.


  • Infantry w/ M36 Helmet–-Soviet Guards–-2-2-1-3—These can be raised once Russia is at war. They can build no more than 6 of these units
    122mm M-30 Artillery—Heavy Artillery–-fires preemptively at 3 in first round, then it becomes 2-2-1-5 unit
    Ba-6 Armored Car–Guard Mechanized Infantry–-2-1-2-4—Built anytime
    T-26 Light Tank–Early War “light Tank” Replace all starting USSR tanks with these–-2-2-2-4— can only built while Russia is neutral.
    T-34/76 Medium tank–Mid War “Medium Tank”–- 3-3-2-6—Can be built once Russia is at war (replace OOB unit)
    KV-2 Heavy Tank–Early War Heavy Tank–-3-2-2-5—can only built while Russia is neutral.
    Su-76 Tank Destroyer—Tank Destroyers–-3-2-2-7—Selects defenders hit on roll of one
    Kaytusha SP Artillery—Special Mobile Rocket Unit–3-2-2-5—fires preemptively at 3 in first round only, then it becomes 2-2-2-5 unit
    Gaz-AAA Truck—Truck Transport–-0-1-2-6—boosts any 2 land units that move 1, one extra space ( like 2 infantry now move two spaces)
    I-16 Early War Fighter–- 3-2-4-8— Russia can only build these till at war.
    Su-2 Tac Bomber—Fighter-Bomber–-standard OOB units, replace with these.
    IL-4 Medium Bomber—Medium Bombers–-3-1-6-11—Can SBR at D6–Replace starting USSR bombers with these ( OOB Soviet Bombers are now considered Strategic Bombers 4-1-6-12 and can be built only after Soviets are at war)
    Yak-6 Transport Plane—Transport Planes–- 0-0-6-8—Can carry 1 paratrooper in combat ( follow OOB rules) or 2 infantry in NCM
    Gaz-60 Mech— no idea at this time


  • what do we do with the OOB tac. bomber? and the Gaz-60 could be some sort of shock army


  • I am lost where is the most recent file for the global map and the finalized rule book. And wasn’t this originally a partnership between two. I had this huge map printed out at one point that was 8 ft by 4 ft and I remember at the center of the bottom there was the roundals and the authors of the map. I’m pretty sure this was it but I can’t remember and it’s been years. I plan to start up playing again.

    I do recall this map being incredibly well designed and thought out. And the team being committed to evolution of the game.
    So I don’t know if anyone’s still here and active but if you have a link to appointment the right direction that would be great!

  • PantherP Panther moved this topic from Other Axis & Allies Variants on

  • @cminke whom are you referring too?


  • @Imperious-Leader Maybe you?

    There was a duet that worked on a global 1939? maybe 1940 map. it was large and it was available by PDF. im talking years ago but it maybe something like “Thethingy123” and imperious leader i thought maybe not but i wish i could remember what it was or has any save of it.


  • @cminke It was you and Spitfire! The 1939 version!

    is it still available? I want to reprint it and play it. my last board had so much damage after playing it so much!


  • IL’s Axis and Allies Global 1939 and 1942 files

    Its in the house rules section under customization.


  • @General-6-Stars Yea exactly. Is in there. As far as a rule-booklet that someone mentioned, that should be in a file further down.

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