11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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I have my own company and things are very slow right now, with the economy in the dumps. I wish Obama would give me some of that HOPE he promised!
American turn 15
Purchase
55 IPC
3 transports
3 infantry
5 tanksCombat Moves
noneNoncombat Moves
destroyer, 4 ac, 8 fighters, 4 battleships from Z15 to Z13
2 infantry from EUS, 8 infantry, 2 tanks from ECA to ALG
4 infantry, AA gun from ECA to WCA
infantry, tank from MID to MEX
transport, 4 submarines, 6 destroyers, 2 battleships from Z57 to Z55
bomber from SOL to EGY
bomber from AUS to EGY
2 submarines from Z39 to Z46
10 fighters from ECA to ALGMobilize
3 infantry, 3 tanks in EUS
3 transports in Z10
2 tanks in WUSIncome
40 + 15 NO = 55 -
I have my own company and things are very slow right now, with the economy in the dumps. I wish Obama would give me some of that HOPE he promised!
what do you do? Where are you from?
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so mad I don’t have a bmb in ger
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OK G 16 repair 14 purchase art 2 arm & 7 inf spend 49 (save 0)
combat
#1 sbr MOS v 2bmb (epl)
#2 euk (inf) v arm (epl)
#3 cau (3inf) v 3 arm (epl)
#4 kar (mt) v arm blitz (epl) cwol
#5 pol (2inf) v 3inf (ger) & 3 fgt (1epl) 2 ger)
#6 nwe (2inf) v 3 inf (ger) & 3 fgt (1 ger & 2 ita)let’s see if both bmb’s get shot down!
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MOS aa
Rolls: 2@1; Total Hits: 02@1: (2, 3)
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hey, hey
OK 2 sbr’s @ the magical 4.3 per
Rolling 2:
(1, 3)#2 EUK……hoping for much luck this round 1st to hit wins arm
Rolls: 5@3; Total Hits: 25@3: (2, 3, 5, 6, 6)v inf
Rolls: 5@2; Total Hits: 25@2: (1, 1, 6, 6, 4)
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that’s more my speed….MOS damage for 4 not even a 4.3 AVG for 9 runs!!
euk cleared not taken…sighhhhh
#3 cau attack
Rolls: 3@3; Total Hits: 33@3: (2, 1, 3)v 3inf
Rolls: 3@2; Total Hits: 23@2: (2, 2, 4)
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damn here we go 3 out of 4 for your dueces so far……
cau twlo 2 arm
#5 pol attack
Rolls: 3@3 2@1; Total Hits: 03@3: (5, 6, 6)2@1: (4, 3)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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2nd wave attack
Rolls: 3@3 2@1; Total Hits: 03@3: (5, 4, 5)2@1: (2, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Being a person who see’s “my cup half full” I feel kind of lucky at this juncture in the POL attack
3rd wave attack
Rolls: 3@3 2@1; Total Hits: 03@3: (6, 4, 6)2@1: (4, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
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hmmmmmmmmmmmm
Rolls: 3@3 2@1; Total Hits: 03@3: (4, 5, 6)2@1: (3, 4)v inf
Rolls: 1@2; Total Hits: 11@2: (1)
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well at least after 15 turns things are still consistent
0-12 for 3’s
5th wave attack
Rolls: 3@3 1@1; Total Hits: 23@3: (5, 5, 3)1@1: (1)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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1-15, I’ll take it!
POL twlo inf
NWE attack
Rolls: 3@3 3@1; Total Hits: 23@3: (6, 3, 3)3@1: (5, 3, 6)v 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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nwe twlo 2inf
Just stupid
NCM:
nwe 3 fgt > ita
ger 15 arm > ita
epl 10 arm > ger
mos 2 bmb > ger
pol 3 fgt > ger
epl 18 arm > cze
epl aa > bulplacement 7inf, art & 2 arm ger
G collects 33 + 15 = 48
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6 for 11 with your 2’s that turn.
7 for 22 for me with my three’s….
You know it goes to show…IMO, how much of an advantage the axis have in this game. Consistently getting “diced” and they are still “somewhat” strong.
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I have a consulting company mostly involved in new residential construction, which as you might imagine, is in the gutter.
That was a crazy round of dices, luckily it didn’t hurt you too bad.
Soviet turn 16
Purchase
23 IPC4 repair
5 infantry
artilleryCombat Moves
EVE (empty) v tank (RUS)
KAR (tank) v infantry, tank (ARC), 2 fighters (RUS)
BST (empty) v infantry (BEL)
UKR (2 tanks) v 26 tanks (RUS)
CAU (tank) v 12 infantry, 6 artillery (RUS)
CHI (infantry) v infantry (NOV), 2 fighters (RUS)
KAZ (infantry) v 2 infantry, fighter (RUS)dice
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UKR
A - 26 tanks
Rolls: 26@3; Total Hits: 1326@3: (4, 2, 4, 4, 4, 1, 4, 1, 1, 2, 1, 4, 2, 5, 2, 3, 5, 1, 2, 5, 5, 2, 5, 4, 2, 4)
D - 2 tanks
Rolls: 2@3; Total Hits: 22@3: (3, 1)
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there ya go.
UKR taken with 24 tanks
KAZ
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
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KAZ taken with infantry, fighter
CAU
A - 12 infantry, 6 artillery
Rolls: 6@1 12@2; Total Hits: 36@1: (6, 4, 4, 2, 2, 3)12@2: (3, 5, 1, 3, 2, 5, 5, 3, 4, 1, 5, 4)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1)
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KAR
A - infantry, tank, 2 fighters
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (2, 4, 4)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4)