Agreed. If the Axis run into a stumbling block at any point in time, they lose the game. However, the Allies do not have this problem. Provided the Allies do not lose the game, eventually, they will win the game.
By that I mean: As long as the allies can avoid allowing the Axis to gather the perscribed number of victory cities to win the game, eventually, the Allies will be able to recover from any losses incurred and go on to win the game. However, the Axis do not have that benefit, if they take a licking in any major engagement, they are seriously put at a disadvantage that they may not be able to recover from.
Perhaps that is how it was intended.
In any event, I still feel the game is unbalanced and something should be done to restore balance to the playing field. Historical accuracy is nice and all, but if the sides are not balanced, the game loses a fun factor. It’s like saying the black team in Chess only gets 6 pawns instead of the 8 the white team gets. Perhaps it is more accurate historically, but it is hardly in balance. (Nor would the fact that black is short 2 pawns necessarily mean that they lose 100% of the games.)
Honestly, I think something as simple as a transport in SZ 33 might balance the Pacific. Why? Because it would allow a Japan 1 surprise strike to be highly effective since now they can take Hawaii (potentially) and thus, have a landing zone for fighters in case of American counter attack.
Not to mention, it could be used to gather the Dutch East Indies a round faster, or threaten New South Wales, etc.