@theROCmonster:
@Cow:
It is pretty easy for Germany to hit 70, can do it in 3-4 rounds
In revised there aren’t NO’s and Germany starts with 40. I wouldn’t say it is easy for Germany to get to 70 since that is all of russia and 6 IPC’s from other places also.
No one ever stopped my KJF in AAR. But then, I had a lot of experience with KJF in Classic that I brought over. Anniversary is when it got really hard and now it’s sorta viable again.
I started working on my own version of KJF when someone here told me it was impossible and that the Allies would always lose in a KJF game. (I later beat the ever living CR@P out of him on the boards to the point he tried a vendetta and then left when no one cared about his nonsense. - but that drama is for another day!)
Anyway, the whole thing is outlined on the boards somewhere. If you can’t find it, I can type it up again. But in AAR, Japan had NO ability to stop it and within 4 rounds, SHOULD be castrated with 5 rounds being landings in Russia to liberate, or landings in SE Asia (depending on where you decided to set up your transports.)
In classic it was a lot harder, due to the prices and the fragility of your ships.
In anniversary it was darn near impossible due to the strength of the Japanese fleet and the ready deployment of massive quantities of fodder. It just took too darn long for America to overcome the odds.
In 1940 the problems with KJF are thus: (A) no industrial complexes on islands anymore. A MAJOR tenant of KJF is the rapid deployment of reinforcements through island bases. (B) the nearly double or triple (depending on avenue of travel) of sea zones on the board. Again, a MAJOR tenant of KJF is the rapid deployment of reinforcements! © the introduction of aircraft carrier (aka Kamikazee magnets) Kamikazee attacks that can, in theory, cost you up to 12 fighters (one at each of 6 carriers damaging each with no valid landing zone left.) (D) Cover air patrol from local islands making the initial attacks more difficult. And (E) being able to cover the entire South/Souteast Pacific with a ridiculous amount of air cover with Japan - and that being a traditional spot for the planes anyway!
None of those impediments exist in Classic or Revised. Which is why KJF works so bloody well in both those games!