@knp7765:
So you are suggesting that the British player loses his capital so that he can sink the German navy? Seems kind of far fetched to me. Yeah, I guess if the German navy were taken out, it would help the US Navy later on and they could liberate London possibly. In the mean time, Germany got to plunder the British treasury and run hog wild on Russia while Italy gets strong in the Med and Africa since the UK can no longer replace their losses there. I suppose India could send stuff over to face Italy, but what if they are being pressured by Japan?
When I play Germany, I do like having my navy and try my best to keep it from being sank. However, once Sealion is accomplished, I tend to feel like the navy has served it’s purpose and anything it accomplishes afterward is just gravy. I don’t tend to worry much about the navy, excepting for U-boats to try and keep the US fleet at bay, until Russia is “in the bag”. Once that happens, assuming the Italians have managed to take Cairo as well, it’s an Axis victory in Europe.
Not suggesting, but if Germany is committed to SeaLion, there is nothing the Brits can do to stop it. It’s just a matter of how many German units the Brits want to kill. If Germany wants to do SeaLion on Turn 3, then the Brits can build 4 Inf, 4 Art on Turn 1, then 5 Subs, 1 Art on Turn 2, as mentioned below. I don’t think SeaLion is the best strategy for the Axis. In all the games(OOB, Alpha 2, Alpha 3, 2nd edition), I’ve seen where Germany SeaLion’s, it brings the US into the war early(BIG mistake), especially if the US player goes KGF, which is should if Germany SeaLion’s and Russia builds a massive force, which Germany can’t deal with. By the time the Germans get enough forces to the east to deal w/Russia(Turn 4 or Turn 5). Russia has a massive stack. It’s a stalemate. All the while, Germany is trying to defend the UK from being retaken by the US.
If the German player forgets to build a DD on Turn 2 and you build 5 Subs on Turn 2 w/the Brits, then you can possibly stop SeaLion from happening or let SeaLion happen on Turn 3, then kill the German navy, depending on what the Germans built on Turn 3. I’ve seen many noobs, not build a DD w/Germany on Turn 2 or not build enough navy to defend against the 5 Brit Subs and have seen the Germany navy attempt SeaLion on Turn 3 and watched the whole German navy w/fully loaded transports go to the bottom of the ocean, either before or after SeaLion.
I’ve also seen the Brits not build in the UK on Turn 2, knowing a SeaLion was coming but rather build Subs, then sink the German navy on Turn 3, leaving a huge German force stranded in the UK for the remainder of the game. I’m talking Inf, Art and expensive tanks. Then, the Allies just convoy disrupt the hell out of the Axis(Italy included) for the remainder of the game, which negates the IPC’s you get for the UK.
In all my games, it’s best for the Axis to keep the US out of the war as long as possible.
As for the Italians, if you neuter the Italian fleet in SZ96 and SZ97 on Turn 1 w/the Brits, it’s pretty hard for the Italians to recover. AND, if you SeaLion and bring the US into the war early and go KGF, that usually means that Italy will be further neutered by the US. Plenty of Brit units to hold the Italians off for a few turns, while the US comes into the war.