IL, it seems to me that sometimes you are missing the point of this game. It IS a fantasy war/game. Did Sealion ever actually happen? Did the Germans take Moscow? Did the Japanese actually invade Hawaii, or Australia, or India? Did the Italians ever wipe out the British and conquer all of Africa? No, of course not. Now how many times do you think that has happened in playing this game?
I understand your wanting historically accurate pieces and maybe you have a point in wanting the earlier equipment since this game starts in 1940, with many people enjoying the 1939 variants. However, when you make your arguments that “No late war pieces should be made”, it sounds like you only play your game the way WW2 historically happened; Germany blitzkriegs Europe, Pearl Harbor brings US in war, Allies invade Africa, then Italy, then Normandy and drive into Germany while the Russians take Berlin. Meanwhile, the Allies island hop through the Pacific, destroy the Japanese fleet around the Philippines and finally end the war by nuking Japan. But wait, we don’t have atom bomb pieces yet. Well maybe you can get FMG to make one with the US set so you can truly end every game with historical accuracy.
Having heavy tanks, bigger bombers, longer range fighters or even jet fighters is not a bad thing. It could actually add an extra edge to the game. What’s more is it doesn’t really matter what units of any type are made, be them early war, mid war or late war, because unless you have special house rules for dealing with these units, they will all still have the same values in the game. A battleship will still attack and defend at 4, move 2 and take 2 hits to sink whether it is the USS Arizona or the USS Missouri. A tank will still attack and defend at 3, move 2 and cost 6 IPCs whether it be a Sherman or a Pershing.
The funny thing is that FMG is in many cases making ONE UNIT OF EACH TYPE> So you don’t have the luxury of making Hortons or Pershing for the STANDARD UNIT. The official set for normal play should be made up of the models of units that saw the most combat, as iconic symbols of what you see as pictures in books and movies/documentaries. I dont play the game as it happened and insisting on a logical foundation to select pieces has no bearing on how the game plays out.
Atomic bomb pieces are not needed, a tech that allows for atomic weaponry and rolling for permanent damage is easy to model.
A battleship will still attack and defend at 4, move 2 and take 2 hits to sink whether it is the USS Arizona or the USS Missouri. A tank will still attack and defend at 3, move 2 and cost 6 IPCs whether it be a Sherman or a Pershing
This has been my own argument actually, and it stands to reason that since this is not a fantasy game to project the symbolic nature of the units that fought the ONLY conclusion is one that is of similar to the OOB from WOTC, namely taking only iconic units as representation of the game pieces.
Otherwise according to you we don’t need pieces since they are not relevant. Just use civil war pieces and left over pieces from other games?
Clearly the sculpts do have an important function that is to realistically project the idea that this is a WW2 game and being that the types of pieces represented by nation must conform to the utility of what was doing most of the fighting on the battlefield and the typical units that were employed in this duty.
This means among other things that ideas about B-29, or Pershing’s, Maus tanks, etc have less relevance to the decision on which units that can be selected. These were not the most used units and were not even available in Europe in some cases. Clearly the choices must only be the most seen units in the war.
Having heavy tanks, bigger bombers, longer range fighters or even jet fighters is not a bad thing.
Not a bad thing but for Coach. Let him deal with them. The standard pieces must apply a universal standard, the tech pieces are like add ons… the realm of what coach is doing.