Suggestions for Sweden, green, and Spain or Portugal brown
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I understand what you’re saying, but I still disagree on having heavy tanks for the UK and USA. They simply did not see combat long enough to merit being used. They were not even a part of Allied tank strategy until very late in the war. The allies used medium tanks supported by tank destroyers, artillery, and air support. I understand the armchair general thing, but design and production of heavy tanks had very little to do with the generals on the ground. I mean if you’re going to make a Pershing, why not a B-29? They are cool vehicles but they are more Post-war than WW2 era. They both saw service for a year at most during the war. I don’t think were going to talk one another into changing our minds though, so I guess we’ll just have to agree to disagree.
Yeah, I suppose so, especially as I think doing the B-29 isn’t a bad idea at all… (though perhaps it would be best reserved for a “tech unit” I still sometimes use TT’s B-29’s for exactly that.)
Oh, one more thing: remember that A&A, being a strategic-level game, is actually MORE about procurement decisions than it is about tactics. For tactical games, something like Memoir '44 or ToI is more appropriate (though admittedly, the battle-level A&A versions like D-Day and Battle of the Bulge are more tactical.)
I think if FMG ever gets around to tech units, the heavy bomber should be a B29. Come to think of it, why isn’t heavy tank a tech? I don’t think any country entered the war with a true heavy tank. They were all developed mid to late war were they not? And I understand what you mean about procurement, as a huge part of AA is buying a deploying units. My bad on that one.
I actually have made heavy tanks a tech in some of my experimental variants; then I just went ahead and gave the Germans automatic credit for it as a “national advantage” (note that this game was set in 1942, after the Germans had already started fielding some Tigers and Panthers.)
@Yoper:
US tac bomber should be a P-47 with high velocity aircraft rockets (HVAR) molded onto the wings.
UK tac bomber should be a Hawker Typhoon similarly decked out with wing rockets.
I like the typhoon idea but I think the US tac bomber should be a b-26 marauder.
I actually have made heavy tanks a tech in some of my experimental variants; then I just went ahead and gave the Germans automatic credit for it as a “national advantage” (note that this game was set in 1942, after the Germans had already started fielding some Tigers and Panthers.)
I like the idea of heavy tanks being a tech. I usually play with custom tech rules anyway so maybe I will add that in some how. What cost, attack, defense, and movement values do you give them? I’m thinking 8 IPC 4/4/1? (I would be using them in Global 40)
Movement: I wouldn’t drop their movement to 1. Heavies were generally slower than mediums of the same design-generation, but they’re still much faster than infantry… That’s with the exception of some early-war designs designated “Infantry tanks,” like say the Matilda. Even there, the tanks’ sustained overland speed (think “strategic speed” as opposed to “tactical speed”) would probably justify a 2 movement.
Combat: 4/4 Is probably too strong. I usually drop mediums back to the old MB values of 2/3 and give the heavies a 3/3. If you leave mediums at a 3/3, you could increase one of the values to a four, but I wouldn’t do it for both.
Hey dadler: Here’s my latest table on how to maximize the number of useful units
|
| Unit
Infantry
Elite Infantry*
Light Tank
Armored Infantry
Artillery
Medium Tank
Medium Tank Dest./ SP Gun
Heavy Artillery
Heavy Tank
Heavy Tank Dest./ SP Gun | Attack
1
2
2
2
2
3
2
2
4
3
| Defense
2
2
1
2
3
2
3
4
3
4
| Move
1
1
2
2
1
2
2
1
2
2
| Cost
3
4
4
5
5
6
6
6
8
8 |
One of the virtues of this system is that it does provide room for a light tank! Also, our chances of ever having both a heavy tank and a heavy tank destroyer seem remote at this point, but we can dream, can’t we? Heck, we could even maybe put in a Medium-Heavy Tank (Panther ?) at 3/3/2/7 and a Super-Heavy Tank (Maus ?) at 4/4/2/10… But maybe that’s just crazy-talk…
|
Hey dadler: Here’s my latest table on how to maximize the number of useful units
|
| Unit
Infantry
Elite Infantry*
Light Tank
Armored InfantryArtillery
Medium Tank
Medium Tank Dest./ SP GunHeavy Artillery
Heavy Tank
Heavy Tank Dest./ SP Gun | Attack
1
2
2
22
3
22
4
3
| Defense
2
2
1
23
2
34
3
4
| Move
1
1
2
21
2
21
2
2
| Cost
3
4
4
55
6
66
8
8 |One of the virtues of this system is that it does provide room for a light tank! Also, our chances of ever having both a heavy tank and a heavy tank destroyer seem remote at this point, but we can dream, can’t we? Heck, we could even maybe put in a Medium-Heavy Tank (Panther ?) at 3/3/2/7 and a Super-Heavy Tank (Maus ?) at 4/4/2/10… But maybe that’s just crazy-talk…
Very cool. Thanks for the ideas. I would use this table but I would make things like Elite infantry and all the heavy stuff dependent upon unlocking them via tech. Do you have anything like this for air and naval units? |
i really would like to see the M18 and the Pershing as the U.S. tanks