haven’t re-done the italian edits until i hear from you. see below. either way, doesn’t change G turn
2024 BM Playoffs Adam514 (Axis) vs pacifiersboard (Allies+22)
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I thought I didn’t have any kamis? If yes, put 1 on the DD.
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 destroyer and 3 submarines moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from 21 Sea Zone to 6 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6 Battle in Manchuria Battle in 41 Sea Zone ANZAC attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Manchuria from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 3 submarines Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 2 carriers, 3 destroyers and 1 submarine moved from 21 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19 Purchase Units - Germans Germans buy 1 artillery, 4 fighters, 11 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 6 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry moved from Bessarabia to Romania Germans take Romania from Russians 1 artillery and 12 infantry moved from Western Germany to Northern Italy 1 infantry moved from Trans-Jordan to Egypt Germans take Egypt from British Combat - Germans Battle in Normandy Bordeaux Germans attack with 6 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 tactical_bomber; Americans defend with 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; Russians defend with 1 fighter Americans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 6 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/15 hits, 5.00 expected hits Americans roll dice for 1 aaGun, 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits 3 infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the Americans and 2 bombers owned by the Americans lost in Normandy Bordeaux Germans roll dice for 6 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 5/12 hits, 4.50 expected hits Americans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/6 hits, 3.17 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux 1 fighter owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/8 hits, 3.83 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux 1 fighter owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Germans: 1 fighter, 4 infantry and 3 mech_infantrys Casualties for Americans: 1 aaGun, 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 1 tactical_bomber Casualties for Russians: 1 fighter Battle in Northern Italy Germans attack with 1 artillery and 12 infantry British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery and 12 infantry in Northern Italy, round 2 : 3/13 hits, 2.50 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy 1 mech_infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 artillery and 11 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 mech_infantrys moved from Germany to Northern Italy 2 carriers moved from 115 Sea Zone to 113 Sea Zone 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to Northern Italy 6 infantry moved from Germany to Greater Southern Germany 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 2 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt 1 mech_infantry moved from Trans-Jordan to Egypt 4 infantry moved from Iraq to Trans-Jordan 16 artilleries and 22 infantry moved from Iraq to Persia 1 armour and 11 mech_infantrys moved from Trans-Jordan to Iraq 2 infantry moved from Novgorod to Baltic States Place Units - Germans 3 infantry placed in France 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany 4 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6 Germans collect 77 PUs (1 lost to blockades); end with 77 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Americans AA : -0.50 Germans regular : -2.83 British regular : 0.67
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Guam to Yunnan 1 submarine moved from 119 Sea Zone to 125 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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Moving sz10 sub to sz1.
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19 Purchase Units - Japanese Japanese buy 4 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kwangsi to Szechwan 1 artillery and 13 infantry moved from Kwangsi to French Indo China 1 fighter moved from Philippines to French Indo China 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 carrier moved from 35 Sea Zone to 20 Sea Zone 3 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to Manchuria 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Philippines to Kwangtung 1 destroyer moved from 44 Sea Zone to 21 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Japanese Japanese creates battle in territory 10 Sea Zone Battle in Manchuria Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Manchuria Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 6 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer and 3 submarines 3 submarines owned by the ANZAC submerged Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 6 Sea Zone 1 destroyer owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 13 infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 1 artillery, 1 fighter and 13 infantry in French Indo China, round 2 : 1/15 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 artillery, 1 fighter and 10 infantry in French Indo China, round 3 : 4/12 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for British: 3 infantry Battle in 20 Sea Zone Japanese attack with 1 carrier, 3 destroyers, 1 submarine and 2 transports Americans defend with 1 carrier and 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 carrier owned by the Americans lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 carrier, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier and 1 transport Battle in Kwangtung Japanese attack with 2 fighters and 4 infantry Americans defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 2 : 0/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 3 : 1/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 3 destroyers and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 10 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Szechwan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from Szechwan to Shensi 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from French Indo China to 20 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 77 Sea Zone 1 submarine moved from 77 Sea Zone to 71 Sea Zone 4 carriers moved from 35 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from Kwangtung to 20 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 3 destroyers moved from 35 Sea Zone to 20 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 4 fighters, 1 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,6,1,3,6,2,2,2,5,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,4,4,6 Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : -5.83 UK_Pacific regular : 1.67 ANZAC regular : 0.67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Greece to Romania 1 mech_infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone Combat - Americans Battle in Scotland Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win, taking Scotland from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Romania Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Americans win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Normandy Bordeaux 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in 7 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Romania to Greece 1 aaGun, 2 armour, 1 artillery and 4 infantry moved from Quebec to 106 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland 1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 carriers moved from 110 Sea Zone to 109 Sea Zone 5 carriers, 1 destroyer and 4 transports moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from 1 Sea Zone to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Western United States 1 fighter moved from 8 Sea Zone to 10 Sea Zone 1 aaGun moved from Yunnan to Burma 1 fighter moved from Yunnan to India 1 aaGun moved from Yugoslavia to Romania Place Units - Americans 1 carrier placed in 10 Sea Zone 3 submarines placed in 93 Sea Zone 1 armour and 2 fighters placed in Greece 3 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from Burma: 1 aaGun EDIT: Adding units owned by Americans to Szechwan: 1 aaGun EDIT: Turning off Edit Mode Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 1 armour moved from United Kingdom to 110 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 destroyer and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 99 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 125 Sea Zone 1 armour moved from 126 Sea Zone to Norway 1 battleship, 1 carrier and 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 111 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 bombers moved from Gibraltar to Scotland 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Eastern Persia to West India 4 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to India 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - British Battle in Norway Battle in Kwangtung British attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the British lost in Kwangtung 3 infantry owned by the Japanese lost in Kwangtung British win, taking Norway from Germans, taking Kwangtung from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Kwangsi 1 aaGun moved from Burma to India 2 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Burma 3 aaGuns moved from Anglo Egyptian Sudan to Belgian Congo Place Units - British 2 fighters and 1 infantry placed in United Kingdom 1 harbour placed in Scotland British undo move 1. 3 fighters placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4 British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,2,1,1,3,4,4,6,3,6,3,1,3,5,5,1,6,6,2,4,4,3 UK_Pacific collect 4 PUs (9 lost to blockades); end with 4 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 1,67 Japanese regular : 0,17 Germans regular : 0,33 British regular : 1,00
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19 Combat Move - Italians 1 bomber moved from Western Germany to Scotland Combat - Italians Strategic bombing raid in Scotland British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 4 and causes: 4 damage to unit: harbour Bombing raid in Scotland causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Scotland to Western Germany Turn Complete - Italians
Combat Hit Differential Summary :
British AA : -0.17
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@Adam514 that was a smart solution, I surrender: gg!
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Good game! You had some interesting strategies that I hadn’t seen in practice, like the Wake to Guam naval base.
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@pacifiersboard said in 2024 BM Playoffs Adam514 (Axis) vs pacifiersboard (Allies+22):
@Adam514 @farmboy
what should I have done different after London fallen?This was certainly a great game. Fun to watch. Very creative play.
I don’t know if I had a better solution to what you tried but when I was looking at it I thought you could still try to hold London. Stacking both 110 and London with all the units that could reach would mean Adam had to win 2 90% battles. Obviously he has a good chance at that, but I thought that was the best chance to stop him and of course even if he wins, its possible the cost of it may let you more easily recapture and hold it. Once he adjusted his German move to stack Yugo, I thought I would move the Soviets North so that you could threaten Poland and Germany. And I would have also done what you did which was threaten Italy with all the UK units in reach (apart from those that were needed in London.
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@farmboy thx, much appreciated!!