@Sgt-Mclusky Unlike previous renditions of A+A I find that AA40 has so many options and paths to victory that were still playing it and seeing new strategies in my group. Granted I was late to the party with this version so I don’t have years of experience, but we do play an awful lot, and almost never see the same game twice.
Global 2nd edition Q+A ( AAG40.2)
-
I know you can’t pass the Turkish straits when they are strict neutrals, so you can attack and take Turkey to allow passage.
What if Germany/Italy attack Turkey but don’t take it. Turkey is no longer a strict neutral but a pro-allied now. Does this change in neutrality affect the straits? Could Italy attack and fail/retreat - and then Germany can go through straits?
Seems counterintuitive but it’s the strict neutrality that closes the strait so wondering if the change in neutrality affects the strait being opened or closed.
I’ve read lots of posts about attacking Turkey to take it but no comments on this aspect.
-
@dazedwit
Your faction must control Turkey at the start of your turn to allow passage through the Turkish Straits.It would make no sense whatsoever for Turkey be attacked (but not conquered) by Italy, and decide to reward that behavior by opening the straits to Germany.
-
You must control Turkey at the start of your power’s turn, in the same manner as other straits and canals
Gibraltar, Danish, Suez, Panama…
-
Being a strict neutral does not make this different.
A strict neutral that is attacked but not controlled may be flown over by everyone in subsequent turns, but this rule does not change the strait rule.
I can look stuff up if you want, for page #s
-
I’ve seen some real surprise answers from Krieg on here so I want to know what the rule is.
I looked at the rule book before posting this. I only have Pacific rule book (Atlantic walked off somewhere). I swear there was a section on straits/canals but I can’t find it in Pacific.
My memory of the section was it using the term, “strict neutral,” as to why you couldn’t pass through the Turkish strait.
-
Here’s Europe https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf
Some Global Rules at the bottom
-
@barnee thank you, that section is missing from Pacific. I knew I read that in the past.
“You can’t move sea units through a canal or narrow strait that is controlled by a neutral territory or by a power which you at war”
- this sentence had me asking the question. Turkey is still neutral but now pro allied neutral so wanted to know if that changed anything.
“Turky begins the game as a neutral territory, so neither side may move through the Turkish Straits until Turkey is captured”
- Turkey is captured seems to answer this but it again references its neutral status. It’s that wording that made me curious.
I don’t think I’m the first to think that some of Krieg’s rulings have been rather mind blowing. This may or may not be one of them.
Krieg just popped into my last thread to tell someone what they said was very much against the rules - I’m glad he did because I was going to immediately start using it.
-
@dazedwit From page 9 of the Europe Rulebook:
If your side (but not necessarily your power) controlled a canal or narrow strait at the start of your turn, you may move sea units through it (you can’t use it in the same turn that you capture it). If a canal or narrow strait is controlled by a power not on your side, but with which you are not yet at war, you must ask permission to use it, which may be denied. You can’t move sea units through a canal or narrow strait that is controlled by a neutral territory or by a power with which you are at war.
From page 11 of the Europe Rulebook:
When a neutral territory is invaded, it’s no longer considered neutral and immediately becomes hostile to the alliance of the power that attacked it and friendly to the opposing alliance. For example, if Germany attacked Yugoslavia, Yugoslavia would join the Allies.
And also:
If the attack upon the formerly neutral territory is unsuccessful (the territory is not captured), any remaining defending units stay in the territory but can’t move. The territory remains uncontrolled (place a national control marker on it face down to indicate its new status) but is considered friendly to powers on the side it’s now allied with. Units belonging to those powers can move into it and take control of it and its remaining units in the same way as if it were a friendly neutral.
In your scenario, Italy attacks Turkey and fails to capture it, so Turkey joins the Allies (it doesn’t become a pro-Allies neutral), but it is not yet controlled by an Allied power. Obviously, Turkey is not controlled by the Axis at the beginning of Germany’s turn, so German units don’t have implicit permission to pass through the straits. If either ANZAC or France has taken control of Turkey, it is controlled by a power at war with Germany; otherwise it remains uncontrolled and the straits are not controlled by a power on the other side, so there is no one to ask permission of to pass, therefore permission cannot be granted. Either way, German sea units cannot move through the straits.
-
Hmm, I would think in the scenario that Italy attacks but fails to capture, then the allies would be allowed to pass through the strait, since Turkey has now joined the allies.
-
@simon33 As the rules in the first quote above require a canal/strait to be controlled by a friendly power (not just friendly), the Allies may not pass through either until Turkey becomes controlled by an Allied power.