TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
Combat - Americans
Battle in Celebes
Battle in Java
Battle in Dutch New Guinea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Celebes from Japanese, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
5 infantry placed in Jehol
Chinese undo move 3.
5 infantry placed in Chahar
Chinese undo move 3.
5 infantry placed in Kweichow
Chinese undo move 3.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
Combat - Americans
Battle in Celebes
Battle in Java
Battle in Dutch New Guinea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Celebes from Japanese, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
5 infantry placed in Jehol
Chinese undo move 3.
5 infantry placed in Chahar
Chinese undo move 3.
5 infantry placed in Kweichow
Chinese undo move 3.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 6x harbour; Remaining resources: 34 PUs;
British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Caucasus
4 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 fighters moved from India to Caucasus
2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from West India to India
1 fighter moved from Ethiopia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to India
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from India to Burma
3 infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Eastern Persia to Persia
2 fighters moved from United Kingdom to Gibraltar
1 artillery moved from India to Burma
Combat - British
Battle in Ceylon
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 125 Sea Zone
British win, taking Ceylon from Japanese, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caucasus
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Caucasus, round 2 : 6/8 hits, 4.33 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits, 3.33 expected hits
2 fighters owned by the British lost in Caucasus
2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the British lost in Caucasus
2 armour owned by the Germans lost in Caucasus
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 3 fighters
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
3 fighters moved from Caucasus to Iraq
1 bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Iraq
Place Units - British
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Italians regular : -0.17
Japanese regular : 0.67
Germans regular : -1.33
British regular : 2.33
Sorry about all the edits. I was on the phone with Hyundai, complaining about an early transmission failure and got sloppy. Forgot about Kamis, took that back. contemplated a wild-eyed invasion of Rome and forgot to undo that. Decided I should take the bomber as the last casualty in Caucasus. And forgot to drop my Tommys in Africa. Let me know if anything irks you too much.
@crockett36 Your luck has been quite good this game in a few key battles. Still impressed by the Korea attack back in round 4. Then followed it up with a +30 IPC gain vs expected in Caucasus and a huge swing in that 54 battle. Not sure if the Axis will have any steam left, might have to switch to sails and oars!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bulgaria
2 artilleries, 1 bomber and 3 infantry moved from Tunisia to Libya
1 bomber moved from Libya to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Libya
1 armour moved from Alexandria to Libya
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
Italians undo move 3.
2 infantry placed in Northern Italy
Italians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,6
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
@Stucifer well, props to you for some crafty play. The bombing of Gibraltar is a pro move and allowed you to garrison Rome with a thin force.
And I only saw your forking move against the vcs at the last minute.
I will also say you were very brave for taking on this challenge. 120 bid is an uphill battle.
Further I would recommend something weird: roll 100 dice in tripleA before you start the battle. I swear my first rolls are always misses. I just had a US turn where the enemy successively rolled 9 hits 17 dice and UK 8h/16 rolls. So I feel your pain.
I would also say that I enjoy keeping the planes out of Moscow so an air raid 8v8 on German front line units is my cup of tea.
I’m neither a great nor an enthusiastic axis player but we can restart and switch sides anytime.
Oh I will say I probably bobbled that plus 75 ipc purchase. I should have upgraded a factory to take advantage of the big money. Still kicking the tires.
@crockett36 no need to restart, having a blast here in this game. And can be the first to try out this unique bid. That’s a big win for me either way! 🤓
I can’t remember for sure if I considered sending another mech to Caucasus or not.
Certainly in hindsight it would have been a good move! 😅
I think you’ve made keeping allies fighters out of Moscow fairly viable for another round or two, in my other OOB games it hasn’t been a factor because I find it very rare to satisfy the other 2 conditions.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
French take 97 Sea Zone from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
@crockett36 Well some of the mechs and armor in Bryansk I had meant to keep in reserve to reinforce Novgorod. Oops. Accidentally sent them to Volgograd. What shift+clicking gets me haha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Finland
2 infantry moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Bryansk to Belarus
2 artilleries and 9 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
3 fighters moved from Bessarabia to 97 Sea Zone
1 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 125 Sea Zone
1 destroyer owned by the British and 1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 destroyer and 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/15 hits, 3.50 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Novgorod, round 3 : 5/14 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Finland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 infantry moved from Rostov to Caucasus
3 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Belarus to Caucasus
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Finland to Norway
1 transport moved from 127 Sea Zone to 125 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Western Ukraine to Rostov
2 artilleries moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 fighters and 1 tactical_bomber moved from Tambov to Baltic States
1 armour and 3 mech_infantrys moved from Rostov to Caucasus
3 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Germans
4 mech_infantrys placed in Germany
3 infantry placed in Ukraine
2 bombers, 1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : -2.17
Germans regular : -1.50
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Finland
2 infantry moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Bryansk to Belarus
2 artilleries and 9 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
3 fighters moved from Bessarabia to 97 Sea Zone
1 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 125 Sea Zone
1 destroyer owned by the British and 1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 destroyer and 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/15 hits, 3.50 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Novgorod, round 3 : 5/14 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Finland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Belarus to Caucasus
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Finland to Norway
1 transport moved from 127 Sea Zone to 125 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 3 mech_infantrys moved from Rostov to Caucasus
3 fighters moved from 97 Sea Zone to Southern Italy
2 artilleries moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
EDIT: 1 armour and 2 mech_infantrys moved from Volgograd to Novgorod
2 infantry moved from Rostov to Volgograd
4 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Tambov to Caucasus
Place Units - Germans
4 infantry placed in Western Germany
3 infantry placed in Ukraine
2 bombers, 1 fighter and 4 mech_infantrys placed in Germany
Germans undo move 3.
4 mech_infantrys placed in Germany
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : -2.17
Germans regular : -1.50
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
13 infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Karelia to Smolensk
6 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Nenetsia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour and 13 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 13 infantry in Finland, round 2 : 4/14 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Finland
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys in Tambov, round 2 : 14/51 hits, 12.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Karelia to Finland
2 aaGuns moved from Manchuria to Jehol
Place Units - Russians
1 bomber and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
3 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Korea to Amur
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 armour and 1 mech_infantry moved from Hunan to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
2 fighters moved from Japan to Kiangsu
1 aaGun, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from Java to 37 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Shan State to Malaya
6 infantry moved from Shan State to French Indo China
Place Units - Japanese
1 fighter and 4 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 airfield placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -1.67
@Stucifer hey friend, I will be attacking Air rating the season 37. I wonder if you could tell me what your casualties will be if I hit 12 or three units sorry for the dictation errors.
Round: 4
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 infantry moved from Persia to Iraq
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 1/7 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Iraq, round 3 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Russia to Vologda
3 aaGuns, 3 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Russia
2 aaGuns, 1 fighter and 17 infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Place Units - Russians
1 infantry placed in Volgograd
5 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
2 armour moved from Bryansk to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 fighter owned by the Russians retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Vologda, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Russia to Bryansk
1 aaGun moved from Russia to Vologda
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 48 Sea Zone
5 fighters and 1 tactical_bomber moved from 30 Sea Zone to 48 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 48 Sea Zone to Gilbert Islands
4 fighters moved from 30 Sea Zone to Gilbert Islands
1 bomber moved from Eastern United States to Wake Island
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
2 carriers, 2 submarines and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Americans undo move 1.
2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
4 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 artilleries and 2 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 artillery moved from Iraq to Trans-Jordan
1 battleship and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 aaGuns, 3 artilleries and 14 infantry moved from Burma to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 30 PUs;
Russians buy 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Tambov
1 tactical_bomber owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 tactical_bomber
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter, 1 harbour and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
6 infantry moved from Shansi to Honan
1 artillery moved from Anhwe to Honan
1 infantry moved from Jehol to Shansi
2 fighters and 1 tactical_bomber moved from Kwangtung to Borneo
2 artilleries, 2 infantry and 1 marine moved from Sumatra to 38 Sea Zone
2 artilleries, 3 battleships, 4 carriers, 4 destroyers, 4 fighters, 2 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 5 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries and 3 infantry moved from Kiangsi to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Southern Manchuria to Shantung
1 destroyer and 4 submarines moved from 21 Sea Zone to 37 Sea Zone
3 transports moved from 20 Sea Zone to 37 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 37 Sea Zone
2 armour, 6 artilleries, 18 infantry and 2 mech_infantrys moved from Hunan to Hopei
Combat - Japanese
Battle in Honan
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 6 infantry in Honan, round 2 : 0/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Honan
Japanese roll dice for 1 artillery and 5 infantry in Honan, round 3 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 armour, 8 artilleries, 23 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 8 artilleries, 23 infantry and 2 mech_infantrys in Hopei, round 2 : 10/35 hits, 9.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 8 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from 37 Sea Zone to Borneo
Place Units - Japanese
1 airfield and 1 harbour placed in Borneo
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs