wow what a round, i don’t think you got a single hit in all those battles, might be a world record lol
L24 PtV Stucifer (X+11) vs 666 (L)
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TripleA Manual Gamesave Post: UK_Pacific round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 destroyer, 5 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 93 Sea Zone to 115 Sea Zone 1 artillery and 7 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 4 transports moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 115 Sea Zone 2 artilleries and 10 infantry moved from 115 Sea Zone to Denmark 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 18 Sea Zone 1 artillery moved from 18 Sea Zone to Iwo Jima Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in Denmark Battle in Iwo Jima Battle in 115 Sea Zone Americans attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 6 transports Germans defend with 1 destroyer Americans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 6 transports in 115 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 115 Sea Zone 1 destroyer owned by the Germans lost in 115 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Denmark Americans attack with 2 artilleries and 10 infantry Germans defend with 1 aaGun, 3 fighters and 3 infantry Americans roll dice for 2 artilleries and 10 infantry in Denmark, round 2 : 4/12 hits, 2.67 expected hits Germans roll dice for 1 aaGun, 3 fighters and 3 infantry in Denmark, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Americans lost in Denmark 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Denmark Americans roll dice for 2 artilleries and 8 infantry in Denmark, round 3 : 3/10 hits, 2.33 expected hits Germans roll dice for 3 fighters in Denmark, round 3 : 3/3 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Denmark 3 fighters owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 29 Casualties for Americans: 5 infantry Casualties for Germans: 1 aaGun, 3 fighters and 3 infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to 113 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Baluchistan to Eastern India 1 armour, 3 artilleries, 4 infantry and 3 marines moved from Solomon Islands to 50 Sea Zone 1 armour, 3 artilleries, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 17 fighters, 4 infantry, 3 marines, 16 submarines, 3 tactical_bombers and 4 transports moved from 50 Sea Zone to 27 Sea Zone 1 armour, 3 artilleries, 4 infantry and 3 marines moved from 27 Sea Zone to Hawaiian Islands 2 destroyers moved from 32 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 4 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Normandy Bordeaux 1 destroyer and 2 transports placed in 11 Sea Zone 1 artillery, 3 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter and 3 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Western Sinkiang to Northern Sinkiang Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Northern Sinkiang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Northern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Sinkiang Chinese win, taking Northern Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 13 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from United Kingdom to 113 Sea Zone 1 marine moved from United Kingdom to 113 Sea Zone 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany 2 fighters moved from United Kingdom to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 tactical_bomber moved from 113 Sea Zone to Germany 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 113 Sea Zone to 116 Sea Zone 1 artillery and 3 infantry moved from 116 Sea Zone to Germany Combat - British Battle in 116 Sea Zone British attack with 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 marine, 1 submarine and 2 transports Germans defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 2 transports in 116 Sea Zone, round 2 : 6/7 hits, 2.83 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 transport in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 transport owned by the Germans lost in 116 Sea Zone British win with 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer, 1 submarine and 1 transport Battle in Germany British attack with 1 artillery, 7 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 factory_major, 1 fighter, 2 infantry and 1 tactical_bomber British roll dice for 1 artillery, 7 fighters, 3 infantry and 2 tactical_bombers in Germany, round 2 : 6/13 hits, 5.83 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the British lost in Germany 2 infantry owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Germany British captures 75PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for British: 1 infantry Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Denmark 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Denmark 1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Germany to 116 Sea Zone 1 fighter moved from Germany to 116 Sea Zone 1 fighter moved from Germany to 116 Sea Zone 5 fighters and 1 tactical_bomber moved from Germany to Denmark 1 fighter moved from 116 Sea Zone to Denmark 2 armour, 2 artilleries, 16 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Iraq to Trans-Jordan 1 marine moved from Western India to 81 Sea Zone 3 aaGuns, 3 armour, 4 artilleries, 1 bomber, 3 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 3 fighters and 1 tactical_bomber moved from Burma to Eastern India 1 bomber moved from Burma to Eastern India 2 fighters moved from Western Sinkiang to Uzbekistan 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 81 Sea Zone to 82 Sea Zone 1 armour and 1 mech_infantry moved from Burma to Eastern India 2 infantry moved from Eastern India to Burma Place Units - British 3 armour placed in Egypt 1 transport placed in 73 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 121 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 124 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 127 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 130 PUs Place Units - UK_Pacific 1 infantry and 1 tactical_bomber placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : -0.33 Germans regular : -0.67 British regular : 3.00
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
@666 then he has to stay in UK, it’s a combat move, he has to go into combat
really? I thought since the CR was going into combat that that was all that matter. I didn’t think the Marine had to be left behind? If you are correct then I have been playing this wrong too. Is this another rule from the Pacific or Europe games?
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@Stucifer if you care to continue you can edit the marine into Denmark and put the CR in z115.
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@666 marines follow the same rules as other cargo on transports, if they are loaded on combat move they must unload at the destination.
Should be in both rulebooks. I don’t have my computer handy. 🤓
Not a big deal in this case, but good to know for future moves. It’s much more likely to be a thorny point in the pacific I’m sure
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I’m planning to continue, what’s life without a few setbacks 🤔
Just frustrated at my own ineptitude 😅
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@Stucifer so if I load two inf in combat move and transport them to szX I need to unload & attack with both? The game let’s me just unload/attack with one inf. I’ve been doing this too. Is that also illegal?
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@666 yes you have to use both
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
I’m planning to continue, what’s life without a few setbacks 🤔
Just frustrated at my own ineptitude 😅
Blunders happen, I was going to take the allied fleet and armies back into the Med and take S. Ita and then Greece but you put so much in S.Fra…
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Are you up for a rematch after this game?
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
@666 yes you have to use both
when you have time, please show me this in some rules. Really appreciate you pointing this stuff out. I’ve never been called out on it before. It’s too bad the game allows this. thanks
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Are you up for a rematch after this game?
sure
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@666 said in L24 PtV Stucifer (X+11) vs 666 (L):
@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Are you up for a rematch after this game?
sure
Sweet 😄
I’d like to see how the next Germany turn goes, before I call it
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https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 15 under “Transports”
Should be in a similar spot in the Europe rulebook
I can’t seem to copy + paste it from my phone sorry
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Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Southern Caucasus to Northeast Persia Italians take Northeast Persia from Russians Combat - Italians Non Combat Move - Italians 1 aaGun and 2 infantry moved from Greece to Bulgaria 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to France 1 aaGun, 5 artilleries, 2 fighters and 7 infantry moved from Southern France to France 1 aaGun and 5 infantry moved from Northern Italy to Austria Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,1,4,4,3,4,2,1,3,4 Italians collect 1 PU (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort
I don’t understand what you mean here. “some I played with though it had t be a surface warship escort”
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Southern Persia Combat Move - French 1 destroyer moved from 81 Sea Zone to 42 Sea Zone 1 fighter moved from Eastern India to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone French win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French 1 fighter moved from 42 Sea Zone to Eastern India 1 cruiser moved from 81 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 French regular : 0.17
Territory Summary for ANZAC and French :
United Kingdom : 2 infantry Eastern India : 1 fighter Tobruk : 1 flag New Zealand : 1 airfield and 1 harbour Southern Persia : 1 infantry 82 Sea Zone : 1 cruiser Iraq : 1 infantry 42 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 49 / 0 Russians : 29 / 31 Japanese : 64 / 83 Americans : 56 / 81 Chinese : 7 / 11 British : 46 / 130 UK_Pacific : 9 / 12 Italians : 11 / 2 ANZAC : 2 / 0 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@666 said in L24 PtV Stucifer (X+11) vs 666 (L):
@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort
I don’t understand what you mean here. “some I played with though it had t be a surface warship escort”
Was just an aside. I sent a sub + transport to amphibious attack Java once. The sea zone I moved into had a sub. I declined to attack and made the landing. The other player thought that a sub didn’t count as a warship escort and that I needed a destroyer or other surface ship. I mentioned it because it had come up and it’s part of the same rule paragraph.
Transports
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If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not >counting the sea zone it started in), its movement for that turn ends, and it must top there and conduct sea combat.
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A transport can load units while in any friendly sea zone along its route, including the sea zone it started in. If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so. A transport that is part of an amphibious assault must end its movement in a friendly sea zone (or one that could become friendly as result of sea combat) from which it can conduct the assault. However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.
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Any land units aboard a transport are considered cargo until they offload. Cargo can’t take part in sea combat and is destroyed if the transport is destroyed.
Europe Rulebook (p16)
Pacific Rulebook (p15)
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Ok I looked at the board again with fresh eyes and see that it is indeed quite hopeless for Germany. I will concede here. Thanks for the game :)